CHAPTER 8: Back to the Gam'A Zone
Re: CHAPTER 8: Back to the Gam'A Zone
Kurot zooms toward the Dreadtooth attackers, stops, and fires his bow.
Bow and arrow: [1d20+1] = 10+1 = 11
Is that the right roll?
Bow and arrow: [1d20+1] = 10+1 = 11
Is that the right roll?
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Re: CHAPTER 8: Back to the Gam'A Zone
Frank Rock
Sorry a little slow, it has been awhile... lol... but if i read correctly
Steady Aim, and then firing
[1d20+4] = 8+4 = 12
[1d20+4] = 19+4 = 23
if successfull
[1d12+1] = 3+1 = 4
[1d12+1] = 3+1 = 4
Sorry a little slow, it has been awhile... lol... but if i read correctly
Steady Aim, and then firing
[1d20+4] = 8+4 = 12
[1d20+4] = 19+4 = 23
if successfull
[1d12+1] = 3+1 = 4
[1d12+1] = 3+1 = 4
You had me at blood and semen - Peter Lefluer
Frank Rock - Human
Frank Rock - Human
Re: CHAPTER 8: Back to the Gam'A Zone
After his first shot, Kurot zooms ahead until he is in short range of the Dreadtooth and fires twice.
Starting distance: 175 yards.
Kurot runs forward 100 yards.
Dreadtooth move 25 yards.
End distance: 50 yards.
Bow and arrow (Short/Medium range): [1d20+1] = 11+1 = 12 (+2 if short range)
Bow and arrow (Short/Medium range): [1d20+1] = 20+1 = 21 (+2 if short range)
After that, Kurot should be able to use his free move to retreat by 25 yards, staying ahead of the Dreadtooth, and still get three shots each round, right? If so, and if my math in the OOC post is right, I'll post a whole bunch of shots here for the next several rounds.
Arrow damage: [1d6] = 5 Crit: [1d3] = 3
Round 3:
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 5+1 = 6 (+2 if short range) [1d6] = 6
Round 4:
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 12+1 = 13 (+2 if short range) [1d6] = 1
Bow and arrow (Short/Medium range): [1d20+1] = 13+1 = 14 (+2 if short range) [1d6] = 6
Round 5:
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 2
Bow and arrow (Short/Medium range): [1d20+1] = 10+1 = 11 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 2+1 = 3 (+2 if short range) [1d6] = 5
Starting distance: 175 yards.
Kurot runs forward 100 yards.
Dreadtooth move 25 yards.
End distance: 50 yards.
Bow and arrow (Short/Medium range): [1d20+1] = 11+1 = 12 (+2 if short range)
Bow and arrow (Short/Medium range): [1d20+1] = 20+1 = 21 (+2 if short range)
After that, Kurot should be able to use his free move to retreat by 25 yards, staying ahead of the Dreadtooth, and still get three shots each round, right? If so, and if my math in the OOC post is right, I'll post a whole bunch of shots here for the next several rounds.
Arrow damage: [1d6] = 5 Crit: [1d3] = 3
Round 3:
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 5+1 = 6 (+2 if short range) [1d6] = 6
Round 4:
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 12+1 = 13 (+2 if short range) [1d6] = 1
Bow and arrow (Short/Medium range): [1d20+1] = 13+1 = 14 (+2 if short range) [1d6] = 6
Round 5:
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 2
Bow and arrow (Short/Medium range): [1d20+1] = 10+1 = 11 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 2+1 = 3 (+2 if short range) [1d6] = 5
Re: CHAPTER 8: Back to the Gam'A Zone
...
Dreadtooth Attack, Day 95
Combat, Rounds 1-5
Frank and Blixx take up positions and fire multiple times into the charging line of Dreadtooth. Frank’s first hit takes out a large chunk of shoulder meat, and the beast howls in pain. He hits one additional time producing a pink mist that dissipates into the trailing dust cloud. Blixx has some difficulty firing his rifle due to the bright sun, but is able to wound his target.
