Characters
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Characters
Place your finished characters here.
-
- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: Characters
Gunther Biltimere, eighth son of a peasant-farmer
Hit Points - 6
Str - 16 (+2)
Dex - 8 (-1)
Con - 16 (+2)
Int - 8 (-1)
Wis - 9 (0)
Chr - 11 (0)
Belongings:
6 silvers
clothing
used chain mail (AC5) - 30lb
a small knife (1d3)
short sword (1d6) - 2lb
a small sack - .5lb
3 days food (preserved rations) - 3lb
a waterskin - 4lb
torches (8) - 8lb
bedroll - 5lb
Total - 52.5 lbs
Hit Points - 6
Dex - 8 (-1)
Con - 16 (+2)
Int - 8 (-1)
Wis - 9 (0)
Chr - 11 (0)
Belongings:
6 silvers
clothing
used chain mail (AC5) - 30lb
a small knife (1d3)
short sword (1d6) - 2lb
a small sack - .5lb
3 days food (preserved rations) - 3lb
a waterskin - 4lb
torches (8) - 8lb
bedroll - 5lb
Total - 52.5 lbs
Last edited by Rusty Tincanne on Sat Aug 08, 2015 2:17 am, edited 4 times in total.
-
- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: Characters
Clay Dreaver, former locksmith-journeyman
Hit Points - 4
Str - 8 (-1)
Dex - 17 (+2)
Con - 13 (+1)
Int - 15 (+1)
Wis - 10 (0)
Chr - 12 (0)
Theives' Skills
2 platinum, 5 gold, 2 silvers, 7 coppers
a small knife (1d3)
dagger (1d4) - 1lb
sling and stones (1d4) - 5lb - 10 stones
clothing
backpack - 2lb
a small sack
5 days food - 5lb
a wineskin - 4lb (filled with wine)
bedroll - 5lb
lockpicks/thieves tools - 1lb
vial of holy water
crystal vial with blue fluid
Total Weight - 23 lbs
Debts to Clay:
Adair - owed 1 gp
Gunther - his share of the loot and protection
Gared - 2 gp
Hit Points - 4
Dex - 17 (+2)
Con - 13 (+1)
Int - 15 (+1)
Wis - 10 (0)
Chr - 12 (0)
Theives' Skills
- Pick Locks - 17
Find and Remove Traps - 14
Pick Pockets* - 23
Move Silently - 23
Climb Walls - 87
Hide in Shadows -13
Hear Noise - 1-2
2 platinum, 5 gold, 2 silvers, 7 coppers
a small knife (1d3)
dagger (1d4) - 1lb
sling and stones (1d4) - 5lb - 10 stones
clothing
backpack - 2lb
a small sack
5 days food - 5lb
a wineskin - 4lb (filled with wine)
bedroll - 5lb
lockpicks/thieves tools - 1lb
vial of holy water
crystal vial with blue fluid
Total Weight - 23 lbs
Debts to Clay:
Adair - owed 1 gp
Gunther - his share of the loot and protection
Gared - 2 gp
Last edited by Rusty Tincanne on Tue Sep 29, 2015 10:38 am, edited 16 times in total.
Re: Characters
Lobo Hornwood, Lvl 0 Halfling Baker
+10% XP Bonus
HP-3
10 gp
sack of flour
rolling pin
large carving knife
a small sack
3 days food
a water skin
a small knife (d3 damage)
Hand Axe
STR: 14 (+1)
DEX: 14 (+1)
CON: 13 (+1)
INT: 7 (-1)
WIS: 12 (0)
CHR: 11 (0)
A halfling born from a long line of bakers, cooks, and butchers Lobo finds himself afflicted with a sort of midlife crisis, sick and tired of kneading dough and mixing flour the halfling has decided to take up a life of adventure to try and escape the drudgery of common life.
