003: On the Road to Aki

terrymixon
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joertexas
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Re: 003: On the Road to Aki

#481 Post by joertexas »

terrymixon wrote: Sat Aug 24, 2024 8:45 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

Jaelah: Need one General Enhancement!
Garvin: Need three General Enhancements!
William: Need one General Enhancement!
Arkar: Need one General Enhancement!
Spicoli: Need three General Enhancements!
'Jaelah will increase her Strength.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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terrymixon
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Re: 003: On the Road to Aki

#482 Post by terrymixon »

joertexas wrote: Sat Aug 24, 2024 9:40 pm
terrymixon wrote: Sat Aug 24, 2024 8:45 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

Jaelah: Need one General Enhancement!
Garvin: Need three General Enhancements!
William: Need one General Enhancement!
Arkar: Need one General Enhancement!
Spicoli: Need three General Enhancements!
'Jaelah will increase her Strength.
Done.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Tiglath
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Re: 003: On the Road to Aki

#483 Post by Tiglath »

Garvin: General Enhancements

Interpret +2 (because he is determined to be the grit (or the new ghost) in the Ancient's machine).
Int +2
Gain: Telepathy
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: 003: On the Road to Aki

#484 Post by terrymixon »

Tiglath wrote: Sat Aug 24, 2024 9:56 pm Garvin: General Enhancements

Interpret +2 (because he is determined to be the grit (or the new ghost) in the Ancient's machine).
Int +2
Gain: Telepathy
Done!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#485 Post by helvorn »

terrymixon wrote: Sat Aug 24, 2024 10:06 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

William: Need one General Enhancement!
Arkar: Need one General Enhancement!
Spicoli: Need three General Enhancements!
I would like to increase my psionic strength by two
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 003: On the Road to Aki

#486 Post by terrymixon »

helvorn wrote: Sat Aug 24, 2024 10:54 pm
terrymixon wrote: Sat Aug 24, 2024 10:06 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

William: Need one General Enhancement!
Arkar: Need one General Enhancement!
Spicoli: Need three General Enhancements!
I would like to increase my psionic strength by two
Done!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#487 Post by terrymixon »

Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

Arkar: Need one General Enhancement!
Spicoli: Need three General Enhancements!
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#488 Post by ateno »

terrymixon wrote: Sat Aug 24, 2024 11:08 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

Arkar: Need one General Enhancement!
I am so sorry I missed this entirely. So If I am correct, I can gain the psionic skill - teleportation? If not I will rethink.
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Re: 003: On the Road to Aki

#489 Post by terrymixon »

ateno wrote: Sun Aug 25, 2024 3:27 am
terrymixon wrote: Sat Aug 24, 2024 11:08 pm Your character sheets have been updated, but I need a few more choices from some of you about General Enhancements. The same one may be chosen multiple times.

• Increase any characteristic by +2
• Take 4 skill levels in any non-psionic skill or divide them between any non-psionic skills
• Increase any a psionic skill already possessed by +2 or gain level 1 in any new psionic skill
• Increase any special ability the Traveller possesses by +2
• Change paths

Arkar: Need one General Enhancement!
I am so sorry I missed this entirely. So If I am correct, I can gain the psionic skill - teleportation? If not I will rethink.
You can do it. Done.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#490 Post by helvorn »

I think getting teleportation or awareness might be best.
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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Re: 003: On the Road to Aki

#491 Post by terrymixon »

helvorn wrote: Sun Aug 25, 2024 4:04 am I think getting teleportation or awareness might be best.
So, not increase psionic strength by two like you said earlier? Can do. Pick one: teleportation or awareness.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#492 Post by terrymixon »

I figure I better kick off the last bit in this thread to close up the events back in the Ancients city. Then I can lock this thread down and we can be permanently in the present.

Once you get back to the ship and have something to settle your stomachs, Metz will look around the room at you all. "That was both amazing and terrible. I suspect we now know more about the Ancients than anyone in Charted Space. And then that last thing happened. It felt like the other time the ancients got in our heads. It had to of been part of the uplift process. I'm glad it didn't last as long but it was a bit more intense this time. Strangely, when it was over, I felt like I had a much better grasp on science than I had before, and I am no slouch in such matters. I'm not talking just about cybernetics and robotics, but everything. Biology, archaeology, social sciences, everything. I can't begin to explain how that feels.

"And I know for a fact that something changed inside my mind. I feel like I could read thoughts if I only just tried. I'm not going to without somebody saying that I can, but I feel like I could. Something else that I got made part of the dream sequence that we all experienced a lot clearer and seems to have assisted me in interpreting what I saw. I have a very good memory and I'm going to be making copious notes. In fact, I believe we all should. Also, I feel like I might have a better grasp of Ancients devices. How to use them and understand what they are. It was like an awakening."


He sighed and shook his head. "It feels like we've taken our first steps down the road to a destination that we can never return from. We are forever changed from what we were, and I don't know what we're going to become. I'm not ashamed to say that that frightens me a little. I'd like to know what everyone else experienced, if you don't mind my asking. It's for science. Also, because I'm a nosy scientist that just wants to know."

Roscoe cleared his throat. "I felt that same kind of awakening and the dream vision that we had became clearer once that last bit of uplift kicked in. I feel like it has seared into my brain and I'm not going to forget any part of it. As I'm not completely human--though it's difficult to explain exactly how that works--I'll be able to play it back as a video file. I guess I should take a moment to explain what I meant by not being completely human. After that device awakened us back on the base, it changed my body so that I could switch seamlessly between being mechanical and biological. Whatever I chose. I have the same abilities in both forms even though that seems that they would be incompatible.

"It upgraded a number of my robotic systems to give me capabilities that I hadn't had before that I still need to explore in more detail, but it also told me that as we all step further along this pathway, the same kind of options will be available to each of you. It told me that there really wasn't a difference between mechanical and biological in the Ancients world. The beings that lived there might have started as something biological or mechanical but by the time they were finished, they were very much alike and had many of the same capabilities. As difficult as it is for me to accept what's happening to my own body, I would imagine that's going to be very troublesome to you.

"I also feel as if I could read minds, and I have a strange awareness of my own body and the feeling that I could change it in some ways. In addition, I too feel that I've managed to interpret the psionic dream we all experienced and can better manipulate Ancients devices, but in addition to that, I feel as if I could design rituals that would assist others in using their own powers or make the use of them stronger. That's something I'm going to have to experiment with, I suppose.

"What about the rest of you?"
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#493 Post by helvorn »

terrymixon wrote: Sun Aug 25, 2024 4:16 am
helvorn wrote: Sun Aug 25, 2024 4:04 am I think getting teleportation or awareness might be best.
So, not increase psionic strength by two like you said earlier? Can do. Pick one: teleportation or awareness.
Teleport
The Spinward Main
Donovan Argushiig, 899CB6, Merchant (3rd Officer), 3 terms, 30 (aka Roger Jones)
Gun Cbt-1, Melee Cbt-1 (Axe), Zero G-0, Steward-1, Pilot-1, Streetwise-1, Gunnery-2, Jack o’Trades-2, Trader-3, Carousing-1, Liaison-1, Engineering-1, Comms-1

District 268
Dzofin 6D9D8A, Corsair (Force Leader), 3 terms
Ships boat-1, Infighting-1, Leader-1, Vehicle-1, rifle-1, SMG-1, Gunnery-1, bribery-1, streetwise-1, forward observer-1, Vacc Suit-1

The Western Lands
Robin Sherwin - Halfling Thief Level 1
Str 11 Dex 14 Con 14 Int 13 Wis 8 Cha 13 Hp 6 AC 13
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terrymixon
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Re: 003: On the Road to Aki

#494 Post by terrymixon »

helvorn wrote: Mon Aug 26, 2024 3:32 am
terrymixon wrote: Sun Aug 25, 2024 4:16 am
helvorn wrote: Sun Aug 25, 2024 4:04 am I think getting teleportation or awareness might be best.
So, not increase psionic strength by two like you said earlier? Can do. Pick one: teleportation or awareness.
Teleport
Done.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#495 Post by Tiglath »

terrymixon wrote: Mon Aug 26, 2024 2:03 am"What about the rest of you?"
Garvin replies "I think we're all very deeply in the brown".

(OOC: There's a thread closer! ;) )
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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terrymixon
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Re: 003: On the Road to Aki

#496 Post by terrymixon »

Tiglath wrote: Mon Aug 26, 2024 3:46 am
terrymixon wrote: Mon Aug 26, 2024 2:03 am"What about the rest of you?"
Garvin replies "I think we're all very deeply in the brown".

(OOC: There's a thread closer! ;) )
“Obviously. What I meant is, how did you change? What psionic goodies did you get?”
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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ateno
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Re: 003: On the Road to Aki

#497 Post by ateno »

"I think teleport, I need to work on it."

Arkar attempts to teleport just a step to the right.

If he fails, "It appears I can only do it when no one is watching."

Arkar
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Re: 003: On the Road to Aki

#498 Post by terrymixon »

ateno wrote: Mon Aug 26, 2024 12:20 pm "I think teleport, I need to work on it."

Arkar attempts to teleport just a step to the right.

If he fails, "It appears I can only do it when no one is watching."

Arkar
Give me a PSI+ Teleportation roll.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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Re: 003: On the Road to Aki

#499 Post by ateno »

terrymixon wrote: Mon Aug 26, 2024 6:19 pm
ateno wrote: Mon Aug 26, 2024 12:20 pm "I think teleport, I need to work on it."

Arkar attempts to teleport just a step to the right.

If he fails, "It appears I can only do it when no one is watching."

Arkar
Give me a PSI+ Teleportation roll.

T-port [2d6+1]=11+1=12

Woot!
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Re: 003: On the Road to Aki

#500 Post by terrymixon »

ateno wrote: Mon Aug 26, 2024 8:00 pm
terrymixon wrote: Mon Aug 26, 2024 6:19 pm
ateno wrote: Mon Aug 26, 2024 12:20 pm "I think teleport, I need to work on it."

Arkar attempts to teleport just a step to the right.

If he fails, "It appears I can only do it when no one is watching."

Arkar
Give me a PSI+ Teleportation roll.

T-port [2d6+1]=11+1=12

Woot!
Success! And you even took your clothes with you. That cost 4 PSI.

You won’t start regenerating until you’ve been 3 hours without spending PSI. The ship is set up to help you regenerate faster, too. I don’t have the book in front of me so I’ll add that to this post later.
The Spinward Main: Jack "Flighty" O'Brien, 989BB7, Merchant (3rd Officer), 4 terms, 34
Carousing-1, Computers-1, Engineering-1, Gunnery-0, Investigation-1, Jack of all Trades-3, Medicine-1, Melee Cbt-0, Navigation-1, Pilot-3, Pistol-1, Repair-1, Science-1, Steward-1, Streetwise-1, Cargo-0, Zero G-0
Benefit: 900 Cr, Auto Pistol, Explorer's Society (or TAS) membership.
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