You all wake shortly after sunrise and gather at the rickety wooden tables in the deep corner of the inn where you all first met. There, you all enjoy a meal and drinks while discussing your plans. It is while breaking fast that Farador, to the surprise of no one, shares that he has no intention of returning, and refuses to discuss what happened to him during the period of his disappearance. Auborn, feeling indebted to the holy man, elects to remain behind as well.
At a nearby table, a human man of faith happens to overhear your situation and, looking to take advantage of the situation, introduces him has Hargrem. He accepts your offer to join your table and enjoy a shared meal, and eventually manages to work himself into your ranks as a replacement for the two members you just lost.
After finishing your breakfast, Garon mentions that your rooms and meals have been provided complements of Kerowyn, and the lady requests an audience with you at the 'General Store.'
Lady Kerowyn can't conceal her disappointment when she learns that you've returned with no word about her missing children. "Here," she starts. "May you accomplish more on your next venture... " she continues, passing each of you a small vial of red liquid, informing you that they're healing potions. As she reaches Hargrem, she looks at him quizzically. "You're... new?" she says rhetorically, but passes the man a potion as well after being assured that he is joining the rest in an effort to locate her lost ones.
The group is able to resupply as needed before departing.
---
Tower Shell
The trek back to the sunken citadel is a familiar one, which makes the roughly seven hours seem to pass more quickly. The group descends into the ravine, down the stairs, across the rough courtyard, and into the shell of what was once a proud tower.
The granite floor of this tower, while not nearly as treacherous as the courtyard you just passed, is still littered with cracked patches.
The four goblin bodies can still be seen where they were left, with the last still pinned against the far wall
Two wooden doors lead from this area flank either side of the goblin shish kabob on the far wall; the unexplored one off to your right, and one you previously took off to your left. No noise can be heard coming from beyond the unexplored door.
---
I added Hargrem into the marching orders below; feel free to let me know if any changes need to be made. Also, please make sure to add a Potion of Healing to your character sheets.
Actions?
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Date: 13 Flamerule 1489
Time: 13:33 (Sunrise: 05:54, Sunset: 20:09)
Temp: 62°F
Conditions: Cool.
Light Sources:
- None.
- None.
D&D Beyond Content: Campaign, Player's Handbook, Xanathar's Guide to Everything
Character Status
- GreyWolfVT | Kelben | Rock Gnome | Rogue ( 2) | NG | HD: 1d8 (5) | HP: 17 | AC: 13 | SP: 25' | Initiative: +2 | Perception: 11 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Gnomish, Thieves’ Cant
Spell Slots: None
- Languages: Common, Gnomish, Thieves’ Cant
- Monsieur Rose | Sky | Tabaxi | Bard (2) | CN | HD: 1d8 (5) | HP: 15 | AC: 14 | SP: 30' | Initiative: +3 | Perception: 13 | Darkvision: Yes | Inspiration: Yes
- Languages: Common, Infernal
Spell Slots: 0, 1st: 3
- Languages: Common, Infernal
- Scott308 | Klilxuac | Dragonborn (Red) | Sorcerer (2) | CG | HD: 1d6 (4) | HP: 14 | AC: 12 | SP: 30' | Initiative: +2 | Perception: 12 | Darkvision: No | Inspiration: Yes
- Languages: Common, Draconic, Elvish, Abyssal
Spell Slots: 0, 1st: 3 (Note: Wild Magic)
- Languages: Common, Draconic, Elvish, Abyssal
- Shaede | Hargrem | Human (Variant) | Cleric (2) | NG | HP: 17 | AC: 17 | SP: 30' | Initiative: +1 | Perception: 15 | Darkvision: No | Inspiration: Yes
- Languages: Gnomish, Common, Celestial
Spell Slots: 0, 1st: 3
- Languages: Gnomish, Common, Celestial
Marching Orders
Scout
- Kelben
- Hargrem
Kelben
Sky
Klilxuac
- Kelben | Hargrem
Klilxuac | Sky
- None.