Thumper wrote: ↑Wed Aug 21, 2024 3:49 am
During the exploration of the Ruined Ancient City, Walt would have taken one or two of the unknown advanced weapons retrieved from Mad Dog’s ship and gotten aqcainted with them and tested them.
Here we go!
Gravitic Pistol
Gravitic technology is one of the wonders of the universe. It propels starships, lifts immense payloads out of gravity wells and provides locomotion for air/rafts and other vehicles. Grav tech is also used in ballistic weaponry, picking up where gauss weapons and mass drivers leave off. Instead of the electromagnetic coils used in gauss weapons, grav weapons (or ‘G guns’ as they are sometimes called) employ a ‘stack’ of circular grav plates that press a round forward and inward, keeping it centered in the barrel as it accelerates to hypersonic speeds.
At TL14 and above, gravitic weapons use non-ferromagnetic ammunition, creating an unparalleled delivery system. The rifle and pistol magazines are actually ‘smart-matter banks’ that contain a dense and malleable polymer that forms ammunition of various masses on the fly. This allows the damage of the weapon to be minutely adjusted from a minimum of one point to the maximum listed value of each weapon. For example, a gravitic rifle can be set to deliver damage values of one point, 1D+3, 2D+3, 3D+3 or the maximum 4D+3. The AP trait can also be adjusted upward or downward by altering the shape and mass distribution of each round.
Gravitic weapons are difficult to come by despite the advantages they provide. They have never been widely adopted in the field due to their much higher cost, maintenance requirements and high non-operational weight. The stock, action and barrel of a grav weapon is made of denser, heavier materials than other weapon systems and a battery is required to charge the grav plates. When in use, the weight of the weapon is compensated by gravitics, giving it a nominal weight and heft, but when powered down and in storage, grav weapons are nearly twice their operational weight.
The Imperial Army and Marines have historically engaged in a policy of making the jump from gauss to high-energy weapons and have rarely made large investments in gravitic weapons as a go-between. Nevertheless, they remain a viable alternative that bridges the gap.
The gravitic pistol employs the same technology as its peers and offers similar performance to a gauss pistol. It comes standard with an on-board computer/1 and specialized Agent program that allows the use of vocal and sub-vocal commands to adjust the weapon’s damage and AP trait. Battery life is 48 hours.
TL: 15
Range: 30
Damage: 3D+3
Kg: 5 (1.5)
Magazine: 30
Traits: AP 3, Auto 2, Zero-G
Gravitic Rifle
Gravitic technology is one of the wonders of the universe. It propels starships, lifts immense payloads out of gravity wells and provides locomotion for air/rafts and other vehicles. Grav tech is also used in ballistic weaponry, picking up where gauss weapons and mass drivers leave off. Instead of the electromagnetic coils used in gauss weapons, grav weapons (or ‘G guns’ as they are sometimes called) employ a ‘stack’ of circular grav plates that press a round forward and inward, keeping it centered in the barrel as it accelerates to hypersonic speeds.
At TL14 and above, gravitic weapons use non-ferromagnetic ammunition, creating an unparalleled delivery system. The rifle and pistol magazines are actually ‘smart-matter banks’ that contain a dense and malleable polymer that forms ammunition of various masses on the fly. This allows the damage of the weapon to be minutely adjusted from a minimum of one point to the maximum listed value of each weapon. For example, a gravitic rifle can be set to deliver damage values of one point, 1D+3, 2D+3, 3D+3 or the maximum 4D+3. The AP trait can also be adjusted upward or downward by altering the shape and mass distribution of each round.
Gravitic weapons are difficult to come by despite the advantages they provide. They have never been widely adopted in the field due to their much higher cost, maintenance requirements and high non-operational weight. The stock, action and barrel of a grav weapon is made of denser, heavier materials than other weapon systems and a battery is required to charge the grav plates. When in use, the weight of the weapon is compensated by gravitics, giving it a nominal weight and heft, but when powered down and in storage, grav weapons are nearly twice their operational weight.
The Imperial Army and Marines have historically engaged in a policy of making the jump from gauss to high-energy weapons and have rarely made large investments in gravitic weapons as a go-between. Nevertheless, they remain a viable alternative that bridges the gap.
The gravitic rifle is considered by some to be the ultimate infantry weapon. It is considerably more expensive than a gauss rifle, making it less appealing to procurement officers, but is seen in the field from time-to-time as a specialty weapon. It comes standard with an on-board computer/1 and specialized Agent program that allows the use of vocal and sub-vocal commands to adjust the weapon’s damage and AP trait. Weapon adjustments require a minor action during combat. Battery life is 24 hours.
TL: 14
Range: 750
Damage: 4D+3
Kg: 8 (3.5)
Magazine: 60
Traits: AP 4, Auto 3, Scope, Bulky, Zero-G
Gravitic Squad Automatic Weapon
Gravitic technology is one of the wonders of the universe. It propels starships, lifts immense payloads out of gravity wells and provides locomotion for air/rafts and other vehicles. Grav tech is also used in ballistic weaponry, picking up where gauss weapons and mass drivers leave off. Instead of the electromagnetic coils used in gauss weapons, grav weapons (or ‘G guns’ as they are sometimes called) employ a ‘stack’ of circular grav plates that press a round forward and inward, keeping it centered in the barrel as it accelerates to hypersonic speeds.
At TL14 and above, gravitic weapons use non-ferromagnetic ammunition, creating an unparalleled delivery system. The rifle and pistol magazines are actually ‘smart-matter banks’ that contain a dense and malleable polymer that forms ammunition of various masses on the fly. This allows the damage of the weapon to be minutely adjusted from a minimum of one point to the maximum listed value of each weapon. For example, a gravitic rifle can be set to deliver damage values of one point, 1D+3, 2D+3, 3D+3 or the maximum 4D+3. The AP trait can also be adjusted upward or downward by altering the shape and mass distribution of each round.