Napius Umbus, Lvl 0 Local Hedge Wizard (Human)
+5% XP Bonus
Hp-3
6 gp 9 sp 7 cp
Hooded Lantern
2 flasks of oil
staff
a small sack
3 days food
a water skin
a small knife (d3 damage)
(can cast "cantrips")
STR: 10 (0)
DEX: 11 (0)
CON: 13 (+1)
INT: 15 (+1)
WIS: 10 (0)
CHR: 7 (-1)
Napius is an old hermit that until very recently had lived in the woods just outside of the keep occasionally travelling to the keep to sell the various herbal remedies and charms that he had made. That was until recently he found himself chased out of his home by monsters and living inside of the keep, looking for a way to try to get back his home and take care of the source of these creatures that had chased him away.
+10% XP Bonus
HP-3
10 gp
sack of flour
rolling pin
large carving knife
a small sack
3 days food
a water skin
a small knife (d3 damage)
Hand Axe
STR: 14 (+1)
DEX: 14 (+1)
CON: 13 (+1)
INT: 7 (-1)
WIS: 12 (0)
CHR: 11 (0)
Napius Umbus, Lvl 0 Local Hedge Wizard (Human)
+5% XP Bonus
Hp-3
6 gp 9 sp 7 cp
Hooded Lantern
2 flasks of oil
staff
a small sack
3 days food
a water skin
a small knife (d3 damage)
(can cast "cantrips")
STR: 10 (0)
DEX: 11 (0)
CON: 13 (+1)
INT: 15 (+1)
WIS: 10 (0)
CHR: 7 (-1)
Last edited by LtTibbles on Sat Aug 15, 2015 9:39 pm, edited 1 time in total.
- Mister-Kent
- Ranger Knight
- Posts: 1941
- Joined: Mon Nov 03, 2014 10:17 pm
Re: Characters
Anne Summerisle, Lvl 0 Plucky Farmer's Daughter
+10%xp bonus
HP 3
STR: 16
DEX: 14
CON: 12
INT: 10
WIS: 8
CHR: 11
5 silvers
large scythe (spear)
large sack of vegetables
hand axe (borrowed from Harth)
Anne is a tough and determined daughter of a local farmer. As some local youths have gone missing investigating the Caves, Anne has taken it upon herself to fight to find out the truth of what happened.
The Summerisle Farm grows wheat, so come harvest time Anne is pretty handy with a scythe. The family also raises a few pigs, cows, and chickens, but Anne's five older brothers take care of the animals. Anne is on fairly good terms with her family, though she has recently expressed her desire to be schooled in the business of the farm--only her brothers are ever allowed to trade their goods at market, and Anne is always forced to stay home. Her parents don't want her to leave home, so she leaves them a note and heads out at night. From Anne's view they don't really need her for daily farm stuff anyway. With finding the missing youths, she can really do something that makes a difference.
Gustav the Grasping, Lvl 0 Greedy Blighter
+5%xp bonus
HP 4
STR: 11
DEX: 15
CON: 11
INT: 10
WIS: 8
CHR: 12
fine clothing & boots
40 gold
shortsword
shield with coat of arms on it
ring with royal seal of his house
Gustav wants everything in life--the finest in food, clothes, wine, and women. He has none of this. He's always looking for the next con job find his fortune, but the idea of finding a great treasure has become increasingly appealing.
Gustav is the bastard son of the noble house of Garvasson. Kept at arm's length by his father and his father's wife, Gustav was nonetheless brought into the home as a ward. When Lady Garvasson produced no heirs, the Lord decided to legitimize young Gustav and make him his heir. Unfotunately, before this could happen Lord Garvasson died of an apparent foodborne illness. Despite all previous claims to love Gustav as her own son once he was legitimized, Lady Garvasson took the house fortune for her own and cast Gustav out into the streets. Gustav was just barely a man then, and he fell in with bad crowds--gamblers, thieves, and highwaymen. He's older and more bitter now. He carries himself with the posture of a nobleman, but hides a treacherous greed beneath it all.
