IC XIV

Locked
Message
Author
Atlictoatl
Ranger
Ranger
Posts: 522
Joined: Fri Aug 01, 2014 3:38 pm

Re: IC XIV

#81 Post by Atlictoatl »

Tev Meren, Fighter

Tev makes sure everyone is oriented properly towards the eastern door, as he readies his weapon and shield.
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#82 Post by thirdkingdom »

Surprise Round

Severi thrusts the door open, revealing a large chamber, some thirty feet in diameter, with another column in the center of the room. A half-dozen of the orc creatures stand around the column, jeering at a humanoid creature chained to -- no, being absorbed by -- the column. At first glance, the captive appears to be roughly the size of a dwarf.

EDIT:
Sorry, forgot to clarify that the orcs are surprised, and about fifteen feet away.
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#83 Post by Wyzard »

I figure that we should all bust in and kick their asses, with one casting of Sleep by our magician for backup.

Thoughts?
Atlictoatl
Ranger
Ranger
Posts: 522
Joined: Fri Aug 01, 2014 3:38 pm

Re: IC XIV

#84 Post by Atlictoatl »

Tev Meren, Fighter
Sounds good. These orcs have been appearing tougher than the norm, so magical support sounds like the thing to do.
Tev waits for Quint to cast his spell, then moves in to engage any orc still standing.
MonsterMash
Ranger
Ranger
Posts: 516
Joined: Tue Apr 01, 2014 8:07 am
Contact:

Re: IC XIV

#85 Post by MonsterMash »

Thurgan, dwarf

Thurgan will move in after the spell is cast with his sword ready to cut down orcs.
User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: IC XIV

#86 Post by Alethan »

Rhys the Traveler

Rhys likewise waits for Quint to work his magic before advancing. He goes after the nearest uber-orc that is not being engaged by Tev or Thurgan and not near any of the pillars.
How many pillars are in the room? Just the one? Or are there more?
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#87 Post by thirdkingdom »

Alethan wrote:Rhys the Traveler

Rhys likewise waits for Quint to work his magic before advancing. He goes after the nearest uber-orc that is not being engaged by Tev or Thurgan and not near any of the pillars.
How many pillars are in the room? Just the one? Or are there more?
Just the one.
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#88 Post by Wyzard »

Yeah, we definitely don't want to get between a bad guy and the pillar. I don't know if "shove someone into it" is a combat option, but I'd hate to be on the wrong end of it if it was.
Atlictoatl
Ranger
Ranger
Posts: 522
Joined: Fri Aug 01, 2014 3:38 pm

Re: IC XIV

#89 Post by Atlictoatl »

Tev Meren

Seeing the events in the room, Tev endeavors to give the pillar a wide berth as he works to cleave his orc in twain.
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#90 Post by thirdkingdom »

Surprise and First Rounds
I'm assuming that Koren's cool with Quint casting Sleep
As the door slams open, Quint utters the words his his spell of slumber. It is a puissant casting; all but two of the orcs collapse to the ground, and the captive gnome slumps against his bonds. It is short work to kill those two creatures that stand their ground, though they do not yield or seek to flee against the onslaught.
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#91 Post by Wyzard »

Severi has no interest in endangering his own life, but he checks to see if the gnome can be saved without exposing the group to hazard.
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#92 Post by thirdkingdom »

Wyzard wrote:Severi has no interest in endangering his own life, but he checks to see if the gnome can be saved without exposing the group to hazard.
An examination reveals that the gnome has been partially absorbed into the column itself. He is breathing heavily, and appears not to have eaten for a number of days. It is not clear how he could be freed.
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#93 Post by Wyzard »

Severi considers that the gnome might prefer a merciful death, but on the other hand might know some obscure way of escaping, or other useful knowledge. He picks up some random article from one of the sleeping orcs, kills it as an afterthought, and uses it to slap the gnome awake from a good two paces away.
User avatar
Koren n'Rhys
Pathfinder
Pathfinder
Posts: 386
Joined: Mon Aug 04, 2014 5:15 pm
Location: Boston, MA

Re: IC XIV

#94 Post by Koren n'Rhys »

Quint Kacie
Pleased at the efficacy of his spell, Quint moves into the room after the fighters have slain the unaffected pair of orcs.
"Perhaps the orcs know a means of freeing something from the pillars," he offers. "I expect being trapped itself would be suitable encouragement to give us an answer. Get one of those sleeping up against the pillar, Tev, then we'll wake him up once he's firmly trapped."
Sorry guys, I certainly would have cast the spell, so thanks for moving that along. Weekends are pretty hit or miss for me posting-wise. Plenty of stuff going on at home...
User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: IC XIV

#95 Post by Alethan »

Rhys the Traveler

Rhys nods in understanding and helps drag one of the orcs to the pillar and put its hand on the pillar.

Then he will help dispatch the other sleeping orcs.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#96 Post by thirdkingdom »

The gnome jerks awake and struggles weakly for a few moments before realizing that the figures standing over him are not his captors. "Saved!" he cries, in accented Common, "I had given up hope of rescue!"
Hmm. I'm going to say there's a 50% chance the orc wakes up while being dragged. Rolling on my phone: yes, it does.
As Rhys drags the orc its head sharply cracks against the floor. It wakes, and begins to shout loudly and flail about!
User avatar
Alethan
POWAH!
POWAH!
Posts: 14363
Joined: Thu Oct 21, 2010 6:50 pm
Location: Midwest
Contact:

Re: IC XIV

#97 Post by Alethan »

Rhys the Traveler

Then Rhys puts it down with his sword before he wakes the others.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#98 Post by Wyzard »

Severi Silvertongue, Elf

Severi views the shenanigans with a neutral expression, then addresses the gnome.

"With all contingent condolences, we have not yet effected your rescue. The orcs have pressed you against this grasping stonework, and we do not know a means of freeing you. Are you familiar with any means of removing a living being from these columns? Do you know if they are common to the area?"
User avatar
thirdkingdom
Rider of Rohan
Rider of Rohan
Posts: 8057
Joined: Tue Oct 30, 2012 4:23 pm

Re: IC XIV

#99 Post by thirdkingdom »

Gnome

"Alack and alas, I do not", exclaims the gnome. "I have watched my former partners, one by one, being fed slowly to these carnivorous columns; the devilish denizens of this dour demense oft referred to the practice as 'feeding the Mother'". When I first saw you I had hoped you would know how to free me, but I know see this is not the case."
User avatar
Wyzard
Ranger
Ranger
Posts: 908
Joined: Sun Mar 30, 2014 4:47 am

Re: IC XIV

#100 Post by Wyzard »

Severi nods gravely. "Well, our hope is to feed an orc into one of the columns, and perhaps they will see the necessity of explaining how one might be removed from it."

If any orcs yet remain un-slain, Severi indicates that a second attempt at placing one inside the column would be a worthy use of its life. This time, he is careful to cradle the orc's head while his companions shift its body.
Locked

Return to “In Search of Adventure”