Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
The Road to Hospital!
Mounds of Trouble
Aug. 10, 2018, 10:31am
Getting Hot, Humid
Mac is having a little more trouble keeping the stress out of his voice than he tries to let on, but takes a deep breath and keeps on talking to dispatch. Is he coherent? Can he speak?
Julia Leans on the almost comedic horn as she takes a wide turn through a major intersection. She narrowly avoids a collision before she guns the gas again. Now she is accompanied by a police car coming up alongside them, lights on and siren sounding. Roy looks over and sees the police car has a window down and he is trying to shout to get their attention.
Julia's Car:
Julia's Car Hard Moves (20) [8d6] = 29 Specialty, Zippy
+2 now!
Actions?
Brownie Point Pool
Roy O'Dowd: 57/66 (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 51/60
** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice
Mounds of Trouble
Aug. 10, 2018, 10:31am
Getting Hot, Humid
Mac is having a little more trouble keeping the stress out of his voice than he tries to let on, but takes a deep breath and keeps on talking to dispatch. Is he coherent? Can he speak?
Julia Leans on the almost comedic horn as she takes a wide turn through a major intersection. She narrowly avoids a collision before she guns the gas again. Now she is accompanied by a police car coming up alongside them, lights on and siren sounding. Roy looks over and sees the police car has a window down and he is trying to shout to get their attention.
Julia's Car:
Julia's Car Hard Moves (20) [8d6] = 29 Specialty, Zippy
+2 now!
Actions?
Brownie Point Pool
Roy O'Dowd: 57/66 (**) (***)
Dr. Jason O'Roarke: 35/69
David "Mac" McAuslan: 51/60
** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Roy "Uh that officer is trying to get our attention he's shouting something with his window rolled down." he says with his face slightly squashed in the window in the back.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Mac
"How you doing Jason, you still with me."
"How you doing Jason, you still with me."
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
What Mac says...
https://youtu.be/UIVe-rZBcm4
What Jason hears:Rex wrote:Mac
"How you doing Jason, you still with me."
https://youtu.be/UIVe-rZBcm4
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
..my uncle loves your band....
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Mac
"He can speak, but he isn't coherent."
"He can speak, but he isn't coherent."
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Julia Turns her head to look at the cop and rolls her window down. EMERGENCY ROOM! BAPTIST HEALTH!
PLICEMAN Radios something in... pulls ahead and is in front of Julia now... their way is clear!
911 Dispatch Okay, You have a police officer escorting your right now, correct? What kind of incoherent is he? Any Slurred speech? hallucinations? What can you tell me?
Roy can see that Jason is in bad shape.
Jason you are definitely tasting colors right now. They do not taste fruity at all.
PLICEMAN Radios something in... pulls ahead and is in front of Julia now... their way is clear!
911 Dispatch Okay, You have a police officer escorting your right now, correct? What kind of incoherent is he? Any Slurred speech? hallucinations? What can you tell me?
Roy can see that Jason is in bad shape.
Jason you are definitely tasting colors right now. They do not taste fruity at all.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Roy "Uh he doesn't look good I think he's tasting colors somehow. Don't ask how I know the look. It's a long story."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
...not so hot here fellas, Jason gets out weakly trying to stay conscious yet calm.
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Mac
"Definitely not good."
"Definitely not good."
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Roy "Floor it Jules!" is all the former computer tech adds to the conversation.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Julia takes full advantage of the police escort and does as Roy says, putting the pedal to the metal, pushing them into their seats as the little 4-banger engine winds up quickly! Was that the whistle of a turbo? Either way, she was on the police car's bumper in no time and he luckily seemed to agree and also sped up. Within no time the whole of Towson Ave was whizzing by in a blur.
Julia's Car:
Julia's Car Mod Engine (10) [7d6] = 34 G: [1d6] = 6 Specialty, Acceleration
+2 for this one
that is a total of +4 for Jason. I am pushing this forward since this scene is taking longer than I planned. I am also changing this up as to what I said before and since we got +4 to our time, I will say Jason can roll 4d6 at this point to see what the Dr.s can do for him since he got here sooner. Good luck! Sorry, this took so long, I will be simplifying this "good idea" I had.
They all pull into the hospital directly to the ER entrance and there is a team waiting for them, ready to take Jason in.
Actions?
Julia's Car:
Julia's Car Mod Engine (10) [7d6] = 34 G: [1d6] = 6 Specialty, Acceleration
+2 for this one

They all pull into the hospital directly to the ER entrance and there is a team waiting for them, ready to take Jason in.
Actions?
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Roy compliments Julia's driving "Where'd you learn to drive like that Julia? That was some real street racing like skill back there."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
The Hospital!
Mounds of Trouble
Aug. 10, 2018, 10:45am
Hot & Humid
Jason is quickly grabbed in gentle but efficiently urgent hands. They get him on a gurney and quickly roll him through the doors. One of them says: Another Ghostbuster?! That is two this week!
Julia looks over her shoulder at Roy. Uhm... nowhere? Uhhh...
Hard Cool (20) [3d6] = 10 G: [1d6] = 6
Ohhh she was soooooo lying......
Heat of the moment... you know? Plus the Cop helped... Speaking of which... let's get parked and take care of that...
She quickly parks the car and is busy taking care of everything with the police officer who she can confirm everything with, not that it wasn't obvious, but she seemed to know her bureaucracy. The police officer and the dispatcher on the phone were quickly satisfied and everything was taken care of. Julia moved inside the hospital and took care of all the insurance information, sharing what they needed to treat Jason.
A Doctor comes to them after a bit. Great thing you got him here as quick as you did. Poor guy was bit 8 times. He took a lot of venom but we have him stable for now. He is sedated and getting antivenom. We need to keep him here for at least 24 hours and his recovery will take at least 2 weeks while his body learns how to fight it off on its own and heal from the damage.
Okay. You can opt to fast play this out or stay, whatever you like. Jason has a personal thread he will be dealing with right now, but he is out for 24 hours.
Actions?
Brownie Point Pool
Roy O'Dowd: 57/66 (**) (***)
David "Mac" McAuslan: 51/60
** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice[/quote]
Mounds of Trouble
Aug. 10, 2018, 10:45am
Hot & Humid
Jason is quickly grabbed in gentle but efficiently urgent hands. They get him on a gurney and quickly roll him through the doors. One of them says: Another Ghostbuster?! That is two this week!
Julia looks over her shoulder at Roy. Uhm... nowhere? Uhhh...
Hard Cool (20) [3d6] = 10 G: [1d6] = 6
Ohhh she was soooooo lying......
Heat of the moment... you know? Plus the Cop helped... Speaking of which... let's get parked and take care of that...
She quickly parks the car and is busy taking care of everything with the police officer who she can confirm everything with, not that it wasn't obvious, but she seemed to know her bureaucracy. The police officer and the dispatcher on the phone were quickly satisfied and everything was taken care of. Julia moved inside the hospital and took care of all the insurance information, sharing what they needed to treat Jason.
A Doctor comes to them after a bit. Great thing you got him here as quick as you did. Poor guy was bit 8 times. He took a lot of venom but we have him stable for now. He is sedated and getting antivenom. We need to keep him here for at least 24 hours and his recovery will take at least 2 weeks while his body learns how to fight it off on its own and heal from the damage.
Okay. You can opt to fast play this out or stay, whatever you like. Jason has a personal thread he will be dealing with right now, but he is out for 24 hours.
Actions?
Brownie Point Pool
Roy O'Dowd: 57/66 (**) (***)
David "Mac" McAuslan: 51/60
** - No Ghost Dice on any one roll. (Xmas)
*** - +1d6 for the next use of the Ghost Trap
GM Note - Ghost Dice[/quote]
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34060
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Roy smiles and gives a sly wink to Julia indicating he'll keep the driving skills on the dl. Then the words another Ghostbuster hits him " Wait what was that two Ghostbusters whos the other one what room?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Mac
"Yea, who is got hurt?"
"Yea, who is got hurt?"
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Julia Hey guys, Jason is being taken care of now.
They also said Jacob has been sent back home to recover. I have a feeling from what they Dr's said he had a complete mental breakdown over what happened in the basement the other day. I dont think he is coming back... but the good news is that we have a new guy waiting at the firehouse now.
Etta is texting me about a paying job too. I think we should head to the firehouse now. We can't do anything else here.
They also said Jacob has been sent back home to recover. I have a feeling from what they Dr's said he had a complete mental breakdown over what happened in the basement the other day. I dont think he is coming back... but the good news is that we have a new guy waiting at the firehouse now.
Etta is texting me about a paying job too. I think we should head to the firehouse now. We can't do anything else here.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Investigation 2 - Jason + Mac + Roy: A Mound of Trouble
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse