I have been working on my 'combat' rules off-and-on for the last couple of days and hope to be in a position to start formally posting them today... however, I will share a few nuggets below (with the disclaimer that everything is still tentative at this point):Stonjuz wrote:I think my character sheet is complete for the most part. Now my question is Thac0. How and where would you like them.
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I had never used THAC0 before (and understand it gets a bad rap by many), but after looking at it, I'm not sure why? (Anyone can feel free to share their thoughts on this if they feel strongly the other way.)
The below is a sneak peak at my 'attack roll' rules:
Attack Rolls
This game will be using the Calculated THAC0 table from 2E in combat situations. The progression is smoother and more realistic than the Attach Charts presented in the 1E DMG, pages 74-75. In fact, if the following 'Special Note Regarding Fighters' Progression' rules from the 1E DMG are applied, the Attack Charts (1E) and THAC0 progression charts (2E) are nearly identical.
In any system, if the final, modified die roll on 1d20 is equal to or greater than the number needed to hit the target, the attack succeeds. If the roll is lower than that needed, the attack fails.1E DMG, page 74 wrote:Special Note Regarding Fighters' Progression: This table is designed to allow fighters to advance by 5% per level of experience attained, rather than 10% every 2 levels, if you believe that such will be helpful in your particular campaign. If you opt for a per level advancement in combat ability, simply use the table but give a +1 "to hit" bonus to fighters who attain the second level of experience shown in each group of 2 levels, i.e. 1-2, 3-4, etc. You may, of course, elect not to allow per level combat advancement.
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However, that also serves as a segue into my 'damage roll' rules:
Damage Rolls
There will be known combat modifiers (e.g. Strength bonuses, weapon bonuses, etc...), but there may also be unknown modifiers applied by the DM before determining whether or not a posted attack roll actually hits. For this reason, always post the results of a damage roll any time you make an attack roll (unless you roll a natural '1' which will always miss).
Note: These attack and damage rolls may be combined, see: 'Die-roll macro syntax and rules'. For example:
Code: Select all
To hit: [1d20+1], damage with mace: [1d6+2]
It's the there may also be unknown modifiers applied by the DM before determining whether or not a posted attack roll actually hits line that is really important in this conversation. It's great for you, as a player, to be aware of what your THAC0 and known modifiers (e.g. strength bonus) are, but attack rolls may be subject to unknown modifiers as well.
Bottom line, short of rolling a natural-20, a player can never be truly certain whether or not their attack roll hits.