It's in the Quick Start Rules at the bottom of page 5. Here's a link to an online translation. In essence, it's a simple 2d6(DARO)+[Attribute] vs. Target number. DARO=Doubles Add and Roll Over. If your dice roll pulls up doubles of any number, even snake eyes is good, you keep the results and roll your dice again adding all your rolls together. You keep doing that until you stop rolling doubles. Then add in your Attribute score, in this case your character's strength, and compare the whole computation against the saving roll target numbers.Rusty Tincanne wrote:Sure thing. I don't have the rules with me though. How do I do that?
Saving Roll Level | Target Number |
---|---|
1 | 20 |
2 | 25 |
3 | 30 |
4 | 35 |
5 | 40 |
6 | 45 |
7 | 50 |
8 | 55 |
9 | 60 |
10 | 65 |
For example I used this assuming an average Strength:
Input: (12)+[1d6]+[1d6]
Output: (12)+[1d6] = 2+[1d6] = 2
It just so happened that I rolled doubles, 2 and 2. So, I get to keep those and roll again:
Input: (12)+[1d6]+[1d6]
Output: (12)+[1d6] = 5+[1d6] = 6
Ok, so no doubles this time. Now we take all four rolls, add them together and then add in our attribute score.
(12)+2+2+5+6=27
Comparing the result to the table above we can see this roll has easily exceeded a L1SR and even a L2SR. The in game results are a success for the action your character was making.
The only bug in the ointment, as it were, is if your dice roll is a 1,2 or a 1,3 it's considered an automatic fumble by 5th ed. rules. All SR's must meet a minimum of 5 before adding in your attribute. dT&T lessened that to a fumble only on a 1,2. Personally, I prefer the dT&T guideline.
*ETA - Sorry, folks, I really have no idea why the [.table] command specifies so much space between it and the text. If anyone has a suggestion to clean up the formatting I'm happy to implement it.