Chapter 1 > Road to Adventure

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mordechiyoel
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Re: Chapter 1 > Road to Adventure

#161 Post by mordechiyoel »

"Me guess we continues, yet we don't have the element of surprise no more,"
Baer says. "Keep a close eye !" he advises.
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Belkregos
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Re: Chapter 1 > Road to Adventure

#162 Post by Belkregos »

stitches nods

if theyr not busy cooking wolf on a stick, they'll be at the bridge

he checks his bow

lets go
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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burlyjr
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Re: Chapter 1 > Road to Adventure

#163 Post by burlyjr »

I agree let's move out.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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scbeachbum
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Re: Chapter 1 > Road to Adventure

#164 Post by scbeachbum »

Kelton agrees with the group. "Keep both eyes out, never know what may come our way?"
Kelton will have his sword at the ready. He will keep watch from behind.
Dreys is still alive....
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burlyjr
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Re: Chapter 1 > Road to Adventure

#165 Post by burlyjr »

Moving as carefully and stealthy as a big clumsy human can move, Aslaan moves on with bow in hand ready to fire.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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hedgeknight
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Re: Chapter 1 > Road to Adventure

#166 Post by hedgeknight »

Cragmaw Hideout > Return Trip

Aslaan, bow ready, leads the way into the cave, keeping to the trail on the right as the stream flows down the left. Once he gets to the steps leading up to where the wolves were, his human vision is almost at its end. The same goes for Kelton.
Someone will need to light a torch or lantern for the humans to be able to see from this point forward.

Stitches, Ioriston, and Baer look around in the gloom, their darkvision picking out formations of stone and a bridge several feet ahead with a walkway over the stream. They see no signs of movement or hidden goblins.

Actions?
Winter is coming...
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burlyjr
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Re: Chapter 1 > Road to Adventure

#167 Post by burlyjr »

This is as far as I can go without lighting a torch. Do you that can see better want to go scout ahead or shall i announce our presence with a flaming torch?
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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Belkregos
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Re: Chapter 1 > Road to Adventure

#168 Post by Belkregos »

stitches nods than says in a low voice
i'll check things out and be right back

stitches will scout ahead and come back

stealth: [1d20+7] = 14+7 = 21
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#169 Post by wordoftheoracle »

Ioriston turns to the humans:

"Once our thief returns, we will determine whether it is safe for illumination. I don't particularly see any reason why not."

If Stitches returns with little or nothing to report, Ioriston will light one of the human's torches (he doesn't have one) with Prestidigitation.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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Belkregos
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Re: Chapter 1 > Road to Adventure

#170 Post by Belkregos »

after a short time as the team begins to settle they hear Stitches hushed voice calling them from of the shadows of a small crevice on the cave wall and can see him crouched signaling them to get closer to report his learning from his scouting,

shhhh...come on closer...looks like they're waiting for something maybe us, but they're ready to clobber something

he starts to draw on the floor, marking the stream and bridge he described before and draws deeper on the cave complex going past the bridge as the stream widens in to a crude dam beyond 2 large pools of water

he marks 3 goblins with arrows on the bridge and ledge then 5 more on the area where stream widens and the dam is located

he points at the first one on the bridge

this one was half asleep but the other 2 seemed awake enough

then points past to the 5 goblins marked on the map

but these guys were getting ready for something, i counted 5 but could be more
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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scbeachbum
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Re: Chapter 1 > Road to Adventure

#171 Post by scbeachbum »

Kelton listens and then retrieves his javelin. Ready to make a throw.
Dreys is still alive....
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#172 Post by wordoftheoracle »

Ioriston pantomimes putting the bridge goblins to sleep and waits for a response before casting.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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burlyjr
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Re: Chapter 1 > Road to Adventure

#173 Post by burlyjr »

Put them all to sleep if you can. Aslaan will get ready to fire on the goblins with his bow.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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Belkregos
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Re: Chapter 1 > Road to Adventure

#174 Post by Belkregos »

stitches nods and start to advance
looks to position himself in hiding and shoot at any goblin does not fall to sleep

stealth: [1d20+7] = 18+7 = 25

initiative: [1d20+3] = 3+3 = 6

if he gets the drop on the goblins and can sneak attack
advantage [1d20+7] = 13+7 = 20; [1d20+7] = 12+7 = 19 sneak damage [2d6+3] = 7+3 = 10

regular attack
attack- to hit:[1d20+5] = 6+5 = 11 damage: [1d6+3] = 4+3 = 7
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#175 Post by wordoftheoracle »

Ioriston cast Sleep on the Goblins on the bridge!

Sleep Spell Affects: [5d8] = 25 HP
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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hedgeknight
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Re: Chapter 1 > Road to Adventure

#176 Post by hedgeknight »

With a plan of attack, Stitches moves ahead, hiding in the shadows, bow ready. The others back against the wall and then Ioriston steps out just enough to see the bridge...and movement on it! He quickly casts a spell, and a wave of magical sleep passes over the goblins atop the bridge, dropping all three into a deep slumber...

Actions?
Winter is coming...
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burlyjr
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Re: Chapter 1 > Road to Adventure

#177 Post by burlyjr »

Aslaan is ready to look for a position that he may be able to fire his bow from at the other goblins.

As soon as he can he will take a shot.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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burlyjr
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Re: Chapter 1 > Road to Adventure

#178 Post by burlyjr »

Let's go guys, it won't take them long to figure out something is going on.

Aslaan prepares to move out.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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Belkregos
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Re: Chapter 1 > Road to Adventure

#179 Post by Belkregos »

Stitches nods and sneaks forward as soon as he gets in position he tries to get the drop on the preparing goblins ahead

initiative: [1d20+3] = 11+3 = 14

attack: [1d20+7] = 6+7 = 13 advantage: [1d20+7] = 7+7 = 14

damage (+sneak att) [2d6+3] = 5+3 = 8
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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scbeachbum
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Re: Chapter 1 > Road to Adventure

#180 Post by scbeachbum »

Kelton prepares his javelin.

Innitiative [1d20+3] = 3+3 = 6
Javelin: [1d6+3] = 5+3 = 8
Damage: Javelin damage: [1d6+3] = 2+3 = 5

He will find one within 30 of himself give it a throw.
Dreys is still alive....
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