Quest #21 "Island Hopping"

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Rex
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Re: Quest #21 "Island Hopping"

#1341 Post by Rex »

Tlachtga

Tlachtga commands Cu "Fuirich"
"Stay"

I think Cu would attack if the Minotaur gets to close, so if needed Cu bite [1d20] = 3 to hit [2d4] = 5 damage
Tlachtga casts Entangle on the Minotaur.

"Use ranged weapons."
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Re: Quest #21 "Island Hopping"

#1342 Post by kruk »

Cresty

The mighty paladin thusts his sword towards the exposed midsection of the foe. AAAAGGGHHHHAAAAAAAAAGGGGHHHHHHHH!!!

1d20 for 2d8: for [1d20] = 16 [2d8] = 6


Lerrick

The cleric stays behind the mighty Gramble and Cresty. With no direct line of sight she can't fire her sling. She stays back and waits to aid if necessary.

If Cresty's attack hits...

The cleric shouts. Nicely done Cresty! You finally hit something!
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Re: Quest #21 "Island Hopping"

#1343 Post by ravenn4544 »

Alordan will lunge with his sword if the creature is close enough. Where do they keep coming from?

Long Sword Attack [1d20+1] = 5+1 = 6 (THACO=18)
Long Sword Damage(+1 str/+1 weapon) = S/M: [1d8+2] = 7+2 = 9 / L: [1d12+2] = 8+2 = 10
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Re: Quest #21 "Island Hopping"

#1344 Post by OGRE MAGE »

Back To Work
Freeday, 19th of Goodmonth
Early Morning, Partly Cloudy, Warm, Humid
minotaur-dev_09-12.jpg
minotaur-dev_09-12.jpg (162.29 KiB) Viewed 386 times
In a sudden flash of action, combat with the charging minotaur erupts through the ranks. Gramble gets so excited to finally be able to swing his huge ax at something, he trips over an exposed tree root and begins to stumble forward. (Give me a normal [3d6] Dex check to see if he falls completely. If you pass you can resume the attack this round)

Alordan and Cresty also step up towards the action, bracing their attacks against the charging bullman. The ranger wonders out loud where the creatures keep coming from as his strike misses the mark. Cresty however, finally finds a target he is intending to hit, stabbing his sword deep into the midsection of the oncoming charger. The beast roars from the pain as it too delivers a strong hack with its mighty double bladed ax, hitting the paladin hard and cutting him deeply. 6 dam

The spell casters in the group react just as quickly, three of them tossing their magic at the same time. Tlachtga summons a large patch of the heavy foliage around the monster to come alive to secure it where it stands. Unable to target only the attacker, she drops her spell in the area directly in front of her position, sending the remainder of it away from her and back into the jungle. Sadly, she also unintentionally traps the charging Alordan and Cresty in its area as well, along with her dog Cu, who also leaped in to bite the minotaur unsuccessfully. (Sorry Rex, but that spell has an area affect and cant be cast directly upon an enemy. I'll need a save vs. Spells from those three in order to attack again this round.)

Saracen pulls out a polished circle of shiny glass and prays for Pholtus to send down a ray from the sun that he can direct towards the aggressor. The beam hits the bullman square in its face, burning and blinding it with light and pain as its facial fur singes. It howls out even louder as it thrashes around in natures bonds. Andronichishche calls on the power of his god, calling for even more light to surround the eyes of the attacking monster. It is now clearly very, very blinded.

Maag trots across the standing stones at the top of the ring of huge rocks. He is about to leap down upon the minotaur for a crippling back attack when he spots the foliage around the monster and his friends alike come to life, attempting to hold them all in place right where they stand.

Actions!

map:
7531C4C8-B627-47CA-BCCF-9F2C896BED15.jpeg
7531C4C8-B627-47CA-BCCF-9F2C896BED15.jpeg (98.42 KiB) Viewed 385 times
Sir Crestbrook 5/11 LoH
Gramble 16/16
Tlachtga 8/8 3/4 1st Entangle:10
Cu AC:3 13/13
Lerrick 11/11 4/4 1st
Saracen 33/33 4/5 1st 2/2 2nd
Alordan 18/18
Andronichishche 6/6 1/3 1st Light:70 CL, DM, RM / 1/1 1st
Maag 12/12
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Re: Quest #21 "Island Hopping"

#1345 Post by wolfpack »

[3d6] = 6

can I attack or if I do will i get stuck in the entangle?
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Re: Quest #21 "Island Hopping"

#1346 Post by ravenn4544 »

Alordan thrashes in the magical foliage. Unable to attack, he calls out in frustration in the few languages he knows, "what do you want here?!?"

Save vs Spells (16) [1d20] = 3
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Re: Quest #21 "Island Hopping"

#1347 Post by OGRE MAGE »

wolfpack wrote:[3d6] = 6

can I attack or if I do will i get stuck in the entangle?
Gramble is right at the edge of the area of effect. So he can attack safely with his longer weapons without concern of becoming entangled.

