"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Zeke will run to 0413 with White right behind him to 0412.
"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
before I move you that would put E3 on your rear arcDiamond_Spear wrote:"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Zeke will run to 0413 with White right behind him to 0412.
I had forgotten that the rubble would require a roll. Looks like I need to redo his movement. After his fall damage, I'll finish what movement he has left.wolfpack wrote:Caadium wrote:With the loss of his last target, Lt. Orloff runs to engage what is left of the enemy.
Run 6 spaces to 1206, right in front of Lt. Harlow.
piloting roll to run over rubble
That was the order before E3 moved. As the GM is hinting, maybe that falls under the "better target" part.wolfpack wrote:before I move you that would put E3 on your rear arcDiamond_Spear wrote:"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Zeke will run to 0413 with White right behind him to 0412.
going to move you 8 and do a hex turn to take e3 form your rear arcs.Diamond_Spear wrote:"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Zeke will run to 0413 with White right behind him to 0412.
going to move you 8 and do a hex turn to take e3 form your rear arcs.wolfpack wrote:Diamond_Spear wrote:"Roger, moving now."Caadium wrote:Across a channel both allied lances can hear: "White, Shadow, unless a better target presents itself, run west around the water to pin these guys in."
Zeke will run to 0413 with White right behind him to 0412.
Diamond_Spear wrote:wolfpack wrote:PS we are currently in round 10
Do Zeke and White once again have no shot? If I'm reading things right it looks like they are blocked by woods. Please tell me I'm wrong.