IV. Uncharted Island
- GreyWolfVT
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Re: IV. Uncharted Island
Dagg "Well I aint exactly got me special shield that I can pull a mug of ale from but then again that isn't what you elves call healing herbs like us dwarves do." the dwarf smiles then gets serious "Alright so best thing I can think of is send the sneakiest one of us in there to scout it out that or we can send me the shortest."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: IV. Uncharted Island
"I am in favor of someone scouting out the building," says Pendleton. "But preferably not me," he adds with a smile.
- GreyWolfVT
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Re: IV. Uncharted Island
Dagg "I did say the stealthiest not the one that lectures at every turn." the dwarf winks and elbows Penny.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- OGRE MAGE
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Re: IV. Uncharted Island
Sasha responds to her fellow elf.
The only leaf I have is for the pipe. I'm not familiar with these odd native plants here. Sorry.
She then steps into the conversation with the others.
I'll go, I'm not afraid.
She slowly creeps up towards the doors, looking in the trees to see if there is a good spot to climb up to get a birds eye view. If not, she creeps all the way to the nearest door and peers in.
The only leaf I have is for the pipe. I'm not familiar with these odd native plants here. Sorry.
She then steps into the conversation with the others.
I'll go, I'm not afraid.
She slowly creeps up towards the doors, looking in the trees to see if there is a good spot to climb up to get a birds eye view. If not, she creeps all the way to the nearest door and peers in.
- AleBelly
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Re: IV. Uncharted Island
"I am" replies Bingus sheepishly.OGRE MAGE wrote: I'll go, I'm not afraid.
Re: IV. Uncharted Island
Sasha creeps up to the larger squat building constructed of black stone while the rest of the group watches, with arms readied, from a safe distance.
- OGRE MAGE
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Re: IV. Uncharted Island
Sasha looks back at the waiting party and waves them forward.
It looks empty from here. Those dog men must have been camping in here. Let's take a closer look.
The she elf enters the structure and looks around on the ground for any tracks other than the gnolls.
It looks empty from here. Those dog men must have been camping in here. Let's take a closer look.
The she elf enters the structure and looks around on the ground for any tracks other than the gnolls.
Re: IV. Uncharted Island
Siirist tries to stop the other elf from entering the structure before she has a chance to give him the healing kit so he can try to recover from some of his wounds.OGRE MAGE wrote:Sasha looks back at the waiting party and waves them forward.
It looks empty from here. Those dog men must have been camping in here. Let's take a closer look.
The she elf enters the structure and looks around on the ground for any tracks other than the gnolls.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- OGRE MAGE
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Re: IV. Uncharted Island
Sasha reminds the new guy that she doesn't have any other means of healing other than the extra magic potion. She never got a healing kit before the group set out.
Re: IV. Uncharted Island
Sasha cautiously enters the large structure first, looking for tracks as she moves, but not finding any that jump out as being alarming.
I will need to know the order in which the rest of the group enters, and on what cell they end their turn.
Once inside, the group sees what looks like remnants of an ancient building, with a sketchy foundation and crumbling walls. A small area is set up just south of the door on the eastern wall which the gnolls apparently were using as a camp, complete with a stone ringed firepit and some crude supplies. There is also a larger stone staircase in the center of the room which climb 10-feet to a weathered pedestal which fills the northern half of the room. This raised area appears to have once been the an area of worship, but there is currently rubble lying about its surface, and trees actually growing up and around the edge of the pedestal, rising to the ceiling, having broken through the floor inside the building itself. The building appears to be empty.
Actions?
Also, please resolve the healing for Siirist, if any, before the rest of the group fully enters and begins to explore.
I will need to know the order in which the rest of the group enters, and on what cell they end their turn.
Once inside, the group sees what looks like remnants of an ancient building, with a sketchy foundation and crumbling walls. A small area is set up just south of the door on the eastern wall which the gnolls apparently were using as a camp, complete with a stone ringed firepit and some crude supplies. There is also a larger stone staircase in the center of the room which climb 10-feet to a weathered pedestal which fills the northern half of the room. This raised area appears to have once been the an area of worship, but there is currently rubble lying about its surface, and trees actually growing up and around the edge of the pedestal, rising to the ceiling, having broken through the floor inside the building itself. The building appears to be empty.
Actions?
Also, please resolve the healing for Siirist, if any, before the rest of the group fully enters and begins to explore.
- GreyWolfVT
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Re: IV. Uncharted Island
Dagg enters the building in the same spot as Sasha 429 taking care to tread lightly and quietly or as best as a dwarf can manage.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: IV. Uncharted Island
Pendleton sticks toward the middle of the group, hanging close to anyone strong and, preferably, more likely to draw attention from anything lurking in the building.
"A church!" he exclaims. "I wonder to whom? One-eyed gods, maybe?" As the group enters, he looks about for any iconography or other telling details that might give more information about the place.
I'm not sure in which square he'll end up. Somewhere toward the middle of where everyone else goes, I'd imagine.
"A church!" he exclaims. "I wonder to whom? One-eyed gods, maybe?" As the group enters, he looks about for any iconography or other telling details that might give more information about the place.
I'm not sure in which square he'll end up. Somewhere toward the middle of where everyone else goes, I'd imagine.
Last edited by Zhym on Wed Aug 12, 2015 5:48 pm, edited 1 time in total.
- AleBelly
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Re: IV. Uncharted Island
Bingus pulls his healing kit from his pack and administers it to the new elf. Not sure what rolls to make here, so go ahead if necessary.
He will wait just outside the door for now, too afraid to go in.
He will wait just outside the door for now, too afraid to go in.
Re: IV. Uncharted Island
Once Bingus administers aid, Siirist slips into the building, spear in hand.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
- AleBelly
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Re: IV. Uncharted Island
OK, wasn't sure if that was a 1d2 or a choice (you know, like if you didn't want to exhaust the kit too quickly).dmw71 wrote: