Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Merthyr
thinks Gwennethel's suggestion sounds like music to his half-elven ears, and follows along the same wall. Maybe there will be more doors to senselessly bash !
Spotting concealed door without actively searching 1 in 6: [1d6] = 5
Finding secret door when actively searching 2 in 6: [1d6] = 4
but, alas, once again, he is unfocussed
thinks Gwennethel's suggestion sounds like music to his half-elven ears, and follows along the same wall. Maybe there will be more doors to senselessly bash !
Spotting concealed door without actively searching 1 in 6: [1d6] = 5
Finding secret door when actively searching 2 in 6: [1d6] = 4
but, alas, once again, he is unfocussed
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Trendt makes a bow "As ya wish Gwen."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Fanxyl-Yes mam, let step lightly. I hear tem Mage traps can nasty.
Quick check in surrounding area
6 sided roll [1d6] = 6
I see nothing.
Actively searching area
6 sided roll [1d6] = 1
I might of been wrong.
Quick check in surrounding area
6 sided roll [1d6] = 6
I see nothing.
Actively searching area
6 sided roll [1d6] = 1
I might of been wrong.
Current Characters/Games
- AleBelly
- Rider of Rohan
- Posts: 9279
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
"Careful, Gwenn" Adel warns. "You have a good point about humanoids not roaming behind these doors, but I wouldn't be surprised to find more of those spiders...or something worse crawling about."
He then illuminates the room behind the locked door with his bullseye lantern.
He then illuminates the room behind the locked door with his bullseye lantern.
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Sammy the Barbarian
Sammy waits for the room to be cleared before he enters.
Sammy waits for the room to be cleared before he enters.
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Gwennethel searches for secret doors, but finds none, beginning from the left side of the room.
Merthyr, too, looks around for any secret doors or concealed portals, but finds nothing worth noting.
The party brings in their light sources and they notice four palm-sized niches in the northern wall, evenly spaced. Each niche contains a very big, palm-sized gemstone. From left to right, they are as follows: Topaz, Ruby, Emerald, Sapphire. Llewellyn, Adel, and Freddie can see that these are worth less than they should be, probably due to some inner flaws in the stones themselves, but the topaz is worth 70gp, the ruby, 50gp, the emerald, 90gp, and the sapphire 90gp. As huge as these gemstones are, they should be worth hundreds, if not thousands of gold pieces. Still, they will fetch a price if sold and each look beautiful in their own right. They also note that there seems to be something strange inside of each stone, something that indicates it was put there by someone for some unknown purpose, probably why their worth has been reduced, but giving the stones a completely different quality, or perhaps a different use.
Fanxyl, not even of a thief sort, notices that the gemstones are each trapped, noting that prying them loose would trigger some trap or another.
Updated Map
Merthyr, too, looks around for any secret doors or concealed portals, but finds nothing worth noting.
The party brings in their light sources and they notice four palm-sized niches in the northern wall, evenly spaced. Each niche contains a very big, palm-sized gemstone. From left to right, they are as follows: Topaz, Ruby, Emerald, Sapphire. Llewellyn, Adel, and Freddie can see that these are worth less than they should be, probably due to some inner flaws in the stones themselves, but the topaz is worth 70gp, the ruby, 50gp, the emerald, 90gp, and the sapphire 90gp. As huge as these gemstones are, they should be worth hundreds, if not thousands of gold pieces. Still, they will fetch a price if sold and each look beautiful in their own right. They also note that there seems to be something strange inside of each stone, something that indicates it was put there by someone for some unknown purpose, probably why their worth has been reduced, but giving the stones a completely different quality, or perhaps a different use.
Fanxyl, not even of a thief sort, notices that the gemstones are each trapped, noting that prying them loose would trigger some trap or another.
Updated Map
Life is that thing that gets in the way when you're trying to live.
- Grognardsw
- Rider of Rohan
- Posts: 12942
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Biblo, libriomancer
"Well, we can leave this be and explore other avenues," says Biblo. "Or, being that this seems like a challenge some may find to hard to resist, we can try to safely set off the trap. Perhaps set a grappling hook to each stone, tied with one rope each, and pull them all at the same time from safely beyond the door?"
"Or we set our kobold prisoner to play with the gems and see what happens."
"Well, we can leave this be and explore other avenues," says Biblo. "Or, being that this seems like a challenge some may find to hard to resist, we can try to safely set off the trap. Perhaps set a grappling hook to each stone, tied with one rope each, and pull them all at the same time from safely beyond the door?"
"Or we set our kobold prisoner to play with the gems and see what happens."
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
"This looks like a puzzle that requires more research," suggests Llewellyn. "For example, perhaps pressing the gems in a certain order does something?"
He inspects each gem without touching it to see if he can identify what's inside each stone.
He inspects each gem without touching it to see if he can identify what's inside each stone.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Trendt "I'd assume the wizard put em here as a puzzle yes or perhaps a key."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Llewellyn notices that there seems to be a very strange and alien crystalline like growth inside of each gem. Each growth seems to stem backward from the surface of the gem to the deepest end, as though possibly connecting the gem to something inside of the wall.
Freddie pulls out his probes and sets about removing the trap.
[1d100] = 4
His attempt is successful and he announces that the trap was connected to all four gems, saying that each niche in the wall would have set off a fire trap that would have burned anyone trying to pry the stones loose.
The stones can now be pried out without danger.
All characters with thief abilities must roll a dexterity check on 1d20 to pry out the stones. You want to roll your dexterity score or lower to be successful without chipping or cracking the stones. Other character classes can try with a -2 penalty.
Freddie uses his probes to begin working on the topaz.