Kurot zips forward to close the distance and lets loose multiple arrow barrages into the Pigmonn battle beasts. The android’s hyper speed allows him to keep ahead of the Dreadtooth while able to engage them at short range. He sticks one of the animals with five arrows, and the beast begins to waver in its approach.
After three rounds of fire, Belial discharges a bolt from his crossbow at the attackers but shoots wide into a dust cloud.
Three of the brutish swine are wounded. The other three continue at full strength.
All others watch, wait and prepare for the Dreadtooth to enter range for their weapons.
Combat Details
MAP:
The Dreadtooth are at 250 yards from the carts.
Kurot has taken his actions for round 5.
Frank, Blixx and Belial may make a long range attack to close out round 5.
Actions for round 6-9?
Frank and Blixx’s attacks are at Medium Range
Belial’s first two attacks are Long Range and his second two attacks are Medium Range
Silvestri’s attacks for round 7, 8 are at Long Range; round 9 is at Medium Range
...
Dreadtooth Attack, Day 95
Combat, Rounds 1-5
Frank and Blixx take up positions and fire multiple times into the charging line of Dreadtooth. Frank’s first hit takes out a large chunk of shoulder meat, and the beast howls in pain. He hits one additional time producing a pink mist that dissipates into the trailing dust cloud. Blixx has some difficulty firing his rifle due to the bright sun, but is able to wound his target.
Kurot zips forward to close the distance and lets loose multiple arrow barrages into the Pigmonn battle beasts. The android’s hyper speed allows him to keep ahead of the Dreadtooth while able to engage them at short range. He sticks one of the animals with five arrows, and the beast begins to waver in its approach.
After three rounds of fire, Belial discharges a bolt from his crossbow at the attackers but shoots wide into a dust cloud.
Three of the brutish swine are wounded. The other three continue at full strength.
All others watch, wait and prepare for the Dreadtooth to enter range for their weapons.
Combat Details
MAP:
The Dreadtooth are at 250 yards from the carts.
Kurot has taken his actions for round 5.
Frank, Blixx and Belial may make a long range attack to close out round 5.
Actions for round 6-9?
Frank and Blixx’s attacks are at Medium Range
Belial’s first two attacks are Long Range and his second two attacks are Medium Range
Silvestri’s attacks for round 7, 8 are at Long Range; round 9 is at Medium Range
...
Re: CHAPTER 8: Back to the Gam'A Zone
As the vile pigmonn come into range, Silvestri lets fly with his arrows (targeting already injured enemies where possible).
round 7
Long Bow (long range): to-hit = [1d16+1] = 3+1 = 4, damage = [1d6] = 4
round 8
Long Bow (long range): to-hit = [1d16+1] = 9+1 = 10, damage = [1d6] = 4
round 9
Long Bow (medium range): to-hit = [1d20+1] = 9+1 = 10, damage = [1d6] = 4
round 7
Long Bow (long range): to-hit = [1d16+1] = 3+1 = 4, damage = [1d6] = 4
round 8
Long Bow (long range): to-hit = [1d16+1] = 9+1 = 10, damage = [1d6] = 4
round 9
Long Bow (medium range): to-hit = [1d20+1] = 9+1 = 10, damage = [1d6] = 4
Re: CHAPTER 8: Back to the Gam'A Zone
Ffft, ffft, ffft...whirr
Ffft, ffft, ffft...whirr
Ffft, ffft, ffft...whirr
Kurot keeps firing and retreating. Five arrows in one beast, and it's still coming. He hopes his friends have something bigger than arrows to hit the Dreadtooth with, or things are going to get ugly.
Round 6
Bow and arrow (Short/Medium range): [1d20+1] = 4+1 = 5 (+2 if short range) [1d6] = 1
Bow and arrow (Long range): [1d16+1] = 8+1 = 9 [1d6] = 3 Accidentally hit the wrong macro. Re-rolling with the right one (since the attack die is wrong here)
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 1
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 3
Round 7
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 6+1 = 7 (+2 if short range) [1d6] = 5
Round 8
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 5
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 9+1 = 10 (+2 if short range) [1d6] = 6
Round 9
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 2
12 shots, 4 hits, 13 damage. Kurot's fast, but he isn't accurate.
Ffft, ffft, ffft...whirr
Ffft, ffft, ffft...whirr
Kurot keeps firing and retreating. Five arrows in one beast, and it's still coming. He hopes his friends have something bigger than arrows to hit the Dreadtooth with, or things are going to get ugly.
Round 6
Bow and arrow (Short/Medium range): [1d20+1] = 4+1 = 5 (+2 if short range) [1d6] = 1
Bow and arrow (Long range): [1d16+1] = 8+1 = 9 [1d6] = 3 Accidentally hit the wrong macro. Re-rolling with the right one (since the attack die is wrong here)
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 1
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 3
Round 7
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 6+1 = 7 (+2 if short range) [1d6] = 5
Round 8
Bow and arrow (Short/Medium range): [1d20+1] = 18+1 = 19 (+2 if short range) [1d6] = 5
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 9+1 = 10 (+2 if short range) [1d6] = 6
Round 9
Bow and arrow (Short/Medium range): [1d20+1] = 7+1 = 8 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 3+1 = 4 (+2 if short range) [1d6] = 2
12 shots, 4 hits, 13 damage. Kurot's fast, but he isn't accurate.
Re: CHAPTER 8: Back to the Gam'A Zone
Belial
Like, Banzai, dudes!
Belial slings his crossbow and readies his assegai, then begins flying at top speed toward the Dreadtooth.
His intention is to dive on one of the beasts and slam his spear into it at top speed.
Like, Banzai, dudes!
Belial slings his crossbow and readies his assegai, then begins flying at top speed toward the Dreadtooth.
His intention is to dive on one of the beasts and slam his spear into it at top speed.
FA FO
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- Tracker
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- Location: McMechen, Wv
Re: CHAPTER 8: Back to the Gam'A Zone
Frank Rock
Nerves steady yet a tad miffed at not killing his target... he fires again
Round 5 Takes Aim
Round 6 Fires
[1d20+4] = 14+4 = 18
[1d12+1] = 1+1 = 2
Round 7 Aims
Round 8 Fires
[1d24+4] = 4+4 = 8
[1d12+1] = 4+1 = 5
Round 9 Fires without taking that aiming time
[1d20+4] = 10+4 = 14
[1d12+1] = 4+1 = 5
Nerves steady yet a tad miffed at not killing his target... he fires again
Round 5 Takes Aim
Round 6 Fires
[1d20+4] = 14+4 = 18
[1d12+1] = 1+1 = 2
Round 7 Aims
Round 8 Fires
[1d24+4] = 4+4 = 8
[1d12+1] = 4+1 = 5
Round 9 Fires without taking that aiming time
[1d20+4] = 10+4 = 14
[1d12+1] = 4+1 = 5
You had me at blood and semen - Peter Lefluer
Frank Rock - Human
Frank Rock - Human
Re: CHAPTER 8: Back to the Gam'A Zone
Blixx
Blixx continues to rapid fire into the center of the charging beasts.
Pigman Rifle [1d20+3] = 9+3 = 12 12-2=10 round(6)
Pigman Rifle [1d20+3] = 1+3 = 4 4-2=2 round(7)
Pigman Rifle [1d20+3] = 7+3 = 10 10-2=8 round(8)
Round 9
Blixx shoulders his rifle and readys his mace! "Gentlemen, prepare to defend yourselves.!"
Initiative [1d20+1] = 12+1 = 13
Blixx continues to rapid fire into the center of the charging beasts.
Pigman Rifle [1d20+3] = 9+3 = 12 12-2=10 round(6)
Pigman Rifle [1d20+3] = 1+3 = 4 4-2=2 round(7)
Pigman Rifle [1d20+3] = 7+3 = 10 10-2=8 round(8)
Round 9
Blixx shoulders his rifle and readys his mace! "Gentlemen, prepare to defend yourselves.!"
Initiative [1d20+1] = 12+1 = 13
"And so I am become a knight of the Kingdom of Dreams and Shadows!" - Mark Twain
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
"Little surprises around every corner, but nothing dangerous!" WW
Namárië
Re: CHAPTER 8: Back to the Gam'A Zone
...
Dreadtooth Attack, Day 95
Combat, Rounds 5-9
Kurot sticks his target with three additional arrows and the mutant swine bleats its death throes before toppling over on its side - DEAD! He selects a new target and strikes it with an arrow.
Frank’s aim is steady and he blasts his dreadtooth, removing a chunk of skull and it flops over and skids to a halt – DEAD! He selects a new target and misses three times before blasting a chunk of its spine up and away from the charging beast! The dreadtooth wobbles in its step and begins to slow its pace. OOC: The dreadtooth’s AC has been reduced by 4. His pigmonn rifle’s magazine is empty and Frank must spend an action reloading.
Blixx tries to avoid the glare of the sun, and succeeds in hitting the battle beast with a slight nick to a leg. He shoots three more times before slinging his rifle and drawing his mace to prepare for melee!
Belial slings his crossbow and flaps his wings hard and steady, closing the distance between the battle line and positioning his Assengai for a charging attack!
OOC: Urson make a melee attack at +2. A roll of 1-3 will result in a fumble
Combat Details
MAP:
BruceLee may take a long range slingshot attack for Round 9
Actions for rounds 10-12?
Pigmonn rifle attacks are now at short range.
BruceLee’s slingshot attack for round 12 will be at medium range
Ron Spartan’s Autoblaster may attack at long range for round 12
...
Dreadtooth Attack, Day 95
Combat, Rounds 5-9
Kurot sticks his target with three additional arrows and the mutant swine bleats its death throes before toppling over on its side - DEAD! He selects a new target and strikes it with an arrow.
Frank’s aim is steady and he blasts his dreadtooth, removing a chunk of skull and it flops over and skids to a halt – DEAD! He selects a new target and misses three times before blasting a chunk of its spine up and away from the charging beast! The dreadtooth wobbles in its step and begins to slow its pace. OOC: The dreadtooth’s AC has been reduced by 4. His pigmonn rifle’s magazine is empty and Frank must spend an action reloading.
Blixx tries to avoid the glare of the sun, and succeeds in hitting the battle beast with a slight nick to a leg. He shoots three more times before slinging his rifle and drawing his mace to prepare for melee!
Belial slings his crossbow and flaps his wings hard and steady, closing the distance between the battle line and positioning his Assengai for a charging attack!
OOC: Urson make a melee attack at +2. A roll of 1-3 will result in a fumble
Combat Details
MAP:
BruceLee may take a long range slingshot attack for Round 9
Actions for rounds 10-12?
Pigmonn rifle attacks are now at short range.
BruceLee’s slingshot attack for round 12 will be at medium range
Ron Spartan’s Autoblaster may attack at long range for round 12
...
Re: CHAPTER 8: Back to the Gam'A Zone
Long range for the auto blaster is only a d12 but since I don't have to worry about ammo, why not?
[1d12] = 8+2=10
How many of the dreadtooths are still coming for us?
[1d12] = 8+2=10
How many of the dreadtooths are still coming for us?
Last edited by quozl on Mon Sep 10, 2018 7:42 pm, edited 1 time in total.
Ron Spartan, a mutant shark with a laser mounted on its head!
Re: CHAPTER 8: Back to the Gam'A Zone
Silvestri once again tries with his bow, preferring wounded targets where possible (the one Frank hit if possible):
Round 10
Long Bow (medium range): to-hit = [1d20+1] = 8+1 = 9, damage = [1d6] = 3
Round 11:
Long Bow (medium range): to-hit = [1d20+1] = 12+1 = 13, damage = [1d6] = 5
Round 12:
Long Bow (medium range): to-hit = [1d20+1] = 14+1 = 15, damage = [1d6] = 2
Round 10
Long Bow (medium range): to-hit = [1d20+1] = 8+1 = 9, damage = [1d6] = 3
Round 11:
Long Bow (medium range): to-hit = [1d20+1] = 12+1 = 13, damage = [1d6] = 5
Round 12:
Long Bow (medium range): to-hit = [1d20+1] = 14+1 = 15, damage = [1d6] = 2
Last edited by shaidar on Mon Sep 10, 2018 8:51 pm, edited 1 time in total.
Re: CHAPTER 8: Back to the Gam'A Zone
...
...
4 dreadtooth remain, 3 of them are wounded.quozl wrote:How many of the dreadtooths are still coming for us?
...
Re: CHAPTER 8: Back to the Gam'A Zone
Bruce Lee Mk. VII
Fires his Slingshot as soon as the first Dreadtooth enters his Long Range, and keeps firing at the nearest beast(s) until The Dreadtooth enter Melee Range.
Round 9
Wrist Rocket (Long Range) [1d16+4] = 15+4 = 19 Dam. [1d5] = 2
Wrist Rocket (Long Range) [1d14+4] = 7+4 = 11 Dam. [1d5] = 2
Round 10
Wrist Rocket (Long Range) [1d16+4] = 11+4 = 15 Dam. [1d5] = 5
Wrist Rocket (Long Range) [1d14+4] = 9+4 = 13 Dam. [1d5] = 3
Round 11
Wrist Rocket (Long Range) [1d16+4] = 1+4 = 5 Dam. [1d5] = 1
Wrist Rocket (Long Range) [1d14+4] = 11+4 = 15 Dam. [1d5] = 5
Round 12
Wrist Rocket (Medium Range) [1d20+4] = 20+4 = 24 Dam. [1d5] = 2
Wrist Rocket (Medium Range) [1d16+4] = 12+4 = 16 Dam. [1d5] = 3
Ammo Used: 8 Bullets
Fires his Slingshot as soon as the first Dreadtooth enters his Long Range, and keeps firing at the nearest beast(s) until The Dreadtooth enter Melee Range.
Round 9
Wrist Rocket (Long Range) [1d16+4] = 15+4 = 19 Dam. [1d5] = 2
Wrist Rocket (Long Range) [1d14+4] = 7+4 = 11 Dam. [1d5] = 2
Round 10
Wrist Rocket (Long Range) [1d16+4] = 11+4 = 15 Dam. [1d5] = 5
Wrist Rocket (Long Range) [1d14+4] = 9+4 = 13 Dam. [1d5] = 3
Round 11
Wrist Rocket (Long Range) [1d16+4] = 1+4 = 5 Dam. [1d5] = 1
Wrist Rocket (Long Range) [1d14+4] = 11+4 = 15 Dam. [1d5] = 5
Round 12
Wrist Rocket (Medium Range) [1d20+4] = 20+4 = 24 Dam. [1d5] = 2
Wrist Rocket (Medium Range) [1d16+4] = 12+4 = 16 Dam. [1d5] = 3
Ammo Used: 8 Bullets
- Ardak2000
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away
Oh
Running into nowhere
Turning like a wheel
And a year becomes a day
Whenever we dream, that's when we fly
So here is a dream for just you and I
We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"
-RJD, Dio, Sacred Heart
__________________________________________________________
Tales from the Gam'A Zone Bruce Lee Mark VII Front Back
DCC 0-Level Funnel Gang
__________________________________________________________
"Hey
The old ones speak of winter
The young ones praise the sun
And time just slips away
Oh
Running into nowhere
Turning like a wheel
And a year becomes a day
Whenever we dream, that's when we fly
So here is a dream for just you and I
We'll find the Sacred Heart
Somewhere bleeding in the night
Look for the light
And find the Sacred Heart"
-RJD, Dio, Sacred Heart
Re: CHAPTER 8: Back to the Gam'A Zone
Belial
The baboonslams his assegai into the Dreadtooth's side.
