I never DMed Darker Dungeons before, but it is in fact a house ruled BECMI. I want to keep most things by the book, but one important thing will be different: the Elf and Magic User classes which will be the usual classes you all know and not the swapped classes from Darker Dungeons (I'll post the details in the "Special Classes" topic soon). This is because an important part of Thunder Rift history is the way it is because of Magic Users being traditional Magic Users (the setting was created around the D&D "Black Box" from the early 90ies).
Now, my questions:
First thing is about ability rolls for character generation. In Darker Dungeons you get the scores 16 14 13 12 11 9 and you can place them between the abilities as you wish. You can also raise one of them (only one) by 2 by lowering all the others by 1. If guys don't like this and want to roll for your abilities, I may roll 6 sets of abilities and you choose the one you like the most and you will be able to swap two ability scores. What do you think? If we decide not to use the standard Darker Dungeons rules for this, I'll change the class requirements for ability scores. I'll consider other ideas if you come up with any.
About Lupines: Lupines are the Darker Dungeons equivalent for the Mystic RC class. There is nothing about them in Thunder Rift, so I'll consider Lupines very rare and foreign. If someone wants to play a Mystic, we can add them (based on the Dark Dungeons version of the Mystic). But I won't do this unless someone really wants to play a Mystic. There are just three players now and there are eight core classes (one of them being almost mechanically identical to the Mystic) plus the Rakasta (humanoid cats with samurai flavor). Plenty of options of everyone.
I think it will be better for the game flow if I do all the rolls by myself. But I'll consider not doing so if someone has some strong reason against that.
The information I'm providing about the setting is very short (there is still a lot of info to be posted, but also short info). When the game starts, more extensive info will be provided about the region of the Rift where the game starts (but nothing too long). Are you ok with that? I don't thing there's anybody who wants to read long texts about places that may not even appear in the game and I think you guys will have more fun knowing the Rift as you play. But maybe that info is too short. If you guys want, I may post more complete descriptions.
I hope this is the only time I'll make a lot of questions about different things in the same post

Feel free to talk anything about these or other subjects here.