6. Dawn of a New Night

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Dram
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Re: 6. Dawn of a New Night

#181 Post by Dram »

Bragar will continue to chant unless, someone needs healing.
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Re: 6. Dawn of a New Night

#182 Post by Stirling »

Releasing the Sunsword, Agrippo will us his shield and brute strength to push the remaining zombie into the tangle of webs, "c'mon lads, push behind me like some scrumdown, charge"When stuck he will withdraw his spear and lance it to undeath death from range.
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Re: 6. Dawn of a New Night

#183 Post by Zhym »

Stirling: roll a d20 for me please.
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Re: 6. Dawn of a New Night

#184 Post by Stirling »

Agrippo rolls a 9

(and heads down, shoulders in, goes to barge the zombie into the webs with the others rucking in behind...if no one moves am I am charging in by myself?)
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Re: 6. Dawn of a New Night

#185 Post by Zhym »

So far I haven't heard anyone else join in on the "let's rush into the webs" plan. ;)
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Re: 6. Dawn of a New Night

#186 Post by Storm11 »

Hehe that's definitely not the gnomes plan :)
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Re: 6. Dawn of a New Night

#187 Post by MonkeyWrench »

Iluq lays on the ground, counting how many tiles make up the wall he is staring at as he is paralyzed.
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Re: 6. Dawn of a New Night

#188 Post by Dram »

Bragar is chanting he looks around to see if anyone is following Aggrippo.
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Re: 6. Dawn of a New Night

#189 Post by OGRE MAGE »

Tib is far to frail for such a feat.
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Re: 6. Dawn of a New Night

#190 Post by greyarea »

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Re: 6. Dawn of a New Night

#191 Post by MonkeyWrench »

I've seen so many crit fails today :lol: :lol:
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Re: 6. Dawn of a New Night

#192 Post by GreyWolfVT »

Fendt is actually not with agrippo Fendt backed up he was getting beat pretty badly.
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Re: 6. Dawn of a New Night

#193 Post by Zhym »

Date: Nouluna 5, 1221
Time: 10:04 PM - Combat Round 4
Weather: Rain
Moon: Full
Location: Castle Ravenloft, Beyond the Fireplace
**************************************

You keep trying to finish off the zombies. Although the webs hold most of your enemies still, the sticky threads also get in the way of your blades, making it harder to deal your coups de grace without getting your weapons stuck.

The zombies take a narrow initiative. A disembodied leg kicks at Fendt, but it does no damage. Fendt responds with a swing of his mace that smashes the leg and sends it flying across the room. It shatters against the wall in a cloud of moldy flesh and brittle bones. The zombie to the north also collapses.

Castran steps between Agrippo and Fendt. Sensing that the webs would interfere with broad swipes, the gnome uses his shortsword like a dagger, thrusting its point into the zombie's face. It grunts and falls un-undead.

The remaining zombie, which had moved through the webbing to attack Agrippo, reaches for him again. Zombie nails, however, are no match for hard steel. Releasing the stuck Sunsword, Agrippo bulls forward, using his shield and brute strength to try to push the zombie back into the webs. His attack knocks the zombie flat on the ground, pulling webs down with it! The zombie lies still on the ground. Agrippo finds himself stuck in the web, unable to move.

All the zombies are down. What now?
I treated Agrippo's move as an overbearing attempt and rolled...well. However, Agrippo failed his save against the webs.

Initiative: Party [1d6] = 3 Monsters [1d6] = 4
Zombie attacks! [1d20] = 2 [1d8] = 6 [1d20] = 6 [1d8] = 4
Agrippo: Overbearing attack: [1d100+26] = 90+26 = 116
Status: Agrippo: 25/52, Tibbius: 10/10 (poisoned, slow poison; -1 to rolls), Iluq: 13/34 (poisoned, paralyzed), Tumbler: 24/39, Robert: 16/34; Fendt: 9/19; Castran: 13/23; Melampus: 21/30; Bragar: 23/42
Effects: Chant (Bragar): 6 rounds; Web (Tibbius): 13.7 turns
Last edited by Zhym on Tue Dec 09, 2014 3:05 am, edited 2 times in total.
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Re: 6. Dawn of a New Night

#194 Post by GreyWolfVT »

Fendt "Bragar I don't suppose you have another healing spell you might be able to use on my wounds?" he asks then afterwards healing or not he will assist Agrippo in freeing Agrippo's magical sword.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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Re: 6. Dawn of a New Night

#195 Post by OGRE MAGE »

If we still need to rest, we could leave the webs up for a little while as a barrier if we can get everyone out of them. Otherwise Tib could just dispell them.
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Re: 6. Dawn of a New Night

#196 Post by Zhym »

Agrippo will be stuck in the webs until they are dispelled. Unless someone wants to burn him out. :twisted:
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Re: 6. Dawn of a New Night

#197 Post by OGRE MAGE »

Oh, I thought we could pull him out.

Tib will dispell the mess and free his comrade.
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Re: 6. Dawn of a New Night

#198 Post by Dram »

Bragar will stop his chanting and heal anybody that requires it.

I have only 1 spell left to heal the worst of us. I can bind anybody else.
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Re: 6. Dawn of a New Night

#199 Post by GreyWolfVT »

Fendt has 9 / 19 HP according to my math but the DM appears to think I only have 15 total hp. either way left is like 1 maybe 2 hits. then unconsciousness and death.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: 6. Dawn of a New Night

#200 Post by Zhym »

You're right. I forgot to update the status line after Fendt gained a fighter level. I'll edit the most recent version of the status now. I also corrected Robert's max HP.
Last edited by Zhym on Tue Dec 09, 2014 3:07 pm, edited 2 times in total.
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