Chapter 1 > Road to Adventure
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Saving throw:
[1d20] = 9
Kenton can hear the faint voice, come out where you can live, but then a more firm voice, "_son, you have more to do, go back"
[1d20] = 9
Kenton can hear the faint voice, come out where you can live, but then a more firm voice, "_son, you have more to do, go back"
Last edited by scbeachbum on Mon Aug 10, 2015 3:01 am, edited 1 time in total.
Dreys is still alive....
Re: Chapter 1 > Road to Adventure
Last edited by burlyjr on Mon Aug 10, 2015 11:39 am, edited 1 time in total.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
Re: Chapter 1 > Road to Adventure
ooooh shit!
he mumbles to himself
this is bad, this is bad
stitches tries to down one of the wounded wolves, attacks the wolf ioristor did not attack
attack- to hit:[1d20+5] = 13+5 = 18 damage: [1d6+3] = 6+3 = 9
he mumbles to himself
this is bad, this is bad
stitches tries to down one of the wounded wolves, attacks the wolf ioristor did not attack
attack- to hit:[1d20+5] = 13+5 = 18 damage: [1d6+3] = 6+3 = 9
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- hedgeknight
- Rider of Rohan
- Posts: 9086
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
As Kelton slips closer to death, Baer rushes to his side and begins to administer first aid > wrapping a thick cloth around the warrior's torn throat and applying pressure.
The dwarven cleric glances at Aslaan a few feet away and notes with relief, that he appears to be alright for the moment. Baer flinches when he feels the hot breath of the wolves on his neck...but then suddenly, it is gone as Stitches and Ioriston unleash spell and arrow to end the two wolves lives.
Labored breathing is the only remaining sound in the small cave. That, and the trickling of water from the stream.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Kelton is NOT dead...but he ain't doing so good either, even though he ain't dying no more.
Aslaan is better off, but still needs healing; once Baer is assured that Kelton is stabilized, he will do the same for Aslaan.
Stats:
Aslaan > "0" hp
Kelton > "0" hp
Stitches > down 3 hp
2 dead wolves, 1 sleeping
Actions?
The dwarven cleric glances at Aslaan a few feet away and notes with relief, that he appears to be alright for the moment. Baer flinches when he feels the hot breath of the wolves on his neck...but then suddenly, it is gone as Stitches and Ioriston unleash spell and arrow to end the two wolves lives.
Labored breathing is the only remaining sound in the small cave. That, and the trickling of water from the stream.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Kelton is NOT dead...but he ain't doing so good either, even though he ain't dying no more.
Aslaan is better off, but still needs healing; once Baer is assured that Kelton is stabilized, he will do the same for Aslaan.
Stats:
Aslaan > "0" hp
Kelton > "0" hp
Stitches > down 3 hp
2 dead wolves, 1 sleeping
Actions?
Winter is coming...
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Can we "Coup de Grace" the sleeper?
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
- hedgeknight
- Rider of Rohan
- Posts: 9086
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
According to the spell rules, if the sleeping creature takes damage, it will wake up...so you can try to kill it, but if you don't max out its hp it will wake up...and probably attack.
Winter is coming...
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Kelton's actions, not to bleed to death. At 0 hp he can't do much.
Dreys is still alive....
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Can Stitches and I attack simultaneously?
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Re: Chapter 1 > Road to Adventure
i think sowordoftheoracle wrote:Can Stitches and I attack simultaneously?
also i think we'd get advantage because he's sleeping and stitches would sneak attack, still those wolves are nasty, they took the fighters down with one attack...
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- hedgeknight
- Rider of Rohan
- Posts: 9086
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
Yes to both questions > let 'er rip, tater chip! 

Winter is coming...
- mordechiyoel
- Scout
- Posts: 83
- Joined: Wed Dec 25, 2013 8:25 pm
Re: Chapter 1 > Road to Adventure
"Wait fer me," Baer whispers to the others.
"Let me finish patchin' him up and then we can triple
team the damned wolf !"
Once done wrapping the bandages,
Baer pulls out his war hammer and will join the other
two in killing the wolf.
"Let me finish patchin' him up and then we can triple
team the damned wolf !"
Once done wrapping the bandages,
Baer pulls out his war hammer and will join the other
two in killing the wolf.
- mordechiyoel
- Scout
- Posts: 83
- Joined: Wed Dec 25, 2013 8:25 pm
Re: Chapter 1 > Road to Adventure
Test rolling a macro
Input: To hit: [1d20+4], damage with warhammer: [1d8+2]
Output: To hit: [1d20+4] = 9+4 = 13, damage with warhammer: [1d8+2] = 8+2 = 10
Input: To hit: [1d20+4], damage with warhammer: [1d8+2]
Output: To hit: [1d20+4] = 9+4 = 13, damage with warhammer: [1d8+2] = 8+2 = 10
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Ioriston turns to Stitches and Baer:
"I don't think that it's below you to slay an animal in its slumber, thief, but it appears our choices are limited. I suggest we three, including you, priest, attack this beast simultaneously with expedience."