[1d20] = 18+2
spear [1d8] = 7
He rips it loose as he flaps away, desperately fighting for altitude.
The baboonslams his assegai into the Dreadtooth's side.
[1d20] = 18+2
spear [1d8] = 7
He rips it loose as he flaps away, desperately fighting for altitude.
FA FO
Re: CHAPTER 8: Back to the Gam'A Zone
Kurot:
Round 10
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 5
Bow and arrow (Short/Medium range): [1d20+1] = 10+1 = 11 (+2 if short range) [1d6] = 5
Round 11
Bow and arrow (Short/Medium range): [1d20+1] = 1+1 = 2 (+2 if short range) [1d6] = 2 Fumble: [1d12-1] = 10-1 = 9
Bow and arrow (Short/Medium range): [1d20+1] = 5+1 = 6 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 20+1 = 21 (+2 if short range) [1d6] = 5 Crit: [1d3] = 3
Round 12
Bow and arrow (Short/Medium range): [1d20+1] = 17+1 = 18 (+2 if short range) [1d6] = 2
Bow and arrow (Short/Medium range): [1d20+1] = 9+1 = 10 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 2
Round 10
Bow and arrow (Short/Medium range): [1d20+1] = 15+1 = 16 (+2 if short range) [1d6] = 6
Bow and arrow (Short/Medium range): [1d20+1] = 8+1 = 9 (+2 if short range) [1d6] = 5
Bow and arrow (Short/Medium range): [1d20+1] = 10+1 = 11 (+2 if short range) [1d6] = 5
Round 11
Bow and arrow (Short/Medium range): [1d20+1] = 1+1 = 2 (+2 if short range) [1d6] = 2 Fumble: [1d12-1] = 10-1 = 9
Bow and arrow (Short/Medium range): [1d20+1] = 5+1 = 6 (+2 if short range) [1d6] = 3
Bow and arrow (Short/Medium range): [1d20+1] = 20+1 = 21 (+2 if short range) [1d6] = 5 Crit: [1d3] = 3
Round 12
Bow and arrow (Short/Medium range): [1d20+1] = 17+1 = 18 (+2 if short range) [1d6] = 2
Bow and arrow (Short/Medium range): [1d20+1] = 9+1 = 10 (+2 if short range) [1d6] = 4
Bow and arrow (Short/Medium range): [1d20+1] = 19+1 = 20 (+2 if short range) [1d6] = 2
Last edited by Zhym on Wed Sep 12, 2018 1:18 pm, edited 1 time in total.
Re: CHAPTER 8: Back to the Gam'A Zone
Denslow will throw explosive apples when and if they are in range.
Round 10
Denslow "Gala" explosive apple mutation check [1d20+1] = 16+1 = 17
explosive fruit 14-17, 1 fruit for [1d8] = 6 dmg 30ft range
Round 11
Denslow "Gala" explosive apple mutation check [1d20+1] = 13+1 = 14
explosive fruit 14-17, 1 fruit for [1d8] = 4 dmg 30ft range
Round 12
Denslow "Gala" explosive apple mutation check [1d20+1] = 7+1 = 8
Burn 4 luck to get up to 12. Luck now 12.
explosive fruit 12-13, 20ft range, 1 fruit for [1d6] = 1 dmg
Sorry about the lack of response, for some reason I wasn't getting updates for a while. Grrr
Round 10
Denslow "Gala" explosive apple mutation check [1d20+1] = 16+1 = 17
explosive fruit 14-17, 1 fruit for [1d8] = 6 dmg 30ft range
Round 11
Denslow "Gala" explosive apple mutation check [1d20+1] = 13+1 = 14
explosive fruit 14-17, 1 fruit for [1d8] = 4 dmg 30ft range
Round 12
Denslow "Gala" explosive apple mutation check [1d20+1] = 7+1 = 8
Burn 4 luck to get up to 12. Luck now 12.
