Chapter 1 > Road to Adventure
- mordechiyoel
- Scout
- Posts: 83
- Joined: Wed Dec 25, 2013 8:25 pm
Re: Chapter 1 > Road to Adventure
"Me guess we continues, yet we don't have the element of surprise no more,"
Baer says. "Keep a close eye !" he advises.
Baer says. "Keep a close eye !" he advises.
Re: Chapter 1 > Road to Adventure
stitches nods
if theyr not busy cooking wolf on a stick, they'll be at the bridge
he checks his bow
lets go
if theyr not busy cooking wolf on a stick, they'll be at the bridge
he checks his bow
lets go
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
Re: Chapter 1 > Road to Adventure
I agree let's move out.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Kelton agrees with the group. "Keep both eyes out, never know what may come our way?"
Kelton will have his sword at the ready. He will keep watch from behind.
Kelton will have his sword at the ready. He will keep watch from behind.
Dreys is still alive....
Re: Chapter 1 > Road to Adventure
Moving as carefully and stealthy as a big clumsy human can move, Aslaan moves on with bow in hand ready to fire.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
- hedgeknight
- Rider of Rohan
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Re: Chapter 1 > Road to Adventure
Cragmaw Hideout > Return Trip
Aslaan, bow ready, leads the way into the cave, keeping to the trail on the right as the stream flows down the left. Once he gets to the steps leading up to where the wolves were, his human vision is almost at its end. The same goes for Kelton.
Someone will need to light a torch or lantern for the humans to be able to see from this point forward.
Stitches, Ioriston, and Baer look around in the gloom, their darkvision picking out formations of stone and a bridge several feet ahead with a walkway over the stream. They see no signs of movement or hidden goblins.
Actions?
Aslaan, bow ready, leads the way into the cave, keeping to the trail on the right as the stream flows down the left. Once he gets to the steps leading up to where the wolves were, his human vision is almost at its end. The same goes for Kelton.
Someone will need to light a torch or lantern for the humans to be able to see from this point forward.
Stitches, Ioriston, and Baer look around in the gloom, their darkvision picking out formations of stone and a bridge several feet ahead with a walkway over the stream. They see no signs of movement or hidden goblins.
Actions?
Winter is coming...
Re: Chapter 1 > Road to Adventure
This is as far as I can go without lighting a torch. Do you that can see better want to go scout ahead or shall i announce our presence with a flaming torch?
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
Re: Chapter 1 > Road to Adventure
stitches nods than says in a low voice
i'll check things out and be right back
stitches will scout ahead and come back
stealth: [1d20+7] = 14+7 = 21
i'll check things out and be right back
stitches will scout ahead and come back
stealth: [1d20+7] = 14+7 = 21
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Ioriston turns to the humans:
"Once our thief returns, we will determine whether it is safe for illumination. I don't particularly see any reason why not."
If Stitches returns with little or nothing to report, Ioriston will light one of the human's torches (he doesn't have one) with Prestidigitation.
"Once our thief returns, we will determine whether it is safe for illumination. I don't particularly see any reason why not."
If Stitches returns with little or nothing to report, Ioriston will light one of the human's torches (he doesn't have one) with Prestidigitation.
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Re: Chapter 1 > Road to Adventure
after a short time as the team begins to settle they hear Stitches hushed voice calling them from of the shadows of a small crevice on the cave wall and can see him crouched signaling them to get closer to report his learning from his scouting,
shhhh...come on closer...looks like they're waiting for something maybe us, but they're ready to clobber something
he starts to draw on the floor, marking the stream and bridge he described before and draws deeper on the cave complex going past the bridge as the stream widens in to a crude dam beyond 2 large pools of water
he marks 3 goblins with arrows on the bridge and ledge then 5 more on the area where stream widens and the dam is located
he points at the first one on the bridge
this one was half asleep but the other 2 seemed awake enough
then points past to the 5 goblins marked on the map
but these guys were getting ready for something, i counted 5 but could be more
shhhh...come on closer...looks like they're waiting for something maybe us, but they're ready to clobber something
he starts to draw on the floor, marking the stream and bridge he described before and draws deeper on the cave complex going past the bridge as the stream widens in to a crude dam beyond 2 large pools of water
he marks 3 goblins with arrows on the bridge and ledge then 5 more on the area where stream widens and the dam is located
he points at the first one on the bridge
this one was half asleep but the other 2 seemed awake enough
then points past to the 5 goblins marked on the map
but these guys were getting ready for something, i counted 5 but could be more
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Kelton listens and then retrieves his javelin. Ready to make a throw.
Dreys is still alive....
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Ioriston pantomimes putting the bridge goblins to sleep and waits for a response before casting.
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Re: Chapter 1 > Road to Adventure
Put them all to sleep if you can. Aslaan will get ready to fire on the goblins with his bow.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
Re: Chapter 1 > Road to Adventure
stitches nods and start to advance
looks to position himself in hiding and shoot at any goblin does not fall to sleep
stealth: [1d20+7] = 18+7 = 25
initiative: [1d20+3] = 3+3 = 6
if he gets the drop on the goblins and can sneak attack
advantage [1d20+7] = 13+7 = 20; [1d20+7] = 12+7 = 19 sneak damage [2d6+3] = 7+3 = 10
regular attack
attack- to hit:[1d20+5] = 6+5 = 11 damage: [1d6+3] = 4+3 = 7
looks to position himself in hiding and shoot at any goblin does not fall to sleep
stealth: [1d20+7] = 18+7 = 25
initiative: [1d20+3] = 3+3 = 6
if he gets the drop on the goblins and can sneak attack
advantage [1d20+7] = 13+7 = 20; [1d20+7] = 12+7 = 19 sneak damage [2d6+3] = 7+3 = 10
regular attack
attack- to hit:[1d20+5] = 6+5 = 11 damage: [1d6+3] = 4+3 = 7
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
- hedgeknight
- Rider of Rohan
- Posts: 9092
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
With a plan of attack, Stitches moves ahead, hiding in the shadows, bow ready. The others back against the wall and then Ioriston steps out just enough to see the bridge...and movement on it! He quickly casts a spell, and a wave of magical sleep passes over the goblins atop the bridge, dropping all three into a deep slumber...
Actions?
Actions?
Winter is coming...
Re: Chapter 1 > Road to Adventure
Aslaan is ready to look for a position that he may be able to fire his bow from at the other goblins.
As soon as he can he will take a shot.
As soon as he can he will take a shot.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
Re: Chapter 1 > Road to Adventure
Let's go guys, it won't take them long to figure out something is going on.
Aslaan prepares to move out.
Aslaan prepares to move out.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
Re: Chapter 1 > Road to Adventure
Stitches nods and sneaks forward as soon as he gets in position he tries to get the drop on the preparing goblins ahead
initiative: [1d20+3] = 11+3 = 14
attack: [1d20+7] = 6+7 = 13 advantage: [1d20+7] = 7+7 = 14
damage (+sneak att) [2d6+3] = 5+3 = 8
initiative: [1d20+3] = 11+3 = 14
attack: [1d20+7] = 6+7 = 13 advantage: [1d20+7] = 7+7 = 14
damage (+sneak att) [2d6+3] = 5+3 = 8
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Kelton prepares his javelin.
Innitiative [1d20+3] = 3+3 = 6
Javelin: [1d6+3] = 5+3 = 8
Damage: Javelin damage: [1d6+3] = 2+3 = 5
He will find one within 30 of himself give it a throw.
Innitiative [1d20+3] = 3+3 = 6
Javelin: [1d6+3] = 5+3 = 8
Damage: Javelin damage: [1d6+3] = 2+3 = 5
He will find one within 30 of himself give it a throw.
Dreys is still alive....