The witch has two prime attributes: WIS and CHA How does that work then? Randomly select the one with 13?Alright. Each henchman is going to have a 10 in all ability scores except for a 13 in their primary attribute.
ACKS and Character Creation
Re: ACKS and Character Creation
Too bad that I probably have to share this nice treasure...
- thirdkingdom
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Re: ACKS and Character Creation
Then both will be 13. Except she will have an 18 Wis and 13 Cha, due to the modified chance. If you want to go ahead and build the henchmen that is totally cool with me. Your PC will pay for all equipment, etc. I was going to do it myself, but quite frankly I've got too much going on.Rodriguez wrote:Too bad that I probably have to share this nice treasure...
The witch has two prime attributes: WIS and CHA How does that work then? Randomly select the one with 13?Alright. Each henchman is going to have a 10 in all ability scores except for a 13 in their primary attribute.
EDIT: Henchmen are to go in the "Henchmen" thread. Use the same sheets as you would for a PC.
Re: ACKS and Character Creation
Here's my Explorer in progress:
Still considering some of the proficiencies.
What animal(s) would Beast Friendship allow as henchmen?
He'll also take the 10,000 gp magic item option.
What animal(s) would Beast Friendship allow as henchmen?
He'll also take the 10,000 gp magic item option.
Sebastian, A Candle in the Darkness
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Ulrich, Tales of The Troll Company
Alex Fiord, The Rescuers
Hakon Geirmundarson, Pawns of the North Wind
Jameson Rowan, Silverband
Disston Symonds, Sigma Chronos
Re: ACKS and Character Creation
In talking to TK about the magic item rolls, he agreed that the "items" shouldn't be potions or scrolls. So he replaced my Potion of Clairaudience with a Sword +1, +3 vs Undead.
I'm going to take the Jutland region of origin and focus on melee attacks.
No henchmen for me.
I'm going to take the Jutland region of origin and focus on melee attacks.
No henchmen for me.
Re: ACKS and Character Creation
I think you should be able to keep the treasure for yourself. Anything we find along the way to that hoard should be split among the group though.Rodriguez wrote:Too bad that I probably have to share this nice treasure...
Re: ACKS and Character Creation
Here's my character, in progress...
And my henchman:
I'd like to exchange 10,000 gp for the big magic haul, and 1000 gp for the little one. *fingers crossed*.
I'm also interested in having a henchman, as I said... an Ivory Kingdoms Barbarian with the Pit Fighter template, lvl 2, as a bodyguard/companion. His xp will cost 2600, and I'll work up a sheet after I get his stats, if that's ok.
EDIT: Updated to include purchases, not yet including henchman gear.
I'm also interested in having a henchman, as I said... an Ivory Kingdoms Barbarian with the Pit Fighter template, lvl 2, as a bodyguard/companion. His xp will cost 2600, and I'll work up a sheet after I get his stats, if that's ok.
EDIT: Updated to include purchases, not yet including henchman gear.
Last edited by drpete on Fri May 31, 2013 6:51 pm, edited 4 times in total.
GM: Dwimmermount (ACKS)
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Zim: 7/7 | Torgyr: 14/14 | U Tar: 3/3 | Nazares: 6/6| Emm: 9/9 |Quinn: 13/13
Ranulf: 10/10 | Solaine: 12/12 | Liam: 4/4 | X | Randolpho: 10/10 | Audi: 8/8
Re: ACKS and Character Creation
That would work!sulldawga wrote: I think you should be able to keep the treasure for yourself. Anything we find along the way to that hoard should be split among the group though.
Re: ACKS and Character Creation
Forgot to upload Player's companion to my phone, which means I can't work on character during breaks. I'll have to wait another seven or eight hours before putting anything on paper
Luckily, you fine folk strike me as eminently sane and mostly in the same geographical spread, so you're probably sleeping.
Luckily, you fine folk strike me as eminently sane and mostly in the same geographical spread, so you're probably sleeping.
Kaa, who devours (5th level shaman, ACKS)
- thirdkingdom
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Re: ACKS and Character Creation
Let me think on the animals a bit.NJWilliam wrote:Still considering some of the proficiencies.
What animal(s) would Beast Friendship allow as henchmen?
He'll also take the 10,000 gp magic item option.