explosive fruit 12-13, 20ft range, 1 fruit for [1d6] = 1 dmg
Sorry about the lack of response, for some reason I wasn't getting updates for a while. Grrr
Re: CHAPTER 8: Back to the Gam'A Zone
Belial
After he makes his attack run, Belial sees a new option. He flies in and _lands_ on the back of the Dreadtooth he just speared, gripping with feet and one hand to stay aboard. (Dex 17). attribute check [1d20] = 17
He crouches, pretty sure the pigmonn won't try to shoot him, and stabs/slashes the monster he's riding.
att [1d20+1] = 3+1 = 4
att [1d20+1] = 13+1 = 14
spear [1d8] = 5
att [1d20+1] = 13+1 = 14
spear [1d8] = 7
After he makes his attack run, Belial sees a new option. He flies in and _lands_ on the back of the Dreadtooth he just speared, gripping with feet and one hand to stay aboard. (Dex 17). attribute check [1d20] = 17
He crouches, pretty sure the pigmonn won't try to shoot him, and stabs/slashes the monster he's riding.
att [1d20+1] = 3+1 = 4
att [1d20+1] = 13+1 = 14
spear [1d8] = 5
att [1d20+1] = 13+1 = 14
spear [1d8] = 7
FA FO
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Re: CHAPTER 8: Back to the Gam'A Zone
Frank Rock
Round 10
1 Reloads
2 Fires at the enemy
[1d20+6] = 14+6 = 20
[1d12+1] = 2+1 = 3
Round 11
[1d20+6] = 14+6 = 20
[1d20+6] = 15+6 = 21
[1d12+1] = 7+1 = 8
[1d12+1] = 8+1 = 9
Round 12
[1d20+6] = 15+6 = 21
[1d20+6] = 11+6 = 17
[1d12+1] = 5+1 = 6
[1d12+1] = 4+1 = 5
Round 10
1 Reloads
2 Fires at the enemy
[1d20+6] = 14+6 = 20
[1d12+1] = 2+1 = 3
Round 11
[1d20+6] = 14+6 = 20
[1d20+6] = 15+6 = 21
[1d12+1] = 7+1 = 8
[1d12+1] = 8+1 = 9
Round 12
[1d20+6] = 15+6 = 21
[1d20+6] = 11+6 = 17
[1d12+1] = 5+1 = 6
[1d12+1] = 4+1 = 5
You had me at blood and semen - Peter Lefluer
Frank Rock - Human
Frank Rock - Human
Re: CHAPTER 8: Back to the Gam'A Zone
...
Dreadtooth Attack, Day 95
Combat, Round 9 addendum…
Bruce Lee Mk VII produces his wrist rocket and fires two metal bullets at the dreadtooth with wounded spine. Both projectiles impact and chip away at the beast’s vitality.
Belial swoops down and strikes the dreadtooth targeted by Blixx. The assengai opens a brutal wound, and the dreadtooth is severely wounded.
In response to the spear’s jab, the Dreadtooth twists and lashes out at the flying baboon; Its powerful jaws snap into Belial and draw blood. (8 dmg.)
OOC: Belial’s Agility modifier is +1, so your attribute check is 18. This registers as above audacious but below a hero’s feat for difficulty. You are successful in the Agility check and Belial performs the stated action.
FYI, Belial’s melee modifier is +3, not +1. His melee damage modifier is +2, not +1. I adjusted accordingly.
Combat Details
Combat, Rounds 10-12
Silvestri lets loose three arrows at the dreadtooth with wounded spine, two stick into its hide and add to the bleeding wounds.
Bruce unleashes volley of bullets into the dreadtooth, and 5 puncture wounds release more blood. The beast is severely wounded.
He briefly fumbles with the slingshot, but quickly recovers.
Kurot sticks 4 arrows into a dreadtooth, adding to its wounds. The arrow barrage is taking its toll.
The android fumbles with his long bow, but it does not affect his aim and offensive efforts.
Blixx holds steady with his heavy wrench, waiting for the dreadtooth charge.
Belial performs a feat of agility, and lands on the back of the wounded battle beast. The mutant baboon clings on with his claws and stabs into its upper ribs. A blast of dark red blood spurts into the air, as the spear cuts into the dreadtooth’s heart causing it to topple forward and skid to a halt – DEAD!
