Medicine in Game

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joertexas
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Medicine in Game

#1 Post by joertexas »

What is the state of technology for medical care, especially at the first aid and emergency care level?
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Tiglath
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Re: Medicine in Game

#2 Post by Tiglath »

Overview

Collace is TL 13 (one below Imperial standard) and therefore any hired medic (and gear) will be very efficient if not near optimal for treatment of wounds.

Broadly assume the available high tech treatment has the answer for nearly every condition. However, cloning, advanced anagethics and other super high tech treatments would only be available on TL 15 or 16 worlds. (From memory Darrian or Glisten might be the nearest examples).

Having a squad medic with Medic 2 means the team are indeed fortunate. Prerna can cope with Light wounds all day long and access to high tech gear/pharmaceuticals means her treatment is almost guaranteed to achieve the desired outcome.

She is likely to be able to stabilise serious wounds to allow medevac.

To treat serious wounds/conduct surgery you need a hospital environment and a surgeon (medic 3). The obvious route to this for the team is to buy an autodoc. Rescue/corpsman bots and "coldsleds" (effectively grav mobile low berths) bridge the treatment gap and facilitate medevac.

To cut down healing time you will require advanced pharmaceuticals.

All of the above are rational solutions and concur with sound medical advice.

There are other options ... ;) :twisted:
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)

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joertexas
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Re: Medicine in Game

#3 Post by joertexas »

For traumatic injury, which is what Prerna is primarily concerned with, I'm envisioning a treatment system that uses a combination of advanced drugs and nanotechnology contained in battle dressings that will seal off severed blood vessels and temporarily interrupt nerve endings to control pain and shock. Obviously, this treatment has it's limitations, wherein it can't actually repair damage, but only stop the damage from getting worse.

What are the capabilities of a low berth? Are they capable of preserving tissues and body parts in cases of amputation or decapitation?

What are the capabilities of high (TL-13+) tech medical facilities? Can they repair catastrophic brain injuries, or grow new organs and limbs? Are these treatments within financial reach of common people, or are they expensive and not readily available?
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Tiglath
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Re: Medicine in Game

#4 Post by Tiglath »

Agree entirely as above re trauma treatments.

Low berth (or more accurately emergency low berth) tech will "stop the clock" on a trauma case if the patient can be "berthed" in time. Obviously the more acute the injury/trauma the more resource will need to be on hand upon "defrosting"!

The "problem" is that on a high tech battlefield there are few "flesh wounds" or even deaths where the patient isn't anything but "very dead" almost immediately.

However, asymmetric merc warfare is the place where your high tech (medical) edge really can pay off. To try to explain - in a fusion gun duel anyone hit is simply "very dead" but an armoured merc might have to be brought down with an anti tank weapon so, wierdly, there may actually be some of him/her left to treat! I hope that sort of makes sense.

Imperial standard can regrow tissue, probably organs but you are reaching for brains.

Financially "general medicine" is just/mostly within the reach of the general populace - the corporations like it that way. Specialist trauma management is what those crazy mercs spend loads of money on!
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)

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joertexas
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Re: Medicine in Game

#5 Post by joertexas »

Given our assumptions, then, most trauma kits would likely be sold for civilian use, since the line troops (TL-13+) are basically armored units. A penetrating hit on battledress would either be instantly fatal, or be handled by the trooper's onboard medical equipment. Likewise, naval units would have purpose-built equipment to handle casualties.

So, trauma kits and devices for asymmetric warfare would be sourced from civilian kits designed for EMS units. There's also a market for these products on lower-tech worlds, I'd expect. Either way, these products would likely be expensive and possibly somewhat difficult to obtain on some worlds.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Tiglath
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Re: Medicine in Game

#6 Post by Tiglath »

Yes indeed - you are in a bespoke/niche market! ;) :)
joertexas wrote: ... on battledress ... would be handled by the trooper's onboard medical equipment.
Exactly!

Actually, there's a bit of kit you're about to meet ... ;)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)

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