Part 12 - Temple Return (Again)
Re: Part 12 - Temple Return (Again)
Calthas prepares his bow while nodding at the more mundane men at arms, ready for action.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 12 - Temple Return (Again)
Bror gets Glimmer in hand and readies for a battle.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
You come through the pantry using the secret door. There is hubub obvious through the door north (into 232): both male and female bugbear. None of you can tell what they are talking about, but the smell of food suggests cooking.
A voice comes near and the door opens. surprise [1d6] = 2 The bugbear stops mid-sentence and the look of shock on his face suggests that you have surprised the bugbears.
It looks like more than a dozen of them are in here!
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter torch
Pete torch
Bob torch
A voice comes near and the door opens. surprise [1d6] = 2 The bugbear stops mid-sentence and the look of shock on his face suggests that you have surprised the bugbears.
It looks like more than a dozen of them are in here!
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter torch
Pete torch
Bob torch
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin quickly casts stinking cloud into the gathering of bugbears...
Thurwin quickly casts stinking cloud into the gathering of bugbears...
Re: Part 12 - Temple Return (Again)
"Oh, bother," says Odo, firing an arrow at the bugbears.
Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 3+1 = 4
I forgot to top off Odo's arrows. Can I do that now? I had him at 13 arrows, so buying 7 more should be 1gp, 2sp, 5cp.
Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 3+1 = 4
I forgot to top off Odo's arrows. Can I do that now? I had him at 13 arrows, so buying 7 more should be 1gp, 2sp, 5cp.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 12 - Temple Return (Again)
Bror will swing glimmer at the nearest bugbear to the entrance 'Glimmer' Hand Axe +1 [1d20+2] = 12+2 = 14 to Hit [1d6+1] = 3+1 = 4 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3490
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 12 - Temple Return (Again)
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 12 - Temple Return (Again)
Calthas shoots at the nearest foe.
Re: Part 12 - Temple Return (Again)
Zef swings his axe at the closest bugbear.
Zef battle-axe: [1d20+3] = 11+3 = 14 to-hit [1d20+3] = 8+3 = 11 damage
Zef battle-axe: [1d20+3] = 11+3 = 14 to-hit [1d20+3] = 8+3 = 11 damage
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 12 - Temple Return (Again)
Calmert: Cleric
Taking caution to stay out of the stinking cloud, Calmert will strike at any Bugbear fleeing the stink cloud.
Taking caution to stay out of the stinking cloud, Calmert will strike at any Bugbear fleeing the stink cloud.
Re: Part 12 - Temple Return (Again)
EDIT TO PREVIOUS POST:
Thurwin - Wizard
OOC: Didn't take into account the effect area, so for the moment I'm going to hold the stinky cloud in reserve.
IC:
Thurwin casts burning hands, attempting to scorch as many bugbears as he can...
Thurwin - Wizard
OOC: Didn't take into account the effect area, so for the moment I'm going to hold the stinky cloud in reserve.
IC:
Thurwin casts burning hands, attempting to scorch as many bugbears as he can...
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 12 - Temple Return (Again)
Then Calmert wades into battle!badams30 wrote:EDIT TO PREVIOUS POST:
Thurwin - Wizard
OOC: Didn't take into account the effect area, so for the moment I'm going to hold the stinky cloud in reserve.
IC:
Thurwin casts burning hands, attempting to scorch as many bugbears as he can...
Re: Part 12 - Temple Return (Again)
Bugger All round 1
Acting on the party's surprise, the battle commences.
Thurwin reaches out and spreads his fingers, flame lancing from them. He's able to get four bugbears in the arc.
Odo (who topped off his arrows in town, much to his alarm) fires high, the heat of the flames disrupting the arc of his arrow.
Glimmer just misses and Bror is unpleased.
Tavin steps in and his blow hit armor rather than flesh.
Calthas Calthas longbow [1d20+2] = 3+2 = 5, dmg [1d8] = 8 has the same trouble as Odo.
Zef is also unable to connect.
Calmert Calmert mace [1d20] = 19, dmg [1d6] = 4 thumps a baddie, but it just makes it mad!
Sean Calmert mace [1d20] = 19, dmg [1d6] = 4 swings wide.
The bugbears are mad that you've interrupted supper. They will attack next round for sure!
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter torch
Pete torch
Bob torch
1
1
1
1
Acting on the party's surprise, the battle commences.
Thurwin reaches out and spreads his fingers, flame lancing from them. He's able to get four bugbears in the arc.
Odo (who topped off his arrows in town, much to his alarm) fires high, the heat of the flames disrupting the arc of his arrow.
Glimmer just misses and Bror is unpleased.
Tavin steps in and his blow hit armor rather than flesh.
Calthas Calthas longbow [1d20+2] = 3+2 = 5, dmg [1d8] = 8 has the same trouble as Odo.
Zef is also unable to connect.
Calmert Calmert mace [1d20] = 19, dmg [1d6] = 4 thumps a baddie, but it just makes it mad!
Sean Calmert mace [1d20] = 19, dmg [1d6] = 4 swings wide.
The bugbears are mad that you've interrupted supper. They will attack next round for sure!
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Sean 19/19
Jupiter torch
Pete torch
Bob torch
1
1
1
1
Re: Part 12 - Temple Return (Again)
Odo stays back and tries to hit one of the bugbears who isn't in melee.
His aim is only slightly better than his previous shot.
Short bow +1 (THAC0 19): [1d20+5] = 5+5 = 10 [1d6+1] = 5+1 = 6
His aim is only slightly better than his previous shot.
Short bow +1 (THAC0 19): [1d20+5] = 5+5 = 10 [1d6+1] = 5+1 = 6
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin steps back a bit as he casts sleep, trying to put to sleep the closest bugbears to the party.
OOC: If we get too stretched here, we can fall back and I can stinky cloud the escape route. Just keep in mind...
Thurwin steps back a bit as he casts sleep, trying to put to sleep the closest bugbears to the party.
OOC: If we get too stretched here, we can fall back and I can stinky cloud the escape route. Just keep in mind...
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Part 12 - Temple Return (Again)
Bror even if he is unpleased by his missed attack swings glimmer again with a sneer and a growl at the bugbear. 'Glimmer' Hand Axe +1 [1d20+2] = 13+2 = 15 to Hit [1d6+1] = 6+1 = 7 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 12 - Temple Return (Again)
Calmert: Cleric
The Cleric 'Curses' (-1ToHit & -1Dmg. & -1Morale *reverse Bless*) the area and Bugbears, "St. Cuthbert thwarts you!"
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
The Cleric 'Curses' (-1ToHit & -1Dmg. & -1Morale *reverse Bless*) the area and Bugbears, "St. Cuthbert thwarts you!"
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Last edited by connivingsumo on Sat Jan 06, 2018 9:20 pm, edited 4 times in total.
Re: Part 12 - Temple Return (Again)
Undeterred, Zef continues his attack.
Zef battle-axe: [1d20+3] = 13+3 = 16 to-hit [1d8+3] = 2+3 = 5 damage
Zef battle-axe: [1d20+3] = 13+3 = 16 to-hit [1d8+3] = 2+3 = 5 damage
Re: Part 12 - Temple Return (Again)
Cursing, Calthas immediately takes another arrow and makes another attempt at nailing one foe.
- spanningtree
- Ranger Lord
- Posts: 3490
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 12 - Temple Return (Again)
Tavin - Monk
Tavin takes another swing with his sword, forgetting to put chi "into it".
To hit: [1d20] = 10 Damage: [2d4+1] = 6+1 = 7
Tavin takes another swing with his sword, forgetting to put chi "into it".
To hit: [1d20] = 10 Damage: [2d4+1] = 6+1 = 7
Anall nathrack uthos bethos doss yell yenva. -Merlin