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scottjen
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Re: OOC

#121 Post by scottjen »

OM: How are you treating 0 hp? Is it dead or unconscious? If not dead, what are your negative hp rules?
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Re: OOC

#122 Post by OGRE MAGE »

We will keep it plain and simple for this game.

0 hit points = unconsciousness

-10 hit points = death


The ceilings here are 15 feet high.
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Re: OOC

#123 Post by ChubbyPixie »

hyperborea wrote:Grossphil the Feeble

"Don't worry Sprig, I'm way ahead of you." After a failed distraction (sorry Finnigan), Grossphil will just continue to stand away from the battle and over next to the portal he entered through.
But the rope trick was just what Sprig needed to anchor his darkness spell without also totally boning the party... :)
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Re: OOC

#124 Post by OGRE MAGE »

Monsieur Rose wrote: Mac gets a wistful look in his eyes as he continues "I decided to learn it after reading a story about a Madam who used the space at the end of the rope as a kind of make-shift bedroom. She never had any problem with clients staying longer than they paid for."
This was great. :D
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Re: OOC

#125 Post by scottjen »

OM: Not sure how you play affects of magical healing on neg hp PCs. After the 2 CLW I cast on him, is Fin able to fight at this point, or does he need more (how much) recovery?
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Re: OOC

#126 Post by OGRE MAGE »

I usually require a full nights rest for anyone who has been reduced to unconsciousness before they can do anything strenuous (like fighting). Since that has conveniently already happened, Finnigan is good to go for today.

Also, you are free to make your own healing rolls, if you like.
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Re: OOC

#127 Post by OGRE MAGE »

hyperborea wrote:OM, are you going to put that Sprig and Grossphil are invisible in each of your posts down at the bottom where you always put the party HP and spell #? I think that might help everyone remember.
Great idea!!! :D
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Re: OOC

#128 Post by ChubbyPixie »

OGRE MAGE wrote:The gnome ponders the way the group has traveled through the portals so far, but with no real way to check direction, he can only go with what they already know. (When Pumfrey went back through the eastern portal of this room, he did not join up with the others who had still not exited the living room.) Sprig thinks he may be on to something, though he has no way to be sure until more of the portals are explored. He finds plenty of sealable glass jars and other spice shakers lying around near the spice rack.
Sorry, I should have specified: I was intending for Sprig to use hi gnomish Chance to Know Direction Underground ability (50%, so a coin flip, I guess :) ). I figured since he has that ability in the first place, he’d have some reason to have a funny feeling about how they arrived here. Seeing as I’m making the map, and am pretty certain as a player there is something going on ;) , it was really just more for flavor (and something to do while we wait). But maybe you were already taking his ability into account?
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Re: OOC

#129 Post by OGRE MAGE »

Lets just say that Sprig isn't sure which direction he is facing in here, even when he uses his gnomish ability. (And neither does Fin.) They aren't sure why.
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Re: OOC

#131 Post by Rex »

I think Elitir gets back 2 HP for resting another day, or has that not happened yet?
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Re: OOC

#132 Post by ChubbyPixie »

Monsieur Rose wrote:Mac

Quite used to staying put for hours on end, Mac is happy to agree with the party. He spends his time writing in his book, using the large table for a surface. "I had this wonderful idea for a group activity. Everyone creates an alter persona of a fantasy world. One could be a scribe, or a teacher or even a letter carrier." He motions to the table. "One member creates a setting, such as travelling to a town, and we act as our alter personas would act. I plan on calling it Mortgages and Managers."
Hahaha.
This is very good. :)
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Re: OOC

#133 Post by OGRE MAGE »

Rex wrote:I think Elitir gets back 2 HP for resting another day, or has that not happened yet?
That hasn't happened yet.
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Re: OOC

#134 Post by hyperborea »

Monsieur Rose, I think you should have Mac cast his charm spell at the thief before he tries to run back through the portal. We might be able to get valuable information about the layout of this place and what other surprises we might encounter if we can befriend him.
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Re: OOC

#135 Post by scottjen »

OM: How high is the room we are in? Can I have my boots bring me up and then stop (hover) & cast a spell? How do you rule hold person - do I need to be able to see the opponents?
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Re: OOC

#137 Post by OGRE MAGE »

The ceiling in both rooms you have been in so far is 15' high.

You can levitate up to 20 feet high in one round, but you cant use an item and cast a spell in the same round, so the spell would have to wait till next round.

You must be able to see your target for a Hold Person spell.
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Re: OOC

#138 Post by scottjen »

Thanks. That's what I figured / meant - that it would be cast the following round.
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Re: OOC

#139 Post by Alethan »

I will be leaving for Raleigh NC WAY too early in the morning tomorrow for a bit of a holiday. I'll mostly be unplugged until Sunday afternoon.

I will try to keep up with Finnigan in case he needs to do something other than kill thieves. I think we all know what he will be doing here for a little bit, anyway...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
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Re: OOC

#140 Post by OGRE MAGE »

Sounds good!

Enjoy your holiday!
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