CHAPTER 8: Back to the Gam'A Zone

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Zhym
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Re: CHAPTER 8: Back to the Gam'A Zone

#21 Post by Zhym »

Kurot zooms toward the Dreadtooth attackers, stops, and fires his bow.

Bow and arrow: [1d20+1] = 10+1 = 11

Is that the right roll?
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Re: CHAPTER 8: Back to the Gam'A Zone

#22 Post by Scythius Equinus »

Frank Rock

Sorry a little slow, it has been awhile... lol... but if i read correctly

Steady Aim, and then firing

[1d20+4] = 8+4 = 12
[1d20+4] = 19+4 = 23

if successfull

[1d12+1] = 3+1 = 4
[1d12+1] = 3+1 = 4
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Re: CHAPTER 8: Back to the Gam'A Zone

#23 Post by Zhym »

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Re: CHAPTER 8: Back to the Gam'A Zone

#24 Post by Norjax »

...

Dreadtooth Attack, Day 95

Combat, Rounds 1-5

Frank and Blixx take up positions and fire multiple times into the charging line of Dreadtooth. Frank’s first hit takes out a large chunk of shoulder meat, and the beast howls in pain. He hits one additional time producing a pink mist that dissipates into the trailing dust cloud. Blixx has some difficulty firing his rifle due to the bright sun, but is able to wound his target.

Kurot zips forward to close the distance and lets loose multiple arrow barrages into the Pigmonn battle beasts. The android’s hyper speed allows him to keep ahead of the Dreadtooth while able to engage them at short range. He sticks one of the animals with five arrows, and the beast begins to waver in its approach.

After three rounds of fire, Belial discharges a bolt from his crossbow at the attackers but shoots wide into a dust cloud.

Three of the brutish swine are wounded. The other three continue at full strength.

All others watch, wait and prepare for the Dreadtooth to enter range for their weapons.

Combat Details
Round 1; Dreadtooth at 350 yards
  • Frank fires after aiming (LR, hit at 16, 21 dmg.)
    Blixx fires after aiming (LR, miss at 2)
    Kurot zooms forward and fires (LR, miss at 11)

    All others watch and wait


Round 2; Dreadtooth at 325 yards

  • Frank fires after aiming (LR, miss at 12)
    Blixx fires after aiming (LR, miss at 7)
    Kurot moves and fires X2 (SR, miss at 14/hit at 23, 5 dmg., 5 CRIT dmg.)
    Kurot Crit = [2d6] = 5

    All others watch and wait


Round 3; Dreadtooth at 300 yards

  • Frank aims and fires (LR, hit at 23, 8 dmg.)
    Blixx fires (LR, miss at 10)
    Kurot fires X3 (SR, hit at 22, miss at 10, miss at 8, 4 dmg.)

    All others watch and wait


Round 4; Dreadtooth at 275 yards

  • Blixx fires (LR, hit at 15, 8 dmg.)
    Belial fires (LR, miss at 4)
    Kurot fires X3 & moves (SR, miss at 11, hit at 15, hit at 16, 7 dmg.)

    All others watch and wait


Round 5; Dreadtooth at 250 yards

  • Kurot fires X3 & moves (SR, hit at 18, miss at 13, miss at 5, 2 dmg.)
    Frank?
    Blixx?
    Belial?

    All others watch and wait

MAP:
Image

The Dreadtooth are at 250 yards from the carts.

Kurot has taken his actions for round 5.

Frank, Blixx and Belial may make a long range attack to close out round 5.


Actions for round 6-9?

Frank and Blixx’s attacks are at Medium Range
Belial’s first two attacks are Long Range and his second two attacks are Medium Range
Silvestri’s attacks for round 7, 8 are at Long Range; round 9 is at Medium Range


...
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Re: CHAPTER 8: Back to the Gam'A Zone

#25 Post by shaidar »

As the vile pigmonn come into range, Silvestri lets fly with his arrows (targeting already injured enemies where possible).

round 7
Long Bow (long range): to-hit = [1d16+1] = 3+1 = 4, damage = [1d6] = 4

round 8
Long Bow (long range): to-hit = [1d16+1] = 9+1 = 10, damage = [1d6] = 4

round 9
Long Bow (medium range): to-hit = [1d20+1] = 9+1 = 10, damage = [1d6] = 4
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Re: CHAPTER 8: Back to the Gam'A Zone

#26 Post by Zhym »

Ffft, ffft, ffft...whirr
Ffft, ffft, ffft...whirr
Ffft, ffft, ffft...whirr


Kurot keeps firing and retreating. Five arrows in one beast, and it's still coming. He hopes his friends have something bigger than arrows to hit the Dreadtooth with, or things are going to get ugly.

Round 6
Bow and arrow (Short/Medium range): [1d20+1] = 4+1 = 5 (+2 if short range) [1d6] = 1
Bow and arrow (Long range): [1d16+1] = 8+1 = 9 [1d6] = 3 Accidentally hit the wrong macro. Re-rolling with the right one (since the attack die is wrong here)
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 1
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 3

Round 7
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 6+1 = 7 (+2 if short range) [1d6] = 5

Round 8
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 5
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 9+1 = 10 (+2 if short range) [1d6] = 6

Round 9
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 2

12 shots, 4 hits, 13 damage. Kurot's fast, but he isn't accurate.
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Re: CHAPTER 8: Back to the Gam'A Zone

#27 Post by Urson »

Belial

Like, Banzai, dudes!

Belial slings his crossbow and readies his assegai, then begins flying at top speed toward the Dreadtooth.

His intention is to dive on one of the beasts and slam his spear into it at top speed.
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Re: CHAPTER 8: Back to the Gam'A Zone

#28 Post by Scythius Equinus »

Frank Rock

Nerves steady yet a tad miffed at not killing his target... he fires again

Round 5 Takes Aim

Round 6 Fires

[1d20+4] = 14+4 = 18
[1d12+1] = 1+1 = 2

Round 7 Aims

Round 8 Fires

[1d24+4] = 4+4 = 8

[1d12+1] = 4+1 = 5

Round 9 Fires without taking that aiming time

[1d20+4] = 10+4 = 14
[1d12+1] = 4+1 = 5
You had me at blood and semen - Peter Lefluer


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Re: CHAPTER 8: Back to the Gam'A Zone

#29 Post by Mimdalf »

Blixx

Blixx continues to rapid fire into the center of the charging beasts.

Pigman Rifle [1d20+3] = 9+3 = 12 12-2=10 round(6)

Pigman Rifle [1d20+3] = 1+3 = 4 4-2=2 round(7)

Pigman Rifle [1d20+3] = 7+3 = 10 10-2=8 round(8)


Round 9
Blixx shoulders his rifle and readys his mace! "Gentlemen, prepare to defend yourselves.!"


Initiative [1d20+1] = 12+1 = 13
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain

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Re: CHAPTER 8: Back to the Gam'A Zone

#30 Post by Norjax »

...

Dreadtooth Attack, Day 95

Combat, Rounds 5-9

Kurot sticks his target with three additional arrows and the mutant swine bleats its death throes before toppling over on its side - DEAD! He selects a new target and strikes it with an arrow.

Frank’s aim is steady and he blasts his dreadtooth, removing a chunk of skull and it flops over and skids to a halt – DEAD! He selects a new target and misses three times before blasting a chunk of its spine up and away from the charging beast! The dreadtooth wobbles in its step and begins to slow its pace. OOC: The dreadtooth’s AC has been reduced by 4. His pigmonn rifle’s magazine is empty and Frank must spend an action reloading.

Blixx tries to avoid the glare of the sun, and succeeds in hitting the battle beast with a slight nick to a leg. He shoots three more times before slinging his rifle and drawing his mace to prepare for melee!

Belial slings his crossbow and flaps his wings hard and steady, closing the distance between the battle line and positioning his Assengai for a charging attack!
OOC: Urson make a melee attack at +2. A roll of 1-3 will result in a fumble

Combat Details
Round 5; Dreadtooth at 250 yards


Round 6; Dreadtooth at 225 yards

  • Kurot fires X3 & moves (SR, miss at 7, hit at 18, hit at 21, 1+3=4 dmg.)
    Frank aims and fires (MR, miss at 8)
    Blixx fires (MR, miss at 12)
    Belial continues forward against the dreadtooth (40 yds)

    All others watch and wait


Round 7; Dreadtooth at 200 yards

  • Kurot fires X3 & moves (SR, miss at 10, hit at 22, miss at 9, 4 dmg.) kills dreadtooth
    Frank fires (MR, miss at 14)
    Blixx fires (MR, miss at 4)
    Belial continues forward against the dreadtooth (40 yds)
    Silvestri fires (LR, miss at 4)

    All others watch and wait


Round 8; Dreadtooth at 175 yards



Round 9; Dreadtooth at 150 yards


MAP:
Image

BruceLee may take a long range slingshot attack for Round 9

Actions for rounds 10-12?

Pigmonn rifle attacks are now at short range.
BruceLee’s slingshot attack for round 12 will be at medium range
Ron Spartan’s Autoblaster may attack at long range for round 12


...
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Re: CHAPTER 8: Back to the Gam'A Zone

#31 Post by quozl »

Long range for the auto blaster is only a d12 but since I don't have to worry about ammo, why not?

[1d12] = 8+2=10

How many of the dreadtooths are still coming for us?
Last edited by quozl on Mon Sep 10, 2018 7:42 pm, edited 1 time in total.
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Re: CHAPTER 8: Back to the Gam'A Zone

#32 Post by shaidar »

Silvestri once again tries with his bow, preferring wounded targets where possible (the one Frank hit if possible):

Round 10

Long Bow (medium range): to-hit = [1d20+1] = 8+1 = 9, damage = [1d6] = 3

Round 11:

Long Bow (medium range): to-hit = [1d20+1] = 12+1 = 13, damage = [1d6] = 5

Round 12:

Long Bow (medium range): to-hit = [1d20+1] = 14+1 = 15, damage = [1d6] = 2
Last edited by shaidar on Mon Sep 10, 2018 8:51 pm, edited 1 time in total.
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Re: CHAPTER 8: Back to the Gam'A Zone

#33 Post by Norjax »

...
quozl wrote:How many of the dreadtooths are still coming for us?
4 dreadtooth remain, 3 of them are wounded.

...
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Re: CHAPTER 8: Back to the Gam'A Zone

#34 Post by Ardak2000 »

- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away

Oh
Running into nowhere
Turning like a wheel
And a year becomes a day

Whenever we dream, that's when we fly
So here is a dream for just you and I

We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"

-RJD, Dio, Sacred Heart
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Re: CHAPTER 8: Back to the Gam'A Zone

#35 Post by Urson »

Belial

The baboonslams his assegai into the Dreadtooth's side.

[1d20] = 18+2

spear [1d8] = 7

He rips it loose as he flaps away, desperately fighting for altitude.
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Re: CHAPTER 8: Back to the Gam'A Zone

#37 Post by greyarea »

Denslow will throw explosive apples when and if they are in range.

Round 10
Denslow "Gala" explosive apple mutation check [1d20+1] = 16+1 = 17
explosive fruit 14-17, 1 fruit for [1d8] = 6 dmg 30ft range

Round 11
Denslow "Gala" explosive apple mutation check [1d20+1] = 13+1 = 14
explosive fruit 14-17, 1 fruit for [1d8] = 4 dmg 30ft range

Round 12
Denslow "Gala" explosive apple mutation check [1d20+1] = 7+1 = 8
Burn 4 luck to get up to 12. Luck now 12.
explosive fruit 12-13, 20ft range, 1 fruit for [1d6] = 1 dmg


Sorry about the lack of response, for some reason I wasn't getting updates for a while. Grrr :x
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Re: CHAPTER 8: Back to the Gam'A Zone

#38 Post by Urson »

Belial

After he makes his attack run, Belial sees a new option. He flies in and _lands_ on the back of the Dreadtooth he just speared, gripping with feet and one hand to stay aboard. (Dex 17). attribute check [1d20] = 17


He crouches, pretty sure the pigmonn won't try to shoot him, and stabs/slashes the monster he's riding.

att [1d20+1] = 3+1 = 4

att [1d20+1] = 13+1 = 14
spear [1d8] = 5

att [1d20+1] = 13+1 = 14
spear [1d8] = 7
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Re: CHAPTER 8: Back to the Gam'A Zone

#39 Post by Scythius Equinus »

You had me at blood and semen - Peter Lefluer


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Re: CHAPTER 8: Back to the Gam'A Zone

#40 Post by Norjax »

...

Dreadtooth Attack, Day 95

Combat, Round 9 addendum…

Bruce Lee Mk VII produces his wrist rocket and fires two metal bullets at the dreadtooth with wounded spine. Both projectiles impact and chip away at the beast’s vitality.
Belial swoops down and strikes the dreadtooth targeted by Blixx. The assengai opens a brutal wound, and the dreadtooth is severely wounded.
In response to the spear’s jab, the Dreadtooth twists and lashes out at the flying baboon; Its powerful jaws snap into Belial and draw blood. (8 dmg.)

OOC: Belial’s Agility modifier is +1, so your attribute check is 18. This registers as above audacious but below a hero’s feat for difficulty. You are successful in the Agility check and Belial performs the stated action.
FYI, Belial’s melee modifier is +3, not +1. His melee damage modifier is +2, not +1. I adjusted accordingly.