+10%xp bonus
HP 3
STR: 16
DEX: 14
CON: 12
INT: 10
WIS: 8
CHR: 11
5 silvers
large scythe (spear)
large sack of vegetables
hand axe (borrowed from Harth)
Anne is a tough and determined daughter of a local farmer. As some local youths have gone missing investigating the Caves, Anne has taken it upon herself to fight to find out the truth of what happened.
The Summerisle Farm grows wheat, so come harvest time Anne is pretty handy with a scythe. The family also raises a few pigs, cows, and chickens, but Anne's five older brothers take care of the animals. Anne is on fairly good terms with her family, though she has recently expressed her desire to be schooled in the business of the farm--only her brothers are ever allowed to trade their goods at market, and Anne is always forced to stay home. Her parents don't want her to leave home, so she leaves them a note and heads out at night. From Anne's view they don't really need her for daily farm stuff anyway. With finding the missing youths, she can really do something that makes a difference.
Gustav the Grasping, Lvl 0 Greedy Blighter
+5%xp bonus
HP 4
STR: 11
DEX: 15
CON: 11
INT: 10
WIS: 8
CHR: 12
fine clothing & boots
40 gold
shortsword
shield with coat of arms on it
ring with royal seal of his house
Gustav wants everything in life--the finest in food, clothes, wine, and women. He has none of this. He's always looking for the next con job find his fortune, but the idea of finding a great treasure has become increasingly appealing.
Gustav is the bastard son of the noble house of Garvasson. Kept at arm's length by his father and his father's wife, Gustav was nonetheless brought into the home as a ward. When Lady Garvasson produced no heirs, the Lord decided to legitimize young Gustav and make him his heir. Unfotunately, before this could happen Lord Garvasson died of an apparent foodborne illness. Despite all previous claims to love Gustav as her own son once he was legitimized, Lady Garvasson took the house fortune for her own and cast Gustav out into the streets. Gustav was just barely a man then, and he fell in with bad crowds--gamblers, thieves, and highwaymen. He's older and more bitter now. He carries himself with the posture of a nobleman, but hides a treacherous greed beneath it all.
Last edited by Mister-Kent on Mon Aug 24, 2015 10:45 pm, edited 1 time in total.
Re: Characters
Jeswrath ("Jack") - Town Drunk
HP -4
Str:11 (0)
Dex:10 (0)
Con:9 (0)
Int:17 (+2 lang)
Wis:8 (-1 save)
Chr:13 (-1, 5, 8)
Maybe he just knows too much for his own damn good. Middle aged, thinning hair, tall, lean, and alcoholic. He's been known to speak a few different languages when really loaded up. His stories have earned him a bit of a following in the local bars, but as his coin is running out he is looking to adventuring to earn some quick coin. Nobody knows how he came to this outpost at the edge of the mountains or why.
Items:
1 silver
2 bottles of hooch
Tinderbox
Torches (8) 3sp
Walking stick (he carved it)
Oil (4 flasks) 3sp
Large Sack (2sp)
Small Sack (1sp)
*can cast "cantrips"*
******************************************************************************
Horace - Acolyte
HP:5
Str: 15 (+1)
Dex:9 (0)
Con:15 (+1 HP)
Int:8 (Partial ability to write)
Wis: 17 (+2 save)
Chr:11 (0,4,7)
A young man, with one blue eye and one grey eye, smells of incense, mumbles under his breath. Folks believe he was some kind of monk or acolyte in a remote church or monastery.
Items:
10 silvers
club
tinderbox
incense
3 candles
(gets strange visions)
Pewter Holy Symbol in pocket
HP -4
Str:11 (0)
Dex:10 (0)
Con:9 (0)
Int:17 (+2 lang)
Wis:8 (-1 save)
Chr:13 (-1, 5, 8)
Maybe he just knows too much for his own damn good. Middle aged, thinning hair, tall, lean, and alcoholic. He's been known to speak a few different languages when really loaded up. His stories have earned him a bit of a following in the local bars, but as his coin is running out he is looking to adventuring to earn some quick coin. Nobody knows how he came to this outpost at the edge of the mountains or why.
Items:
1 silver
2 bottles of hooch
Tinderbox
Torches (8) 3sp
Walking stick (he carved it)
Oil (4 flasks) 3sp
Large Sack (2sp)
Small Sack (1sp)
*can cast "cantrips"*
******************************************************************************
Horace - Acolyte
HP:5
Str: 15 (+1)
Dex:9 (0)
Con:15 (+1 HP)
Int:8 (Partial ability to write)
Wis: 17 (+2 save)
Chr:11 (0,4,7)
A young man, with one blue eye and one grey eye, smells of incense, mumbles under his breath. Folks believe he was some kind of monk or acolyte in a remote church or monastery.
Items:
10 silvers
club
tinderbox
incense
3 candles
(gets strange visions)
Pewter Holy Symbol in pocket
Re: Characters
Kevam Wilward
STR: 15 (+1)
DEX: 16 (+1)
CON: 13 (+1)
INT: 09 (0)
WIS: 11 (0)
CHR: 08 (-1)
HP - 4
1 shovel (1d4)
Wheel Barrow
10 Silvers
1 jar of sludge
clothing
small sack
3 days food,
waterskin
small knife (d3 damage)
Keram Wilward
STR: 11 (0)
DEX: 12 (0)
CON: 09 (0)
INT: 15 (+1)
WIS: 12 (0)
CHR: 09 (0)
HP - 4
1 shovel (1d4)
10 Silvers
clothing
small sack
3 days food
waterskin
small knife (d3 damage)
Kevam and Keram Wilward. They believe they are identical twins but really they are not brothers at all. They look nothing alike. They were told they were twins by the old seamstress that found them abandoned until her death when they were 11-12 years old. They became night soil collectors for their town. They often experiment with the goods they collect, attempting to make poisons, potions and elixirs in hopes of getting rich.
STR: 15 (+1)
DEX: 16 (+1)
CON: 13 (+1)
INT: 09 (0)
WIS: 11 (0)
CHR: 08 (-1)
HP - 4
1 shovel (1d4)
Wheel Barrow
10 Silvers
1 jar of sludge
clothing
small sack
3 days food,
waterskin
small knife (d3 damage)
Keram Wilward
STR: 11 (0)
DEX: 12 (0)
CON: 09 (0)
INT: 15 (+1)
WIS: 12 (0)
CHR: 09 (0)
HP - 4
1 shovel (1d4)
10 Silvers
clothing
small sack
3 days food
waterskin
small knife (d3 damage)
Kevam and Keram Wilward. They believe they are identical twins but really they are not brothers at all. They look nothing alike. They were told they were twins by the old seamstress that found them abandoned until her death when they were 11-12 years old. They became night soil collectors for their town. They often experiment with the goods they collect, attempting to make poisons, potions and elixirs in hopes of getting rich.
-
- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: Characters
Gared Harth - woodcutter
Hit Points - 4
AC - 6 (damaged mail shirt)
Str - 13 - +1 to hit, damage, forcing doors
Dex - 10 - no modifier to AC or missile attacks
Con - 11 - no modifier to HP
Int - 9 - able to read and write
Wis - 14 - +1 on saving throws
Ch - 8 - +1 reaction adjustment, 3 retainers with a morale of 6
1 silvers (owes 5sp to Clay)
damaged chain mail shirt
1 war hammer -
a small knife (d3 damage)
an old backpack - 2lb
a small sack - .5lb
3 days food - 3lb
wheel of cheese
a water skin - 4lb
(8) torches - 8 lb
bed roll - 5 lb
tinderbox (flint and steel) - no weight
rope - 50' (owned by Clay)
Hit Points - 4
AC - 6 (damaged mail shirt)
Dex - 10 - no modifier to AC or missile attacks
Con - 11 - no modifier to HP
Int - 9 - able to read and write
Wis - 14 - +1 on saving throws
Ch - 8 - +1 reaction adjustment, 3 retainers with a morale of 6
1 silvers (owes 5sp to Clay)
damaged chain mail shirt
1 war hammer -
a small knife (d3 damage)
an old backpack - 2lb
a small sack - .5lb
3 days food - 3lb
wheel of cheese
a water skin - 4lb
(8) torches - 8 lb
bed roll - 5 lb
tinderbox (flint and steel) - no weight
rope - 50' (owned by Clay)
Last edited by Rusty Tincanne on Tue Sep 29, 2015 10:36 am, edited 4 times in total.
Re: Characters
Adair Dabney; Merchant's Illegitimate Son
Hit Points: 3
+10% XP
STR: 10 (0)
DEX: 14 (+1)
CON: 8 (-1)
INT: 13 (+1)
WIS: 17 (+2)
CHR: 11 (0)
clothing
small sack
3 days food
water skin
small knife (d3 damage)
mace, used
Adair was born from a tryst between his upper-class merchant father and his low-class tavern waitress mother. Born in a port city, his father had just returned from a lucrative venture and spent the night celebrating his success. Both Adair's parents were too well known around the port for his mother to conceal and his father to take the blame. So when Adair was born, his father made sure he was taken care of and placed in a cloister where he grew up learning the word of his god. When he was old enough, he decided to leave the cloister and try to find his father. His travels have lead him to the keep where someone there may know his father and send him on the next leg of his journey. But his funds are become low and he will have to find a way to pay for his journey.
Kennard Harrisson; Town Gravedigger
Hit Points: 5
+10% XP
STR: 17 (+2)
DEX: 12 (0)
CON: 14 (+1)
INT: 8 (-1)
WIS: 10 (0)
CHR: 9 (0)
clothing
small sack
3 days food
water skin
small knife (d3 damage)
leather armor
Kennard is not the sharpest tool in the shed. Complex tasks have always evaded him and he is not very good with social situations. These two facts have led him to be the grave digger for the Keep. The work is strenuous but it is not over-whelming and Kennard has a lot of free time to assist others in the Keep with heavy lifting chores. But now Kennard is thinking of seeing the world outside of the Keep.
Hit Points: 3
+10% XP
STR: 10 (0)
DEX: 14 (+1)
CON: 8 (-1)
INT: 13 (+1)
WIS: 17 (+2)
CHR: 11 (0)
clothing
small sack
3 days food
water skin
small knife (d3 damage)
mace, used
Adair was born from a tryst between his upper-class merchant father and his low-class tavern waitress mother. Born in a port city, his father had just returned from a lucrative venture and spent the night celebrating his success. Both Adair's parents were too well known around the port for his mother to conceal and his father to take the blame. So when Adair was born, his father made sure he was taken care of and placed in a cloister where he grew up learning the word of his god. When he was old enough, he decided to leave the cloister and try to find his father. His travels have lead him to the keep where someone there may know his father and send him on the next leg of his journey. But his funds are become low and he will have to find a way to pay for his journey.
Kennard Harrisson; Town Gravedigger
Hit Points: 5
+10% XP
STR: 17 (+2)
DEX: 12 (0)
CON: 14 (+1)
INT: 8 (-1)
WIS: 10 (0)
CHR: 9 (0)
clothing
small sack
3 days food
water skin
small knife (d3 damage)
leather armor
Kennard is not the sharpest tool in the shed. Complex tasks have always evaded him and he is not very good with social situations. These two facts have led him to be the grave digger for the Keep. The work is strenuous but it is not over-whelming and Kennard has a lot of free time to assist others in the Keep with heavy lifting chores. But now Kennard is thinking of seeing the world outside of the Keep.