Quest #21 "Island Hopping"

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Rex
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Re: Quest #21 "Island Hopping"

#2201 Post by Rex »

Tlachtga

Tlachtga grabs Cu's collar "Fuirich" and keeps an eye out for whatever is moving around.
"Stay"
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Jernau35
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Re: Quest #21 "Island Hopping"

#2202 Post by Jernau35 »

Maag

Maag readies his crossbow and picks out a target in the sunlight. Shootin' someone dat can't see it comin'. Dat is my kind of fight, he muses to himself.
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Re: Quest #21 "Island Hopping"

#2203 Post by wolfpack »

Gramble cracks a wide grin, licks his thumb and tests the edge of Labrys and waits for whatever it is to come in range
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Re: Quest #21 "Island Hopping"

#2204 Post by ravenn4544 »

Alordan urges someone to call out and see if they are friendly, "let's give 'em the benefit of the doubt". He notices the altar and can't remember if there is a bull something on there. He'll have to check it out.
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Re: Quest #21 "Island Hopping"

#2205 Post by kruk »

The cleric takes the sack with the head from Saracen. She carefully pulls the head out of the sack, holding it so that the eyes are facing away from her (towards the ground). If the thing causing the noise in the brush is indeed a minotaur or some other threat she will face the head towards the threat, feeling with her fingers to make sure the eyes of head are open and their gaze is directed at the foe.

this is disgusting...hope it works :D
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Re: Quest #21 "Island Hopping"

#2206 Post by Jernau35 »

Maag

After listening to Alordan's suggestion and considering their current state, Maag reluctantly lowers his crossbow. He's about to bellow a non-hostile greeting at the humanoids when he sees Lerrick deposit the head.

Maag frowns, then shrugs and raises his crossbow again. Ah, dey probably weren't friendly anyway.
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OGRE MAGE
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Re: Quest #21 "Island Hopping"

#2207 Post by OGRE MAGE »

Downtrodden Departure
Freeday, 19th of Goodmonth
Approaching Midday, Sunny, Hot, Humid


Saracen shakes his head as Lerrick walks past him pulling the severed head from her bloody sack. “Feeding time?”

Gramble and Carucenus move closer to the opening while Tlachtga keeps her dog in check. Alordan suggests calling out to them, in case they are friendly, but deep down inside, the ranger knows that is not likely. Maag takes up a position to shoot at the little monsters, but holds his fire when Lerrick suddenly steps outside the cave with her head held high.

One kobold from each pair sees the cleric blatantly walk out into the clearing holding the rock monsters head and lifting its squishy eyelids with her fingers. The pair by the entrance look around for a moment before bolting back out of the ring of standing stones. The pair by the altar need to pass directly by the head wielding priestess to make their escape. One of them shrieks loudly, surprised by the sudden appearance of such a strange sight. Both of them slowly move away from Lerrick as they try to skirt the inside of the wall of stones, keeping their distance as best they can manage.

While fleeing, they stare directly at the head and at Lerrick with a look on their little doglike faces that can only be described as disgusted curiosity. They say nothing, but continue moving towards the exit. The gaze doesn’t seem to have any affect on them, but anyone watching closely notices two strange things about these monsters. First of all, they don’t seem to be affected by bright sunlight, like those of their kin. Secondly, they all appear to be wet for some reason.

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Mina's note
Sir Crestbrook 9/11 LoH (Petrified at Medusa’s house)
Gramble 14/16
Saracen 23/33 0/5 1st 0/2 2nd Light:73 (Maedar head in Lerrick's sack)
Tlachtga 6/8 0/4 1st Torch 2.3 (40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18
Andronichishche -3/6 0/3 1st CL, DM, RM / 1/1 1st Light:17(on belt) (Unconscious)
Maag 12/12
Carucenus 10/10

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ravenn4544
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Re: Quest #21 "Island Hopping"

#2208 Post by ravenn4544 »

Alordan isn't sure what's going on with the kobold things but thier wetness is interesting. He looks for any wet tracks on the cave floor. He wonders if there is indeed more to those wells back in the caves...
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Re: Quest #21 "Island Hopping"

#2209 Post by wolfpack »

so..... do I kill them?
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Jernau35
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Re: Quest #21 "Island Hopping"

#2210 Post by Jernau35 »

Maag

"Yeah." says Maag, striding forward, grinning. "It's wot Cresty would've wanted".