Combat Details
Round 9 addendum
  • BruceLee fires X2 (LR, hit at 19, hit at 11, 2+2=4 dmg.)
    Belial charging melee attack (Hit at 20+3=23, 9 dmg.)

Belial's target = [1d4] = 1
Dreadtooth = [1d20+5] = 16+5 = 21 atk., [3d6] = 8 dmg.


Combat, Rounds 10-12

Silvestri lets loose three arrows at the dreadtooth with wounded spine, two stick into its hide and add to the bleeding wounds.
Bruce unleashes volley of bullets into the dreadtooth, and 5 puncture wounds release more blood. The beast is severely wounded.
He briefly fumbles with the slingshot, but quickly recovers.
Kurot sticks 4 arrows into a dreadtooth, adding to its wounds. The arrow barrage is taking its toll.
The android fumbles with his long bow, but it does not affect his aim and offensive efforts.
Blixx holds steady with his heavy wrench, waiting for the dreadtooth charge.
Belial performs a feat of agility, and lands on the back of the wounded battle beast. The mutant baboon clings on with his claws and stabs into its upper ribs. A blast of dark red blood spurts into the air, as the spear cuts into the dreadtooth’s heart causing it to topple forward and skid to a halt – DEAD!
Frank quickly reloads his Pigmonn Kaliber 7a rifle and then returns to sending more lead down range. He selects a fresh target that hasn’t been wounded and earns the name Sgt. Rock, hitting the beast with all five rounds MORTALLY WOUNDING the dreadtooth. It stops at 75 yards away and stands still before wandering side to side bleeding profusely and then enveloped by its dust cloud which continues to billow forward.
Denslow spawns deadly fruit and waits for the targets to enter range.

Combat Details
Round 10; Dreadtooth at 125 yards
  • Silvestri fires (MR, miss at 9)
    BruceLee fires X2 (LR, hit at 15, hit at 13, 5+3=8 dmg.)
    Kurot fires X3 & moves (SR, hit at 18, miss at 11, miss at 13, 6 dmg.)
    Frank must spend an action to reload his rifle.
    Frank fires on second action (SR, hit at 20, 3 dmg.)
    Blixx waits with his wrench for the dreadtooth to enter melee range.
    Belial attacks with his spear (miss at 6)

    All others watch and wait


Round 11; Dreadtooth at 100 yards

  • Silvestri fires (MR, hit at 13, 5 dmg.)
    BruceLee fires X2 (LR, miss at 5<FUMBLE>, hit at 13, 15 roll for 2nd attack reduce to 13, 5 dmg.) Fumble is a 3, -2 next attack.
    Kurot fires X3 & moves (SR, miss at 4<FUMBLE>, miss at 8, hit at 23, 6 dmg. +CRIT 5 >11 dmg.)
    Fumble is a 9, but this doesn’t affect Kurot because he is not in melee or subject to a ranged attack.
    Kurot CRIT = [2d6] = 5 dmg.
    Blixx waits with his wrench for the dreadtooth to enter melee range.
    Belial strikes with his spear (hit at 16, 7 dmg.)
    Frank fires X2 (SR, hit at 20, hit at 21, 8+9 dmg.)

    All others watch and wait


Round 12; Dreadtooth at 75 yards

  • Ron Spartan’s autoblaster begins to fire at the attacking swine (LR, miss at 10)
    Silvestri fires (MR, hit at 15, 2 dmg.)
    BruceLee fires X2 (LR, hit at 24, hit at 16, 2+3=5 + CRIT 4 =9 dmg.)
    Critical Table II[1d3] = 1
    Crit Damage [2d3] = 4
    Kurot fires X3 & moves (SR, hit at 20, miss at 12, hit at 22, 2+2= 4 dmg.)
    Blixx waits with his wrench for the dreadtooth to enter melee range.
    Belial strikes with his spear (hit at 16, 9 dmg.)
    Frank fires X2 (SR, hit at 21, hit at 17, 6+5 dmg.)

    All others watch and wait


MAP:
Image


Actions for rounds 13-14?

Cumulative Ammo spent:

Frank: 13
Blixx: 7
Belial: 1
Kurot: 33
Silvestri: 6
BruceLee: 8

Kurot’s longbow attacks for rounds 13 & 14 will be at short range
Frank’s rifle attacks for rounds 13 & 14 will be at short range
BruceLee’s slingshot attack for rounds 13 & 14 will be at short range
Ron Spartan’s Autoblaster attacks at medium range for round 13, short range for round 14


...

EDIT: Sp.
Last edited by Norjax on Thu Sep 13, 2018 3:32 pm, edited 1 time in total.
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