If Stitches and Baer agree, Ioriston readies a Ray of Frost:
Ranged Spell Attack: [1d20+2] = 18+2 = 20 Damage: [1d8] = 2
"I don't think that it's below you to slay an animal in its slumber, thief, but it appears our choices are limited. I suggest we three, including you, priest, attack this beast simultaneously with expedience."
If Stitches and Baer agree, Ioriston readies a Ray of Frost:
Ranged Spell Attack: [1d20+2] = 18+2 = 20 Damage: [1d8] = 2
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
- hedgeknight
- Rider of Rohan
- Posts: 9086
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
With Kelton's blood sticky on his hands, Baer pulls his hammer and bashes the sleeping wolf in the head! The beast yelps and tries to get up, but then Ioriston zaps it with another frosty ray and puts it down for good.
All three wolves lie dead and Kelton and Aslaan are unconscious, but stable.
Actions?
All three wolves lie dead and Kelton and Aslaan are unconscious, but stable.
Actions?
Winter is coming...
Re: Chapter 1 > Road to Adventure
stitches is still wide eyed with the fierce attack of the wolves
these wolves are nasty, we best make sure we dont give it any chances
he takes good aim at the wolfs chest
to hit: [1d20+5] = 4+5 = 9 advantage [1d20+5] = 14+5 = 19
damage (+sneak att) [2d6+3] = 3+3 = 6
these wolves are nasty, we best make sure we dont give it any chances
he takes good aim at the wolfs chest
to hit: [1d20+5] = 4+5 = 9 advantage [1d20+5] = 14+5 = 19
damage (+sneak att) [2d6+3] = 3+3 = 6
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
Re: Chapter 1 > Road to Adventure
we'll need to gather our strength to move ahead, just lay them down..
looks at the wounds on their neck
...shit man...they got it bad.. i'll look around to see if we can stay here for a bit
stitches will survey the place and stand guard if needed
should we stay here for a bit or should we carry them out side?
looks at the wounds on their neck
...shit man...they got it bad.. i'll look around to see if we can stay here for a bit
stitches will survey the place and stand guard if needed
should we stay here for a bit or should we carry them out side?
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
- hedgeknight
- Rider of Rohan
- Posts: 9086
- Joined: Mon May 28, 2012 11:03 am
- Location: NC
- Contact:
Re: Chapter 1 > Road to Adventure
From the last map...Stitches can see that the small cave has a fissure, a narrow opening in the east wall that leads to a natural chimney of sorts. Discarded rubbish lies around the bottom of the chimney, probably discarded by whatever lives above. Looking up the chimney, Stitches can see that it ascends about 30 feet. What lies up there is anyone's guess.
Winter is coming...
- scbeachbum
- Strider
- Posts: 43
- Joined: Tue Jul 14, 2015 2:25 am
- Location: SC
Re: Chapter 1 > Road to Adventure
Kelton's young life is running over and over in his head. "Hi mom, nice seeing you!" He dreams. Then a violent force pushed him away from the light....."go back my son!"
OOC: too much?
OOC: too much?
Dreys is still alive....
- wordoftheoracle
- Ranger
- Posts: 527
- Joined: Fri Jul 17, 2015 1:37 pm
Re: Chapter 1 > Road to Adventure
Ioriston suggests to Baer and Stitches:
"Mayhaps we regroup by the wagon for a thorough rest. My arcane energies are spent and unless we want these wolves to be our penultimate encounter, we should restore ourselves."
"Mayhaps we regroup by the wagon for a thorough rest. My arcane energies are spent and unless we want these wolves to be our penultimate encounter, we should restore ourselves."
PC History:
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
- mordechiyoel
- Scout
- Posts: 83
- Joined: Wed Dec 25, 2013 8:25 pm
Re: Chapter 1 > Road to Adventure
Baer nods to the mage's suggestion.
"Aye, let's make a strategic retreat
so dat we both can regain our spells,"
Baer says with a grimace, clearly unhappy
that his companions were taken down by
a bunch of big dogs.
Baer helps drag out his wounded companions
and then will pray for his spells.
"Aye, let's make a strategic retreat
so dat we both can regain our spells,"
Baer says with a grimace, clearly unhappy
that his companions were taken down by
a bunch of big dogs.
Baer helps drag out his wounded companions
and then will pray for his spells.