Babu the Monkey, Totem Bearer
Shaman
Level 5
Neutral
20,000 / 24,000
Attributes
STR 14 (+1)
INT 16 (+2)
WIS 16 (+2)
DEX 10
CON 10
CHA 8 (-1)
Combat
HP: 21/21
AC: 7
Initiative: 0
Movement:
Base: 120'
Combat: 40'
Charge: 120'
Climb: 10'
Stealth: 20'
Daily: 24 miles
Saving Throws
Petrification & Paralysis: 11+
Poison & Death: 8+
Blast & Breath: 14+
Staffs & Wands: 11+
Spells: 13+
(+2 vs spells or magic items)
Weapons & Attacks
Spear +1/+3 vs Summoned Creatures 6+/4+ 1d6+2/+4
Handaxe (wielded) 7+ 1d6+1
Skills
Languages: Common, Fey, Primalingua
Proficiencies:
Loremastery 14+
Sensing Power
Naturalism 11+
Navigation +4 to avoid getting lost
Healing x2 Identify disease 7+, neutralize poison, cure disease, cure light 18+
Class Abilities
Commune with Ancestral Spirits 1/week
Totem Animal: Monkey
Name: Bibi, Move: 120', AC 2, HD 3, HP #, #AT 1, Dmg 1d3+1, climbing
Int: 8, Save as 3rd lvl cleric
Prestidigitation
Spiritual Ritual
Shapechange into Monkey 1/day
Move: 120', AC 2, #AT 1, Dmg 1d3+1, climbing
Other Abilities
Open Door 14+
Detect Secret Door 18+
Hear Noise 18+
Find Traps 18+
Equipment
Weapons
Spear +1/+3 vs Summoned Creatures
Hand axe (4 gp)
Armor
Leather Armor +1
Shield +3
Gear
Multicolored Robe (6 gp)
Fine Quality Tunic & Pants (20 gp)
Sandals
Belt Pouch (405/500 coins) (0.5 gp)
- 338 gp
- 67 sp
Backpack (2/4 stone)
- 3 lbs of Comfrey (30 gp)
- 3 lbs of Woundwart (30 gp)
- 2 lb Birthwort (20 gp)
- 2 lb Goldenrod (20 gp)
- 1 lb Pepper (3 gp)
- Mirror (5 gp)
Light Riding Horse (75 gp)
- Saddle & Tack (10 gp)
- Two man tent (3 gp)
- 2 Waterskins (1.2 gp)
- 2 Saddlebags (5 gp each)
Saddlebags (5/6 Stone)
- Case of 3 Jade Monkey Statues (500 gp value, each, 1 stone total)
- 2 week Iron Rations (6 gp)
- 6 lbs of Comfrey (60 gp)
- 6 lbs of Woundwart (60 gp)
Coinage
CP
SP 67
EP
GP 338
PP
Treasure
3 Jade Monkey Statues (500 gp each)
Magic Items
Spear +1/+3 vs Summoned Creatures
Leather Armor +1
Shield +3
Total Stones of Encumbrance 4 Stone, 3 Items
Spells
First Level Spells Per Day: 2
Repertoire: Command Word, Cure Light Wounds, Faerie Fire, Locate Animal or Plant, Pass without Trace, Predict Weather, Purify Food and Water, Remove Fear, Resist Cold, Trance
Second Level Spells Per Day: 2
Repertoire: Bless, Charm Animal, Delay Poison, Holy Chant, Obscuring Cloud, Produce Fire, Resist Fire, Snake Charm, Speak with Animals, Warp Wood