IC

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shaidar
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Re: IC

#801 Post by shaidar »

Newton

"Nald!", he hacks at the abomination that attacked the fallen cleric.
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thirdkingdom
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Re: IC

#802 Post by thirdkingdom »

Round Two

Within seconds the ghast that slew Nald leaps at Telemachus, driving the mage down into the water. The mage feels pain, and then stiffens as some unnatural property of the creature's bite causes his muscles to seize. With a sizzle the party's penultimate torch slips into the water and is extinguished. The room is now lit only by a single torch, carried by Aldus. Goshawk, too, is bitten and paralyzed by a bite; the ghast facing Casfrea takes advantage of her slipping and leaps upon her. In her blind rage and off-balance the berserker is unable to defend herself, and she is paralyzed as well! Gardo manages to slay another ghast and leaps to Telemachus's aid, as do Newton and Wulfka, but only Wulfka is able to land a blow. Feargus stabs with his spear at the one facing him, but it avoids the stabs with ease. Aldus tosses a flask of oil at the one atop Telemachus, but the flask goes wild and shatters against the wall of the room, soaking the remains of books!
Intentions for Round Three, please, Telemachus, Casfrea, and Goshawk are paralyzed. Wulfka, Newton, and Gardo are attacking the ghast that attacked Telemachus
Ghast hp: 10-12, 12-6, 6, 6-12, 17
Initiative, PCs first:: 2#1d6 1 3

Ghasts act first again. Who is the ghast that killed Nald attacking? http://orokos.com/roll/744826: 1d13 3 That is Telemachus.Attacking in order:: 12#1d20+3 16 7 19 4 9 8 5 10 18 14 22...
Telemachus is hit twice, taking 6 hp must save v paralyze: http://orokos.com/roll/744830: 1d20 10 . . . and he just fails! Telemachus is paralyzed!
Feargus is missed all three times.
Goshawk is hit for 6, must save v paralysis:http://orokos.com/roll/744833: 1d20 6 Goshawk is paralyzed!
Casfrea is hit by all three attacks, since her AC is two lower due to her raging. She takes a total of 9 damage, reduced in half to 4. Save v paralyze: Casfrea is paralyzed!

Newton attacks:http://orokos.com/roll/744842: 1d20+3 9 1d6+5 7
Gardo attacks: http://orokos.com/roll/744841: 1d20+9 23 1d8+4 12 That's a hit, slaying ghast #3. Cleave against the ghast attacking Telemachus: http://orokos.com/roll/744844: 1d20+9 11 1d8+4 10 That misses.
Feargus attacks: http://orokos.com/roll/744845: 1d20 2 1d6 2 That's a miss.
Wulfka attacks: http://orokos.com/roll/744846: 1d20+2 20 1d8+2 6, hitting, but not killing.
Aldus: http://orokos.com/roll/744847: 1d20 3 1d3 1 Throws oil flask, goes wild.
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shaidar
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Re: IC

#803 Post by shaidar »

Newton

Newton continues to attack the ghast
Newton has a lantern
Last edited by shaidar on Wed Jul 24, 2019 5:08 pm, edited 1 time in total.
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Re: IC

#804 Post by The_Wanderer »

Feargus

Ducking and dodging, Feargus is only dimly aware of the collapsing bodies around him. He continues to stab away. "Goshawk, keep on them. Get them on the ground if you can. Goshawk?"
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Re: IC

#805 Post by Pulpatoon »

Aldus swears. Holding a torch, he can't use his bow. The only thing to do is fish another flask of oil out and pitch it at a ghoul, and hope that this doesn't end up with the library ablaze.

Wulfka continues to fight, wishing she had Aldus' sword, since he doesn't seem keen on using it.
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Re: IC

#806 Post by VonAlric »

Gardo

"That's two! Damn! I wish I could stun these things as well. Wulfka, keep your wits about you! We will beat these things." He continues to target the one threatening Telemachus then will turn his attention to his next conquest.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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thirdkingdom
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Re: IC

#807 Post by thirdkingdom »

Round Three

The ghasts, smelling potential victory, ignore the downed combatants and attack those still standing. Wulfka, Gardo and Newton all sustain minor injuries, but none fall victim to their slavering, paralyzing bite. Aldus tosses a flask of oil that hits the ghast that had attacked Telemachus. It hits and breaks, and Newton sets it alight with his torch, though the scout misses with his blade. Both Feargus and Wulfka hit as well, but neither are able to bring down their opponents!