Frank quickly reloads his Pigmonn Kaliber 7a rifle and then returns to sending more lead down range. He selects a fresh target that hasn’t been wounded and earns the name Sgt. Rock, hitting the beast with all five rounds MORTALLY WOUNDING the dreadtooth. It stops at 75 yards away and stands still before wandering side to side bleeding profusely and then enveloped by its dust cloud which continues to billow forward.
Denslow spawns deadly fruit and waits for the targets to enter range.
Combat Details
MAP:
Actions for rounds 13-14?
Cumulative Ammo spent:
Frank: 13
Blixx: 7
Belial: 1
Kurot: 33
Silvestri: 6
BruceLee: 8
Kurot’s longbow attacks for rounds 13 & 14 will be at short range
Frank’s rifle attacks for rounds 13 & 14 will be at short range
BruceLee’s slingshot attack for rounds 13 & 14 will be at short range
Ron Spartan’s Autoblaster attacks at medium range for round 13, short range for round 14
...
EDIT: Sp.
Dreadtooth Attack, Day 95
Combat, Round 9 addendum…
Bruce Lee Mk VII produces his wrist rocket and fires two metal bullets at the dreadtooth with wounded spine. Both projectiles impact and chip away at the beast’s vitality.
Belial swoops down and strikes the dreadtooth targeted by Blixx. The assengai opens a brutal wound, and the dreadtooth is severely wounded.
In response to the spear’s jab, the Dreadtooth twists and lashes out at the flying baboon; Its powerful jaws snap into Belial and draw blood. (8 dmg.)
OOC: Belial’s Agility modifier is +1, so your attribute check is 18. This registers as above audacious but below a hero’s feat for difficulty. You are successful in the Agility check and Belial performs the stated action.
FYI, Belial’s melee modifier is +3, not +1. His melee damage modifier is +2, not +1. I adjusted accordingly.
Combat Details
Combat, Rounds 10-12
Silvestri lets loose three arrows at the dreadtooth with wounded spine, two stick into its hide and add to the bleeding wounds.
Bruce unleashes volley of bullets into the dreadtooth, and 5 puncture wounds release more blood. The beast is severely wounded.
He briefly fumbles with the slingshot, but quickly recovers.
Kurot sticks 4 arrows into a dreadtooth, adding to its wounds. The arrow barrage is taking its toll.
The android fumbles with his long bow, but it does not affect his aim and offensive efforts.
Blixx holds steady with his heavy wrench, waiting for the dreadtooth charge.
Belial performs a feat of agility, and lands on the back of the wounded battle beast. The mutant baboon clings on with his claws and stabs into its upper ribs. A blast of dark red blood spurts into the air, as the spear cuts into the dreadtooth’s heart causing it to topple forward and skid to a halt – DEAD!
Frank quickly reloads his Pigmonn Kaliber 7a rifle and then returns to sending more lead down range. He selects a fresh target that hasn’t been wounded and earns the name Sgt. Rock, hitting the beast with all five rounds MORTALLY WOUNDING the dreadtooth. It stops at 75 yards away and stands still before wandering side to side bleeding profusely and then enveloped by its dust cloud which continues to billow forward.
Denslow spawns deadly fruit and waits for the targets to enter range.
Combat Details
MAP:
Actions for rounds 13-14?
Cumulative Ammo spent:
Frank: 13
Blixx: 7
Belial: 1
Kurot: 33
Silvestri: 6
BruceLee: 8
Kurot’s longbow attacks for rounds 13 & 14 will be at short range
Frank’s rifle attacks for rounds 13 & 14 will be at short range
BruceLee’s slingshot attack for rounds 13 & 14 will be at short range
Ron Spartan’s Autoblaster attacks at medium range for round 13, short range for round 14
...
EDIT: Sp.
Last edited by Norjax on Thu Sep 13, 2018 3:32 pm, edited 1 time in total.