I was actually searching for a thread I remember reading in the Dragonsfoot forum about ability score generation when I came across these posts. Definitely some interesting discussions.
Non-physical abilities... dice or roleplaying?
Player or character knowledge (Int, Wis, Cha)?
I think it dawned on me why while reading through the shorter of the two links (the one is 35 pages!) why I never played magic users. I didn't want to risk my character suffering due to a lack of player intelligence.
I am curious though, especially from those that DM, how do you handle the player vs. character differences in your games?
Player or Character Knowledge
Player or Character Knowledge
-- Games --
- DM: In Development
Re: Player or Character Knowledge
For me, not being a big time immersive role playing kinda guy, this is where the role playing came in. You put folks on their honor about what they know or don't know. And you let players get creative about how they might know something.
The way I look at it is that some of the characters start out at 100 years old or up (well if your a 1/2 orc fighter you start out at like 12 or something, but still) and they must know stuff that a player wouldn't know too. Not just the mystical sigils to cast spells and Bonetti's Defense with a sword.
I'll admit I haven't had a chance to read your links (doing paperwork for the second job) so hopefully this is sorta on topic.
The way I look at it is that some of the characters start out at 100 years old or up (well if your a 1/2 orc fighter you start out at like 12 or something, but still) and they must know stuff that a player wouldn't know too. Not just the mystical sigils to cast spells and Bonetti's Defense with a sword.

I'll admit I haven't had a chance to read your links (doing paperwork for the second job) so hopefully this is sorta on topic.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Player or Character Knowledge
dmw71 wrote:...I think it dawned on me why while reading through the shorter of the two links (the one is 35 pages!) why I never played magic users. I didn't want to risk my character suffering due to a lack of player intelligence.
I am curious though, especially from those that DM, how do you handle the player vs. character differences in your games?
As a player only, I feel the same way. I have stayed generally prefered to play the boring human and/or fighter types to keep the player competence (or lack thereof) in check.
I guess (as most of my attempts at character creation would show), I generally use intel or wisdom as my dump stat, so I can play off any player screw up that gets the character in trouble.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Player or Character Knowledge
I actually just inherited a character with a 19 intelligence and 18 wisdom. Seriously?! How am I supposed to realistically play that?onlyme wrote:As a player only, I feel the same way. I have stayed generally prefered to play the boring human and/or fighter types to keep the player competence (or lack thereof) in check.
I'm with you. Fighter-types all the way.

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- DM: In Development
Re: Player or Character Knowledge
Yeah, that is practically impossible not to screwup. A PC with that high of both would be MacGyver. How would a player be able to accurately use middle earth duct tape, chewing gum and paper clips to fight off a dragon?dmw71 wrote:I actually just inherited a character with a 19 intelligence and 18 wisdom. Seriously?! How am I supposed to realistically play that?onlyme wrote:As a player only, I feel the same way. I have stayed generally prefered to play the boring human and/or fighter types to keep the player competence (or lack thereof) in check.
I'm with you. Fighter-types all the way.
At least when one of those is mediocre, you can laugh off a mis-played move.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Re: Player or Character Knowledge
From a DM perspective, though, perhaps the biggest problem is when players make their Intelligence and Wisdom abilities their "dump" stats, yet play their characters beyond their capabilities.
I don't know if there is a way to fairly adjudicate that situation, but it would be nice.
I don't know if there is a way to fairly adjudicate that situation, but it would be nice.
-- Games --
- DM: In Development
Re: Player or Character Knowledge
The DM can ensure that those types of situations arise. Like "screw the sage, Rognar knows about this..." or something of that sort. I'd allow obscure knowlege rolls and the like. There's ways... hopefully ways that don't seem too manufactured, but ways. 

This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Re: Player or Character Knowledge
I agree that the DM has to control that. I guess the bigger question is: how do you differentiate the player's intelligence/wisdom/playing ability to the character's? For instance, a PC with 18 wisdom and intelligence for example... but the player is new (or just badrredmond wrote:The DM can ensure that those types of situations arise. Like "screw the sage, Rognar knows about this..." or something of that sort. I'd allow obscure knowlege rolls and the like. There's ways... hopefully ways that don't seem too manufactured, but ways.

DMs that give extra XP for great game play... is playing badly due to low int/wisdom a sign of great play? Or should you reward a player who makes uncanny smart decisions that are in contrast to his PC?
It seems like it makes those stats truly dump stats if you do.
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL