Late One Night... (adventure starts here)

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Jernau35
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Re: Late One Night... (adventure starts here)

#141 Post by Jernau35 »

Jrec decides to annoy the crew by asking them about people who live at their destination. How many are there? What do they do in the way of occupations? Are they used to strange faces showing up because of the passing trade? Or are they suspicious of everybody? How do they travel around on land?
Chance of being Suprised: 33%

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SpinwardMarch
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Re: Late One Night... (adventure starts here)

#142 Post by SpinwardMarch »

Jrec's first attempt at conversing with a crew member is not successful. This crew member is new, and has never been to the area to which you are headed. He is also not very talkative.

Crew member #2, however, has made this trip several times, and knows where you are going. Yeah, we are headed for the island named Durios, one of a bunch of small islands in the southern sea. Our cargo contains supplies for the workers there. Other than the fuel depot, there isn't much else in the village. Being what it is, they are used to seeing all sorts of people there.

The research station is not far from Durios. It is really odd looking; it has this central stems with spheres sticking out from it. I have no idea what they were doing there, but I guess it still belongs to the Imperial Navy.
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spanningtree
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Re: Late One Night... (adventure starts here)

#143 Post by spanningtree »

Ringar will continue to work with the crew as part of the crew, learning as many systems as possible. He is trying to get to the point where he could take over in a pinch, if needed.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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SpinwardMarch
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Re: Late One Night... (adventure starts here)

#144 Post by SpinwardMarch »

Moving this over to a new thread. (Thanks ffilz!)

viewtopic.php?f=784&t=9240
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