Chapter 1 > Road to Adventure

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scbeachbum
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Re: Chapter 1 > Road to Adventure

#121 Post by scbeachbum »

Saving throw:

[1d20] = 9
Kenton can hear the faint voice, come out where you can live, but then a more firm voice, "_son, you have more to do, go back"
Last edited by scbeachbum on Mon Aug 10, 2015 3:01 am, edited 1 time in total.
Dreys is still alive....
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burlyjr
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Re: Chapter 1 > Road to Adventure

#122 Post by burlyjr »

saving throw [1d20] = 15

Aslaan hears nothing........
Last edited by burlyjr on Mon Aug 10, 2015 11:39 am, edited 1 time in total.
As the light changed from red to green to yellow and back to red again, I sat there thinking about life. Was it nothing more than a bunch of honking and yelling? Sometimes it seemed that way.
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Belkregos
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Re: Chapter 1 > Road to Adventure

#123 Post by Belkregos »

ooooh shit!
he mumbles to himself
this is bad, this is bad

stitches tries to down one of the wounded wolves, attacks the wolf ioristor did not attack

attack- to hit:[1d20+5] = 13+5 = 18 damage: [1d6+3] = 6+3 = 9
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Chapter 1 > Road to Adventure

#124 Post by hedgeknight »

As Kelton slips closer to death, Baer rushes to his side and begins to administer first aid > wrapping a thick cloth around the warrior's torn throat and applying pressure.
The dwarven cleric glances at Aslaan a few feet away and notes with relief, that he appears to be alright for the moment. Baer flinches when he feels the hot breath of the wolves on his neck...but then suddenly, it is gone as Stitches and Ioriston unleash spell and arrow to end the two wolves lives.

Labored breathing is the only remaining sound in the small cave. That, and the trickling of water from the stream.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Kelton is NOT dead...but he ain't doing so good either, even though he ain't dying no more.
Aslaan is better off, but still needs healing; once Baer is assured that Kelton is stabilized, he will do the same for Aslaan.

Stats:
Aslaan > "0" hp
Kelton > "0" hp
Stitches > down 3 hp
2 dead wolves, 1 sleeping

Actions?
Winter is coming...
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#125 Post by wordoftheoracle »

Can we "Coup de Grace" the sleeper?
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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Re: Chapter 1 > Road to Adventure

#126 Post by hedgeknight »

According to the spell rules, if the sleeping creature takes damage, it will wake up...so you can try to kill it, but if you don't max out its hp it will wake up...and probably attack.
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scbeachbum
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Re: Chapter 1 > Road to Adventure

#127 Post by scbeachbum »

Kelton's actions, not to bleed to death. At 0 hp he can't do much.
Dreys is still alive....
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#128 Post by wordoftheoracle »

Can Stitches and I attack simultaneously?
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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Re: Chapter 1 > Road to Adventure

#129 Post by Belkregos »

wordoftheoracle wrote:Can Stitches and I attack simultaneously?
i think so
also i think we'd get advantage because he's sleeping and stitches would sneak attack, still those wolves are nasty, they took the fighters down with one attack...
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Chapter 1 > Road to Adventure

#130 Post by hedgeknight »

Yes to both questions > let 'er rip, tater chip! :mrgreen:
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mordechiyoel
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Re: Chapter 1 > Road to Adventure

#131 Post by mordechiyoel »

"Wait fer me," Baer whispers to the others.
"Let me finish patchin' him up and then we can triple
team the damned wolf !"
Once done wrapping the bandages,
Baer pulls out his war hammer and will join the other
two in killing the wolf.
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mordechiyoel
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Re: Chapter 1 > Road to Adventure

#132 Post by mordechiyoel »

Test rolling a macro

Input: To hit: [1d20+4], damage with warhammer: [1d8+2]
Output: To hit: [1d20+4] = 9+4 = 13, damage with warhammer: [1d8+2] = 8+2 = 10
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Re: Chapter 1 > Road to Adventure

#133 Post by wordoftheoracle »

Ioriston turns to Stitches and Baer:

"I don't think that it's below you to slay an animal in its slumber, thief, but it appears our choices are limited. I suggest we three, including you, priest, attack this beast simultaneously with expedience."

If Stitches and Baer agree, Ioriston readies a Ray of Frost:

Ranged Spell Attack: [1d20+2] = 18+2 = 20 Damage: [1d8] = 2
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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hedgeknight
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Re: Chapter 1 > Road to Adventure

#134 Post by hedgeknight »

With Kelton's blood sticky on his hands, Baer pulls his hammer and bashes the sleeping wolf in the head! The beast yelps and tries to get up, but then Ioriston zaps it with another frosty ray and puts it down for good.

All three wolves lie dead and Kelton and Aslaan are unconscious, but stable.

Actions?
Winter is coming...
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Belkregos
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Re: Chapter 1 > Road to Adventure

#135 Post by Belkregos »

stitches is still wide eyed with the fierce attack of the wolves
these wolves are nasty, we best make sure we dont give it any chances
he takes good aim at the wolfs chest

to hit: [1d20+5] = 4+5 = 9 advantage [1d20+5] = 14+5 = 19

damage (+sneak att) [2d6+3] = 3+3 = 6
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Belkregos
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Re: Chapter 1 > Road to Adventure

#136 Post by Belkregos »

we'll need to gather our strength to move ahead, just lay them down..

looks at the wounds on their neck

...shit man...they got it bad.. i'll look around to see if we can stay here for a bit

stitches will survey the place and stand guard if needed

should we stay here for a bit or should we carry them out side?
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: Chapter 1 > Road to Adventure

#137 Post by hedgeknight »

From the last map...Stitches can see that the small cave has a fissure, a narrow opening in the east wall that leads to a natural chimney of sorts. Discarded rubbish lies around the bottom of the chimney, probably discarded by whatever lives above. Looking up the chimney, Stitches can see that it ascends about 30 feet. What lies up there is anyone's guess.
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scbeachbum
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Re: Chapter 1 > Road to Adventure

#138 Post by scbeachbum »

Kelton's young life is running over and over in his head. "Hi mom, nice seeing you!" He dreams. Then a violent force pushed him away from the light....."go back my son!"

OOC: too much?
Dreys is still alive....
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wordoftheoracle
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Re: Chapter 1 > Road to Adventure

#139 Post by wordoftheoracle »

Ioriston suggests to Baer and Stitches:

"Mayhaps we regroup by the wagon for a thorough rest. My arcane energies are spent and unless we want these wolves to be our penultimate encounter, we should restore ourselves."
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)
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mordechiyoel
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Re: Chapter 1 > Road to Adventure

#140 Post by mordechiyoel »

Baer nods to the mage's suggestion.
"Aye, let's make a strategic retreat
so dat we both can regain our spells,"
Baer says with a grimace, clearly unhappy
that his companions were taken down by
a bunch of big dogs.
Baer helps drag out his wounded companions
and then will pray for his spells.
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