Intentions for Round Four. Fighters who have been hit; I would save your negated attack for when there's a possibility you're paralzyed.

Initiative, PCs first:: 2#1d6 3 4 Damn, I think these are the worst initiative rolls you've had thus far!
Ghast hp: 6, 6-3, 6-1, 17-11

Newton: http://orokos.com/roll/745032: 1d20+3 10 1d6+5 10
Gardo: http://orokos.com/roll/745034: 4#1d20+9 10 25 18 26 4#1d8+4 9 8 7 11
Aldus: Throws flask. http://orokos.com/roll/745035: 1d20 18 Flask hits ghast and breaks, coating it with oil. Since Newton's got a torch we'll say he's able to light it quickly. Does 1 damage.

Ghasts attack simultaneously . . . Last number attacking Gardo, Newton, or Wulfka:: 12#1d20+3 16 16 8 12 15 12 7 21 8 15 15...

Newton takes 5 damage but doesn't have to save.
Wulfka is not hit
Gardo . . . is actually hit. He takes 2 damage. Doesn't have to save.
Feargus is hit, taking 4 damage, and has to save v paralyzation: http://orokos.com/roll/745064: 1d20 17 He succeeds!

Last number attacking Gardo, Newton, or Wulfka:: 12#1d20+3 16 16 8 12 15 12 7 21 8 15 15...

Wulfka: http://orokos.com/roll/745065: 1d20+2 17 1d8+2 3 That's enough to hit.
Feargus: http://orokos.com/roll/745066: 4#1d20 15 12 7 17 4#1d6 6 6 1 4 and that hits!
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Re: IC

#808 Post by Pulpatoon »

Aldus lobs more oil. Wulfka keeps swinging her sword.
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Re: IC

#809 Post by VonAlric »

Gardo

"It.... hit... me?" A puzzled look crosses Gardo's face. Then rage flares up. "A lowly piece of trash like you doesn't get to hit me!" He looks for an opening to drive his point home.
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: IC

#810 Post by shaidar »

Newton keeps hacking at the same target.
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thirdkingdom
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Re: IC

#811 Post by thirdkingdom »

Round Four

The remaining four ghasts press the attack. Wulfka suffers some minor injures, as does Gardo, but again, neither are affected by the fell paralyzing bite these creatures possess. Gardo slays two ghasts with as many strokes, while the flaming oil does the job on a third. There's one left. It leaps at Gardo, looking to kill, but the remaining adventurers surround it and quickly dispatch the creature.

Silence falls on the room, with the adventurers standing knee deep in water topped by a froth of ichor, blood, and oil. The stench is overwhelming. Telemachus, Goshawk, and Casfrea are stiff and rigid, unable to move, while Nald is just as unmoving, but floats face down in the water, a slick of red surrounding him.

Initiative, PCs first:: 2#1d6 5 6
Ghast hp: 6-9, 3-5, 5-8, 6

Aldus tosses another oil flask: http://orokos.com/roll/745120: 1d20 4 Misses
Newton attacks:http://orokos.com/roll/745121: 3#1d20+3 4 20 17 3#1d6+5 10 7 6
Gardo attacks: http://orokos.com/roll/745122: 4#1d20+9 21 28 14 17 4#1d8+4 9 5 6 7 That's enough to kill two ghasts.
Ghast #3 takes one more round of fire damage: http://orokos.com/roll/745124: 1d8 8 That's enough to kill it, but because attacks happen simultaneously it still gets an attack.

Ghasts attack: http://orokos.com/roll/745123: 12#1d20+3 7 11 5 22 5 11 12 21 10 20 11...

Newton takes no damage.
Wulfka . . . is hit, she takes 3 damage.
Gardo is hit for 3 damage but does not have to save.
Feargus is juuuussst missed.

Feargus attacks: http://orokos.com/roll/745126: 1d20 3 1d6 4 misses
Wulfka attacks: http://orokos.com/roll/745127: 1d20+2 11 1d8+2 4 misses.

Let's roll initiative for round five. Initiative, PCs first:: 2#1d6 4 5 Damn, you guys have lost four out of five rounds!

Ghast attacks. http://orokos.com/roll/745129: 3#1d20+3 7 7 6 2#1d4 1 3 1d8 6 1d4 4 That's a miss. There are five of you left standing and the ghast has 6 hp left. I'm not going to roll this out.
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Re: IC

#812 Post by shaidar »

Newton drags Nald up out of the water as best he can checks for a pulse.
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Re: IC

#813 Post by VonAlric »

Gardo

Breathing heavily, Gardo takes a look to make sure nothing else is coming out or moving again. Satisfied, he cleans off his sword and sheathes it.

"I lost count there, Feargus. Might have been four. Think you got that last one. Shall we drag our comrades outside into the light? Maybe that will help the effects of those bites wear off faster."

Gardo will start lifting and moving his comrades outside starting with Telemachus. After everyone is moved, he will drag the ghasts outside and further away from the door. "These foul things need to be burned. We can start that as we leave this place after we finish exploring."
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: IC

#814 Post by Pulpatoon »

Aldus helps haul out the paralyzed bodies of his comrades, and cleaning the wounds of injured. "I don't know a thing about paralysis. Is this something that wears off, or are we headed back to the temple?

"Those things were awful, weren't they? I'm glad we made it. Well, except for that religious boy. Makes you think, doesn't it?

"We still need to examine the room those things came out of. But I hope it can wait until we are all recovered."
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Re: IC

#815 Post by The_Wanderer »

Feargus
Feargus negates the damage from round 3
"I'm not even sure I got that last one. I think this "magic" spear doesn't work too well. With my mace I would have brained at least two. Goshawk! Get a torch in that room and tell me what you see. Goshawk?"

Feargus jogs to Goshawk, and puts his ear down next to the man's mouth to listen for breathing. "I think he's alive."
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Re: IC

#816 Post by thirdkingdom »

shaidar wrote:Newton drags Nald up out of the water as best he can checks for a pulse.
There is no pulse.

It takes a good thirty or so minutes before the others recover the use of their limbs. Casfrea has by now snapped out of her battle fury.

An inspection of the ghast room is made. There are no visible exits; instead, the walls are lined with about forty burial niches, into which bodies would be shoved head first. Gnawed and splintered bones litter the floor, and the stone door bears witness to the ghasts' attempt to claw their way out over the centuries; deep furrows have been carved into the very stone itself!

It takes perhaps two hours to search the entire room. No other exits are discovered. Indeed, the only treasure discovered are a number of figurines, similar in appearance to those found in the sarcophagus, but fashioned from different materials. There are the following: 6 figurines of clay, likely worth 25 gold apiece, 8 of terra cotta, each likely worth 125 gold apiece, and 12 of wax, each likely worth 35 gold each.
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Re: IC

#817 Post by sulldawga »

Telemachus

The mage thanks his comrades for rescuing him after the paralysis. "Casfrea, too, of course."

"We should get back and get cleaned up. Don't want this fetid water to cause any disease with our open wounds."

Despite saying that, he recommends first that Detect Magic is cast and the rest of the tomb is checked. He also wants to recover any valuable books from the Tomb before they leave.
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Re: IC

#818 Post by shaidar »

Newton casts Detect Magic and checks the ghast room and then the library room for magic.
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Re: IC

#819 Post by VonAlric »

Gardo

"Sounds good, Telemachus. We could at least wash or bathe in the lake or river south of here to make sure we don't get any weird disease. Now, who is casting so I know who to help protect?"
It's hard to explain puns to kleptomaniacs because they always take things literally.
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Re: IC

#820 Post by thirdkingdom »

shaidar wrote:Newton casts Detect Magic and checks the ghast room and then the library room for magic.
No magic is detected.
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