Ability Check: Dex = 18 - [1d20] = 18
Freddie pops the hand-sized topaz out of the wall with some small amount of trouble, but it comes out unblemished.
Freddie pulls out his probes and sets about removing the trap.
[1d100] = 4
His attempt is successful and he announces that the trap was connected to all four gems, saying that each niche in the wall would have set off a fire trap that would have burned anyone trying to pry the stones loose.
The stones can now be pried out without danger.
All characters with thief abilities must roll a dexterity check on 1d20 to pry out the stones. You want to roll your dexterity score or lower to be successful without chipping or cracking the stones. Other character classes can try with a -2 penalty.
Freddie uses his probes to begin working on the topaz.
Ability Check: Dex = 18 - [1d20] = 18
Freddie pops the hand-sized topaz out of the wall with some small amount of trouble, but it comes out unblemished.
Life is that thing that gets in the way when you're trying to live.
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Llewellyn goes to work on removing the sapphire.
Dex check (18): [1d20] = 2
"What do you think Jenn would like you to give her on her engagement ring?" he asks Freddie with a smirk. "Sapphire, ruby, or emerald?"
Dex check (18): [1d20] = 2
"What do you think Jenn would like you to give her on her engagement ring?" he asks Freddie with a smirk. "Sapphire, ruby, or emerald?"
- AleBelly
- Rider of Rohan
- Posts: 9279
- Joined: Wed May 28, 2014 4:46 am
- Location: Research Triangle Park, NC
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
"These gems are of deplorable quality" laments Adel, shaking his head. "but, perhaps they serve another purpose."
He tries to pry some stones loose, not really caring whether they get chipped or not.
He tries to pry some stones loose, not really caring whether they get chipped or not.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Trendt examines theroom using his dwarven abilities. Dwarf abilities[1d4] = 1
"I'd try me luck on the emerald but I aint no desterious dwarf. Me fingers aint so nimble."
"I'd try me luck on the emerald but I aint no desterious dwarf. Me fingers aint so nimble."
Last edited by GreyWolfVT on Sun Oct 05, 2014 10:35 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Gwennethel, Elf Druid
Gwennethel, knowing she has lousy dexterity just watches as the others pry the stones loose. She thinks to herself how she would love to try on that ruby but decides she better not chance chipping it.
Gwennethel, knowing she has lousy dexterity just watches as the others pry the stones loose. She thinks to herself how she would love to try on that ruby but decides she better not chance chipping it.
People who think they know everything are a great annoyance to those of us who do. (Isaac Asimov)
Never meddle in the affairs of dragons, for you are crunchy, and taste good with Ketchup. (Derivation of Tolkien and Sherrilyn Kenyon)
The scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage. (Mark Russell)
Never meddle in the affairs of dragons, for you are crunchy, and taste good with Ketchup. (Derivation of Tolkien and Sherrilyn Kenyon)
The scientific theory I like best is that the rings of Saturn are composed entirely of lost airline luggage. (Mark Russell)
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Fanxyl-RangerI'll let those with proper skills pull tem pretty stones out.
Current Characters/Games
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Adel pulls out the ruby with a bit of trouble, but doesn't chip the gem. Freddie is left to get the last of the stones, already having bagged the topaz. He goes for the emerald.
[1d20] = 2
He has an easier time slipping the emerald from its niche and wraps the stone separately so as not to allow the two to bang together in his sack.
Once all of the stones are removed, Trendt notices something strange about the stonework . He has already deduced that this was some sort of elaborate trap made up by a clever wizard, but the extent of the trap seems to continue further than he can detect. From what the dwarf can see, there is a networking of tube-like stonework that leads in two directions, one going down toward the floor on the other side of the stone wall, and another going deeper into the north. He can only speculate, but thinks that whatever this was is connected to some other rooms where these large gems may come in handy. The crystalline structures inside of the gems alludes to this fact.
Osh and Kosh offer to lead the party to the empty rooms to the north where they know the wizard used to stay before the goblins took over. They also offer to lead the party to the goblins if that is what they really wish.
[1d20] = 2
He has an easier time slipping the emerald from its niche and wraps the stone separately so as not to allow the two to bang together in his sack.
Once all of the stones are removed, Trendt notices something strange about the stonework . He has already deduced that this was some sort of elaborate trap made up by a clever wizard, but the extent of the trap seems to continue further than he can detect. From what the dwarf can see, there is a networking of tube-like stonework that leads in two directions, one going down toward the floor on the other side of the stone wall, and another going deeper into the north. He can only speculate, but thinks that whatever this was is connected to some other rooms where these large gems may come in handy. The crystalline structures inside of the gems alludes to this fact.
Osh and Kosh offer to lead the party to the empty rooms to the north where they know the wizard used to stay before the goblins took over. They also offer to lead the party to the goblins if that is what they really wish.
Life is that thing that gets in the way when you're trying to live.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Trendt "We really should get rid of them goblins fore we go off lookin for the treasure. What say the rest of ya??"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Fanxyl-Ranger Yes lets go see to them goblins. Do ya think they will be more hospitable than the Kobolds? If not we should at least try to keep the leader breathing. He may have more info on this place.
As he continues scan the west side room for any secret doors.
6 sided roll [1d6] = 2
As he continues scan the west side room for any secret doors.
6 sided roll [1d6] = 2
Current Characters/Games
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34063
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Chpt. 2 Kobold Prisoners & Prisoners of Kobolds
Trendt "Oh I hope they are a bit smarter not that I don't mind bashing in some goblin skulls next. Fanxyl did you locate the rest of your missing items?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling