OOC Thread
Re: OOC Thread
Kipper: My mistake; I thought that maybe you thought you guys needed to blow up the Power Converter room in addition to the Main Generator to blow up Shantipole; sorry!
It WILL in fact prevent the TIEs from launching off the rack; but it will NOT shut down the Repeat Blaster; as it has its own Power Generator.
Sorry about that!
It WILL in fact prevent the TIEs from launching off the rack; but it will NOT shut down the Repeat Blaster; as it has its own Power Generator.
Sorry about that!
Re: OOC Thread
Next post is up amigos! Action is getting intense now!
Jedi; you still with us amigo?
Jedi; you still with us amigo?
- GreyWolfVT
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Re: OOC Thread
oh crap! loloverhearing as he does so that one of the Stormtroopers is calling out in his modified, tinny voice; "Alert, alert….we have saboteur activity in the Main Generator room; repeat; we have saboteur activity in the Main Generator room. Send a squad in support on the double!"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Thread
Oh crap indeed! 
I rolled randomly for the patrol to show up; but now it's pretty much a nice, crazy, ball-of-chaos….whoo-hoo!
Okay; if the timers for the charges were set correctly (and Clark feels like he did indeed do just that, if asked); you all have 15 minutes to get off the asteroid base before it goes boom. Well, maybe 13 minutes now with the gunfight and fleeing the room and all…..

I rolled randomly for the patrol to show up; but now it's pretty much a nice, crazy, ball-of-chaos….whoo-hoo!

Okay; if the timers for the charges were set correctly (and Clark feels like he did indeed do just that, if asked); you all have 15 minutes to get off the asteroid base before it goes boom. Well, maybe 13 minutes now with the gunfight and fleeing the room and all…..

- GreyWolfVT
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Re: OOC Thread
well Gavin asked lol so we need to run like hell to the shuttles
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Jedi Skyler
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Re: OOC Thread
Yes, I'm still here. Heading to the IC thread to reply...
Re: OOC Thread
Next post coming tonight/tomorrow!
- GreyWolfVT
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Re: OOC Thread
nice this would be great if we can manage to take all the shuttles and blast the vile stormtroopers
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Jedi Skyler
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Re: OOC Thread
Or at least a couple shuttles, so people have some friggin' leg room! lol
Hopefully the shuttles have armaments. Usually they would, being Imperial, methinks...
Hopefully the shuttles have armaments. Usually they would, being Imperial, methinks...
- GreyWolfVT
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Re: OOC Thread
well you know another thought would be if they do and there are more than what we need we take two and blast the others so they can't escape.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Jedi Skyler
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Re: OOC Thread
Yeah...I'd thought about rigging one to blow, but figured we'd not have enough time to set a shuttle's engines to overload...
- GreyWolfVT
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Re: OOC Thread
yeah that would likely get us caught.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Thread
Okay one and all; the next post is up.
To hopefully clarify the situation; please check out the Attachment thread to get a picture of what the Hangar Bay looks like and where everything described in the Post is in relation to your current position. Please let me know if anyone is confused about anything….which is almost certainly my fault as I've changed a few things around from the module.
Also; just for everyone's edification; there's about 10 minutes left before the detonate goes off; which will blow up the entire Asteroid Base…..so I'm not sure anyone needs to worry much about disabling Imperial ships after leaving.
Also; ZInn certainly and probably the rest of you as well; would know the following just from observation:
-The modified Imperial Shuttle DOES have armaments; but it's not likely to be much of a threat against Imperial Capital ships; It requires a crew of two (and Suskafoo has proven himself at least an average pilot); and that the half-filled cargo bay could DEFINITELY fit all the Verpine prisoners along with the other 3 (Human, Mon Cal and Quarren).
-The B-Wing would appear to be fully armed; at least; the Cannons are all attached; its obviously unknown if the Proton Torpedo launchers are loaded.
-The Out Runner has its Twin Laser Turret.
Please let me know if anyone has any questions/concerns; otherwise…have at it!
To hopefully clarify the situation; please check out the Attachment thread to get a picture of what the Hangar Bay looks like and where everything described in the Post is in relation to your current position. Please let me know if anyone is confused about anything….which is almost certainly my fault as I've changed a few things around from the module.

Also; just for everyone's edification; there's about 10 minutes left before the detonate goes off; which will blow up the entire Asteroid Base…..so I'm not sure anyone needs to worry much about disabling Imperial ships after leaving.

Also; ZInn certainly and probably the rest of you as well; would know the following just from observation:
-The modified Imperial Shuttle DOES have armaments; but it's not likely to be much of a threat against Imperial Capital ships; It requires a crew of two (and Suskafoo has proven himself at least an average pilot); and that the half-filled cargo bay could DEFINITELY fit all the Verpine prisoners along with the other 3 (Human, Mon Cal and Quarren).
-The B-Wing would appear to be fully armed; at least; the Cannons are all attached; its obviously unknown if the Proton Torpedo launchers are loaded.
-The Out Runner has its Twin Laser Turret.
Please let me know if anyone has any questions/concerns; otherwise…have at it!
Re: OOC Thread
Thinking out loud:
Hmmm, I bet the loading of the 2nd prototype will take too long for us to wait for it to be completed...
How many people can we fit in the Out Runner? I don't think we'd be able to fit all the verpine, so looks like we'll have to take them in the shuttle cargo hold in any case.
So we've got (ideally) three ships to steal:
1) Shuttle (w/ one prototype loaded)
2) 2nd Prototype (is it in condition to fly?)
3) Out Runner
How many pilots do we have? Zinn, and Suskafoo I think. So we're one short. Is piloting simply a MECHANICAL check, or do we need the specific skill? Maybe one of the prisoners can pilot, we should ask after we've rescued them. If not, do we leave the 2nd prototype (which would be destroyed in the explosion, not sure if the Imperials could salvage anything from the wreckage later) or leave the Out Runner? Clark would prefer to take the 2nd prototype if possible, but Zinn may be attached to the Runner
...
Clark's preferred method would be: Jump out, blasters firing; Grab the prisoners; Head for the ships; Get the hell out of there. There's possibly a better way, anyone have any good ideas
?
Hmmm, I bet the loading of the 2nd prototype will take too long for us to wait for it to be completed...
How many people can we fit in the Out Runner? I don't think we'd be able to fit all the verpine, so looks like we'll have to take them in the shuttle cargo hold in any case.
So we've got (ideally) three ships to steal:
1) Shuttle (w/ one prototype loaded)
2) 2nd Prototype (is it in condition to fly?)
3) Out Runner
How many pilots do we have? Zinn, and Suskafoo I think. So we're one short. Is piloting simply a MECHANICAL check, or do we need the specific skill? Maybe one of the prisoners can pilot, we should ask after we've rescued them. If not, do we leave the 2nd prototype (which would be destroyed in the explosion, not sure if the Imperials could salvage anything from the wreckage later) or leave the Out Runner? Clark would prefer to take the 2nd prototype if possible, but Zinn may be attached to the Runner

Clark's preferred method would be: Jump out, blasters firing; Grab the prisoners; Head for the ships; Get the hell out of there. There's possibly a better way, anyone have any good ideas

Re: OOC Thread
Hey there Kipper; to answer your questions in no particular order;
-Yes; everyone can try every skill; if you don't have it; the default is the Attribute the skill falls under; so MECH in the case of Piloting. Which, would make Gavin the next best pilot after Zinn with his 3D MECH Attribute. Meta-game wise; Suskafoo has a 4D MECH Attribute and a 5D Starship Piloting skill; though with his pacifistic views, he's fine at trusting to Dodge and fly a Ship pretty well; but obviously won't be of any use in attacks.
-The B-Wing prototype certainly looks like its in condition to fly.
-The Out Runner could probably cram all of the prisoners in its cargo hold and cockpit and crew quarters; but not for very long. The biggest number with any kind of comfort would be about 10 to 12; and this is with 'hot racking' in the quarters. Though, the plan is to rendezvous with the Verpine transports, so if everything goes well, they wouldn't be on the ship for long.
-The Shuttle EASILY has the room for everyone and then some.
-It's unknown if any of the prisoners has any piloting skills; but you do know that there were a couple of Alliance Test pilots assigned to the Station and logic would suggest they'd be unlikely to be Verpine as the Verpine wouldn't feel comfortable testing out the weapons. (Apparently, the Hive mind mentality of the insectoid race recognizes that armed conflict against the Imperials is necessary; and they will do what they can to help engineer and build tools to help in that conflict; but NOT to actually wield them.)
Hope this helps!
-Yes; everyone can try every skill; if you don't have it; the default is the Attribute the skill falls under; so MECH in the case of Piloting. Which, would make Gavin the next best pilot after Zinn with his 3D MECH Attribute. Meta-game wise; Suskafoo has a 4D MECH Attribute and a 5D Starship Piloting skill; though with his pacifistic views, he's fine at trusting to Dodge and fly a Ship pretty well; but obviously won't be of any use in attacks.
-The B-Wing prototype certainly looks like its in condition to fly.
-The Out Runner could probably cram all of the prisoners in its cargo hold and cockpit and crew quarters; but not for very long. The biggest number with any kind of comfort would be about 10 to 12; and this is with 'hot racking' in the quarters. Though, the plan is to rendezvous with the Verpine transports, so if everything goes well, they wouldn't be on the ship for long.
-The Shuttle EASILY has the room for everyone and then some.
-It's unknown if any of the prisoners has any piloting skills; but you do know that there were a couple of Alliance Test pilots assigned to the Station and logic would suggest they'd be unlikely to be Verpine as the Verpine wouldn't feel comfortable testing out the weapons. (Apparently, the Hive mind mentality of the insectoid race recognizes that armed conflict against the Imperials is necessary; and they will do what they can to help engineer and build tools to help in that conflict; but NOT to actually wield them.)
Hope this helps!
Re: OOC Thread
Quick post to answer some of the Main Game thread questions/possibilities being brought up….
1. No, there are no charges left
2. Banshee the R2 unit doesn't answer on a Comm call…and for future reference; while he can pilot a ship he CANNOT fire any weapons.
Just thought I'd throw this out there now; so feel free to post with this knowledge having been discovered/known by the PCs.
1. No, there are no charges left
2. Banshee the R2 unit doesn't answer on a Comm call…and for future reference; while he can pilot a ship he CANNOT fire any weapons.
Just thought I'd throw this out there now; so feel free to post with this knowledge having been discovered/known by the PCs.

- GreyWolfVT
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Re: OOC Thread
those answers don't make me any happier.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC Thread
Sorry.....how about this....YOU'RE BIG REBEL HEROES! And your opposition is 8 graduates of the Stormtrooper Shooting Academy and one double-agent....
How's that?
How's that?

Last edited by max_vale on Mon Jan 26, 2015 4:13 pm, edited 1 time in total.
- GreyWolfVT
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Re: OOC Thread
lol that sounds great but i just wanna get out of this place and we just walked into a huge hub full of enemies.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Jedi Skyler
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Re: OOC Thread
Ok, so Banshee can't fire the lasers at the troopers in the hangar. That's fine; we'll deal with them. We can reunite him with Zinn after we clear the bay, and pass out instructions accordingly.