Firstly, I really like to know the people behind the anonymous online account. I'm Matt. Thanks for joining my game.

It's been many years since I GMed at all, and exactly never since I GMed a PbP or a Dungeon World game, so please be patient.
This is planned as a one-shot adventure, so none of us have to feel committed to anything lengthy. After the adventure wraps up, we'll have a chat and decide what's next, if anything.
I'd appreciate one story advancing post every weekday from each of you. If at any time real life limits your ability to participate, please just let us all know in the OOC Tavern thread. Other than that I only expect everyone to be civil & friendly, give their best RP, and to always try and make the game fun for everyone.
How does Dungeon World work?
Dungeon World is new to most of you, so here's a bit of an introduction. If you're used to d20, much of it might sound odd, but I'm pretty sure it'll feel familiar once we play.
The basic idea of DW is that it's a conversation. The fiction is shared between GM and players, including responsibility for much of the world building. When particular actions are described in the fiction, they trigger moves, which are rules that help resolve how the actions go. Moves include everything from combat (Hack & Slash and Volley) to helping your friends (Aid or Interfere) to remembering knowledge (Spout Lore) and more.
Moves are always resolved by rolling 2d6 and adding a stat modifier, so for example if you want to whack a goblin with your sword (Hack & Slash) that's roll+STR, and with a Strength of 17 you have a +2 modifier, so if you roll 8, you get a 10. Move results: on a 10+ you succeed! Yay! On a 7-9 you also succeed, but with complications, so half yay. 6- is failure and not so yay.
I'd rather not get into too much detail, and repeat reams of info that exists elsewhere. Luckily, all the important DW rules are available online, so the best thing for you to do first is read the following:
PbP basics
A few conventions to keep the story moving along smoothly:
- Normal text is assumed to be in character.
- Out of character text is red (just use the little ooc button)
- Dialog is blue (yup, there's a little dialog button too)
- If you want the GM, but not the other players, to know something, PM me.
- We'll use the Unseen Servant dice roller. Please register if you haven't already and add your character to the campaign number I sent you in PM.
Please go over to the character generation thread and we can get started!