Unless he rolls another one, of course.
:twisted:
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Re: Quest #21 "Island Hopping"

#1348 Post by wolfpack »

Gramble recovers from his stumble and using his massive axe Labrys swings for the minotaurs head

[1d20+3] = 8+3 = 11
[3d4+4] = 11+4 = 15
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Re: Quest #21 "Island Hopping"

#1349 Post by Rex »

Did I get the Minotaur?
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Re: Quest #21 "Island Hopping"

#1350 Post by Quonundrum »

As Andronichishche completes his spell he notes with satisfaction as a bright light blossoms directly onto the minotaur's eyes, effectively blinding the bipedal bull. He blinks in surprise, however, as almost simultaneously a searing ray of light burns into the beast's head, unaware of any low level clerical spell capable such an effect.

This questioning thought is interrupted with alarm as the vines, limbs, and roots of the jungle plants erupt to life and quickly ensnare Sir Crestbrook! Fortunately, the minotaur is equally bound by the flailing flora, but he's unsure whether the druid's magic is sufficient to hold against the monster's great strength. Unwilling to abandon diplomacy just yet, Andron calls out again, this time in a louder voice to carry over the noise of battle and bestial roars.

"You are helpless! Don't force us to kill you! Surrender! Now!"
Last edited by Quonundrum on Fri Dec 20, 2019 5:38 pm, edited 1 time in total.
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Re: Quest #21 "Island Hopping"

#1351 Post by Jernau35 »

Maag

When he sees what has happened to everybody in the moving vegetation, Maag abandons his plan to jump down from the rocks. He thinks about switching to his crossbow, then realizes that a shot might hit one of his companions instead of the minotaur.

He still thinks about switching to his crossbow, but after a moment he remembers that he actually quite likes his companions. Well, most... some...a few... a couple of them.

Keeping his sword in hand, he moves back across the rocks to a point where he could jump down if the minotaur were to break free.
Chance of being Suprised: 33%
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Re: Quest #21 "Island Hopping"

#1352 Post by OGRE MAGE »

Rex wrote:Did I get the Minotaur?
Yes, it, Cu, Alordan, and Cresty are all caught in the spell.

Are my maps really that bad?
:lol:
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Re: Quest #21 "Island Hopping"

#1353 Post by kruk »

Cresty

save vs. spell: 1d20 = [1d20] = 15]

The paladin, excited in hitting the foe rears back to strike again, only to be entangled rapid plant growth What?! I had him! He tries to move, but can't. AAAAGGGGHHHH!! Cresty screams in vain.


Lerrick

The cleric reaches through the plant growth and touches the paladin.

CLW on Cresty: 1d8 = [1d8] = 5


'
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Storm11
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Re: Quest #21 "Island Hopping"

#1354 Post by Storm11 »

don't forget he gets +2 to all his saves. Unless he’s lost that power too due to his murderous ways :lol: there’s no winky face emoji! ;) is that it?!
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Rex
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Re: Quest #21 "Island Hopping"

#1355 Post by Rex »

OGRE MAGE wrote:
Rex wrote:Did I get the Minotaur?
Yes, it, Cu, Alordan, and Cresty are all caught in the spell.

Are my maps really that bad?
:lol:

Nope, I didn't even look at the map. My fault.
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Re: Quest #21 "Island Hopping"

#1356 Post by Rex »

Tlachtga

Cu Save vs Spell [1d20] = 7

Tlachtga casts Faerie Fire on the Minotaur. Everyone is +2 to hit him.

"You have been marked with powerful magic and cannot possibly defeat us now! Surrender or face your doom!"
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Re: Quest #21 "Island Hopping"

#1357 Post by Quonundrum »

Maybe Maag can drop a very large rock (or several ...) on its head to knock it out.

:D
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Re: Quest #21 "Island Hopping"

#1358 Post by kruk »

Storm11 wrote:don't forget he gets +2 to all his saves. Unless he’s lost that power too due to his murderous ways :lol: there’s no winky face emoji! ;) is that it?!
Oh mighty GM: Does Cresty have that power? :D
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Re: Quest #21 "Island Hopping"

#1359 Post by OGRE MAGE »

I only answer to D M. :lol:

Crestbrook has only experienced difficulties while detecting for evil.....so far. ;)

So, yes, the +2 would apply here, allowing him enough mobility to attack this round if he so desires.
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Re: Quest #21 "Island Hopping"

#1360 Post by kruk »

OGRE MAGE wrote:I only answer to D M. :lol:

Crestbrook has only experienced difficulties while detecting for evil.....so far. ;)

So, yes, the +2 would apply here, allowing him enough mobility to attack this round if he so desires.
Thank you DM :D


Cresty

The paladin rips through the plant growth with ease, then brings his sword down with brutal force slicing deep into the foe's shoulder. AGGGGGHHHHHHHH!!

1d20 (+2 FF) for 2d8: [1d20+2] = 17+2 = 19 [2d8] = 9

I forgot to include his +1 damage (str 15) on the last attack and on this one as well. I will not forget on any future hits
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