Light Crossbow (Dex Bonus:+2 THACO: 18) To Hit: [1d20] = 8 Damage: [1d4] = 1
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wolfpack
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Re: Quest #21 "Island Hopping"

#2211 Post by wolfpack »

Gramble goes after the closest

[1d20+3] = 12+3 = 15

[1d10+4] = 6+4 = 10
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Rex
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Re: Quest #21 "Island Hopping"

#2212 Post by Rex »

Tlachtga

Tlachtga releases Cu. "Dall Air"
"Attack"
She then draws her scimitar and readies her shield.
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Re: Quest #21 "Island Hopping"

#2213 Post by Karaunios »

Carucenus advances to the front line, trying to protect their marksman from a possible charge, although he suspects this won't be the case: "Keep firing and don't pursue! I'm sure these little fuckers want to ambush us in their own territory."
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Re: Quest #21 "Island Hopping"

#2214 Post by kruk »

Jernau35 wrote:Maag

"Yeah." says Maag, striding forward, grinning. "It's wot Cresty would've wanted".
lol


Lerrick

Still holding the head of Brutus. Well...that didn't work. The cleric puts the head back in the sack and tosses it to the side and equips her mace, looking for a foe to bash.
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Re: Quest #21 "Island Hopping"

#2215 Post by OGRE MAGE »

Downtrodden Departure
Freeday, 19th of Goodmonth
Approaching Midday, Sunny, Hot, Humid


The pair of jungle kobolds begin running towards the exit when they see Gramble and Cu rushing towards them from out of the cave. The jerky, slow moving duo is no match for a charging mastiff, and Cu leaps at the lead creature, knocking it to the ground near the opening in the ring of stones.

Maag makes a comment about their former beloved paladin and his unusual penchant for rushing into things, now nothing more than a stone statue left behind in the heart of this stone labyrinth. The brutish thug’s bolt crashes against the rock wall harmlessly.

Lerrick sticks the severed head back in her sack and tosses it aside before readying her weapon. Tlachtga and Carucenus also prepare for conflict, the fighter warning his charging friends of a possible ambush. With a heavy sigh, Saracen lugs the unconscious body of Andron outside with him, looking up at the empty ambush site over the cave mouth for possible trouble. “At least there isn’t another minotaur to deal with, yet.”

Gramble swings his mighty ax at the small target he intercepts and chops the creature in half at the torso. It gurgles for a moment before both halves slump to the ground dead. The remaining kobold shrieks again while trying to fend off the huge dog and still flee the area. Gramble can see the other pair sprinting through the foliage outside towards the north shore of the island.

Alordan is perplexed by the sight of the wet kobolds suddenly showing up here, so he searches the cave floor of the entrance chamber and its adjoining tunnels, finding no trace of moisture or wet footprints of any kind.

Actions?

Mina's note
Sir Crestbrook 9/11 LoH (Petrified at Medusa’s house)
Gramble 14/16
Saracen 23/33 0/5 1st 0/2 2nd Light:73 (Maedar head in Lerrick's sack)
Tlachtga 6/8 0/4 1st Torch 2.3 (40'r)
Cu AC:3 11/13
Lerrick 11/11 0/4 1st
Alordan 16/18
Andronichishche -3/6 0/3 1st CL, DM, RM / 1/1 1st Light:17(on belt) (Unconscious)
Maag 12/12
Carucenus 10/10

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wolfpack
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Re: Quest #21 "Island Hopping"

#2216 Post by wolfpack »

that isnt the direction of our boat is it?
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Re: Quest #21 "Island Hopping"

#2217 Post by ravenn4544 »

Alordan says, "I don't think so - I think it's from the opposite direction. Let's follow their tracks and see what's what?"

OOC: I don't think there are any kobolds left in the clearing?
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Re: Quest #21 "Island Hopping"

#2218 Post by Jernau35 »

Maag

"Nah, der boat is over der". Maag points to the southwest. "But der miserable little gits might 'ave bin up to sumfin' over der before dey came 'ere." He looks at the others. "We better get back an' check on der lads at der boat as quick as we can".

Maag looks at all the surrounding trees. "Where are der weird ones? Did dey grab any of der little gits?"
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Rex
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Re: Quest #21 "Island Hopping"

#2219 Post by Rex »

Tlachtga

Tlachtga follows along after Cu, being watchful for an ambush.
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kruk
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Re: Quest #21 "Island Hopping"

#2220 Post by kruk »

The cleric moves up by Maag. I doubt it. Not enough meat on their bones
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