Doughty empties the contents of his flask onto the pyre, soaking the wool, while Digsby spends the next ten minutes breaking up the wood and beating out the flames with his shovel. The furniture splinters and breaks into small pieces, which Doughty is easily able to pick up with strips of linen cloth and toss out the window as they go.
Biddle closes the trapdoor and everyone waits for the halflings, who can be heard making quite a ruckus upstairs. The two parties shout back and forth to each, and it seems they have everything handled up there. Soon the smell of smoke becomes merely a lingering scent. Through the kitchen windows they can see bits of smoldering debris falling to the ground outside.
The party reconvenes in the kitchen, where those of culinary persuasion are given opportunity to fire up some grub over the next hour while the wizards catch their breath. The downtime is pleasant, without disturbance from bats, rogue fires, magic foxes or unsolicited callers.
Actions! (next turn on Sunday, 8pm-ish GMT, or after everyone's posted)
(5 turns pass as the wizards regain lost strength. As per the Quick-start rules, lost CON points will be regained at the start of each day after a (peaceful) rest, at a rate of 1 CON per day).
(Adventuring Points for combating the fire will be covered in the general rewards for exploring and surviving this 'level', which the main 5th edition rulebook suggests should be 100 x lowest Tunnel Level reached, to all survivors who make it back to safety).
Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Skinklob Nurl, Dwarven Hexmonger (Wiz, ST 12/12 LK 7 DEX 13 — Adds: -1/+0) CON: 17/23
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 10