Magic item chance(1-50): (1d100=75, 1d100=16, 1d100=61, 1d100=96, 1d100=29, 1d100=57)
Magic item type, followed by potion: (1d100=44, 1d100=4)
Potion of Clairaudience
Magic item reroll: (1d100=84, 1d100=11, 1d100=33, 1d100=40)
Sword +1. Not sentient.
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Re: ACKS and Character Creation
drpete wrote: I'd like to exchange 10,000 gp for the big magic haul, and 1000 gp for the little one. *fingers crossed*.
I'm also interested in having a henchman, as I said... an Ivory Kingdoms Barbarian with the Pit Fighter template, lvl 2, as a bodyguard/companion. His xp will cost 2600, and I'll work up a sheet after I get his stats, if that's ok.
Aw shit, I just lost all the rolls. Anyway. you've got two swords (or magic items). One +1, one +1/+3 v. summoned creatures, a shield +3 and leather armor +1.
Henchman has 13s in all Primary Attributes, 10s otherwise, but a Wisdom of 1d5=5 15.
I still need to roll hit points for PCs and henchmen.
Man, this is really turning into the Tarzan party, is it not?
- thirdkingdom
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Re: ACKS and Character Creation
Beast Friendship: same as shaman, but normal animal.
Traveling alchemical lab: I'll get you an answer tonight.
Henchmen hp, before constitution modifiers:
Witch:1
Warlock:3
Barbarian:13
Traveling alchemical lab: I'll get you an answer tonight.
Henchmen hp, before constitution modifiers:
Witch:1
Warlock:3
Barbarian:13
Re: ACKS and Character Creation
Hey why not!thirdkingdom wrote: Man, this is really turning into the Tarzan party, is it not?
I think it would be fun to have some sort of theme for the whole group.
What do we have so far:
-A Monkey Totem Shaman with an Ivory Kingdoms Barbarian as Henchmen (Pete)
-an Explorer with Beast Friendship (NJWilliam)
-A Shaman (Hrafn)
-a Barbarian from Jutland (sulldawga)
-an Assassin probably from Jutland (Rodriguez)
Re: ACKS and Character Creation
Sounds like a plan! Rather than dithering on what kind of shaman to be, then, I'll just name the character "Kaa".
Any chance of your barbarian henchman being Mougli?
Any chance of your barbarian henchman being Mougli?
Kaa, who devours (5th level shaman, ACKS)
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Re: ACKS and Character Creation
Excluding any changes in class I will be posting hit points for everyone this evening.
Re: ACKS and Character Creation
TK, after thinking on it a little more, I am going to stick with no henchmen but I would like to hire four mercenaries. Horse archers, preferably. They would accompany us on wilderness adventures but stay to guard the horses and gear if we go into dungeon areas.
Let me know if this is feasible. I am a big proponent of "don't make more work for the Judge" so happy to forget about it if it's too many to keep track of. It sounds like the party is already going to be a traveling circus with all the animal companions so I don't want to add more complexity.
Let me know if this is feasible. I am a big proponent of "don't make more work for the Judge" so happy to forget about it if it's too many to keep track of. It sounds like the party is already going to be a traveling circus with all the animal companions so I don't want to add more complexity.
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Re: ACKS and Character Creation
Any such hiring is cool but will have to happen once play begins.
Re: ACKS and Character Creation
Can I switch this to a spear? Same weapon, dice wise, but something I can actually use.thirdkingdom wrote:Hrafn wrote:Given that I know I will go without henchmen for the time being, I will opt for Spending 3,000 gp for 25% chance for weapon/armor, 25% chance for a potion, 10% chance for miscellaneous item. Further, I would like to swap potions or scrolls for Formulae to make those items instead, since I will be capable of minor magical research.
Chances in order: (1d100=23, 1d100=53, 1d100=44)
1-2 sword, 3-4 misc. weapon, 5-6 armor: (1d6=1)
Sword: (1d100=6)Sword +1.
Chance of sentience (2%): (1d100=44). Nope.
Kaa, who devours (5th level shaman, ACKS)
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Re: ACKS and Character Creation
2d4 for Horse Archers in a Class III market, so I should be able to find a couple at least. Sounds good.thirdkingdom wrote:Any such hiring is cool but will have to happen once play begins.