Gravitic weapons are difficult to come by despite the advantages they provide. They have never been widely adopted in the field due to their much higher cost, maintenance requirements and high non-operational weight. The stock, action and barrel of a grav weapon is made of denser, heavier materials than other weapon systems and a battery is required to charge the grav plates. When in use, the weight of the weapon is compensated by gravitics, giving it a nominal weight and heft, but when powered down and in storage, grav weapons are nearly twice their operational weight.
The Imperial Army and Marines have historically engaged in a policy of making the jump from gauss to high-energy weapons and have rarely made large investments in gravitic weapons as a go-between. Nevertheless, they remain a viable alternative that bridges the gap.
The gravitic SAW, first seen at TL13, is the first development in the class. While more expensive than a comparable gauss weapon, it uses higher caliber ammunition and can deliver a variety of payloads. Default ammunition is a 10mm armor-piercing round but the weapon can handle rounds of up to 14mm. The grav SAW is a bulky weapon typically mounted on a bipod, tripod or vehicle mount. Battery life is 12 hours.
TL: 13
Range: 600
Damage: 10mm 4D, 14mm 5D
Kg: 15 (8), 19 (1)
Magazine: 200, 160
Traits: AP 4, Auto 4, Scope, Bulky, Zero-G (AP 4, Auto 3, Scope, Bulky, Zero-G)
Ion Rifle
At higher Tech Levels, ion technology has been miniaturized to the level that it can be used for personal weapons. At TL15, the ion rifle can penetrate personal or robot armor with any Protection and can momentarily disrupt vehicles with Armour 8 or less.
TL: 15
Range: 800
Damage: Special
Kg: 5
Magazine: 100
Traits: AP 10, Zero-G
Laser Pen
Built around a high-energy laser cartridge, this concealable handgun takes the form of a short rod that resembles nothing more than a bulky pen, complete with pocket clip. It is in no way a ‘body pistol’ however; the metallic construction and internal electronics will be detected by quite basic instruments, though the device might not be immediately recognized as a weapon.
Triggering the firing stud releases energy from the cartridge, delivering a powerful one-shot laser attack which has a very short range due to the difficulty of collimating a beam in such a small device. The cartridge can be replaced by unscrewing the rear of the weapon but this is not practical in combat. This weapon is not intended for that role; it is a last-ditch means of defense or assassination tool.
TL: 12
Range: 5
Damage: 3D+2
Kg: --
Magazine: 1
Traits: Zero-G
Laser Revolver
Rather than a direct power feed from a battery pack or external source, this revolver used self-contained one-use cartridges which are expended after firing. The rapid generation of energy produces a lot of heat, but a cartridge weapon offers high-power laser capability in a small package. Weapons of this sort are favored by some militaries, not least because their lack of recoil makes them suitable for use in space and obviates the need for a separate low-g arsenal.
TL: 12
Range: 50
Damage: 3D+4
Kg: 1
Magazine: 6
Traits: Zero-G
Maser Pistol
Using maser (within the microwave area of the electromagnetic spectrum) technology, this pistol carries little physical punch but is superb at breaching armor. The power cell carries an indefinite charge so long as it remains undamaged and will recharge itself after an hour of not being fired.
TL: 17
Range: 20
Damage: 3D+3
Kg: 2
Magazine: 12
Traits: AP 10, Zero-G
Maser Rifle
A maser is a concentrated beam of microwave energy which boils a target from the inside. This makes it far more effective at destroying armored targets and is far more potent than a laser rifle. The power cell carries an indefinite charge so long as it remains undamaged and will recharge itself after an hour of not being fired.
TL: 16
Range: 300
Damage: 5D+3
Kg: 8
Magazine: 20
Traits: AP 10, Zero-G
Matter Disintegrator Rifle
This highly advanced weapon causes atoms to release particles in rapid succession, effectively disintegrating its target. At TL19, the matter disintegrator integrates an effectively unlimited power source.
TL: 19
Range: 10
Damage: 2DD
Kg: 1
Traits: Zero-G
Plasma Rifle
TL16 technology allows the bulky reactor and plasma chamber of the PGHP to be made small enough to fit into a rifle frame. The plasma rifle is a high-powered weapon designed to crack battle dress.
TL: 16
Range: 300
Damage: 6D
Kg: 4
Magazine: Unlimited
Traits: --
Solar Beam Rifle
Using ambient solar radiation to create a short-ranged but powerful laser-like beam, this rifle is devastating against any human-sized target, capable of vaporizing most targets it hits. The solar beam rifle has very limited storage capacity but automatically recharges if exposed to two hours of direct sunlight.
TL: 17
Range: 500
Damage: 1DD
Kg: 4
Magazine: 20
Traits: AP 20, Zero-G
The only things as yet left are the sphere, the locket, and the disk. To save my sanity, I will explain them as well.
Silver Globe Generator
It works like a white globe generator but can be set to reflect some wavelengths. In some cases this takes the form of scattering, which is visually spectacular but not useful as a weapon. This variant permits direct reflection. A standard Silver Globe Generator is the same size as the Black/White Globe Generators and is a tech level 25 item. This prototype has the same capabilities but has been shrunk to twice the size of a snow globe.
TL: 30
Holographic Disk
Stored inside this innocuous disk is a three-dimensional map of an uncharted region of space. The holographic projector, which reveals the map will remain dormant until a specific condition is met, in this case, being laid on a flat surface and having a living hand pressed against it anywhere for three seconds.
Once the trigger condition is met, a fully interactive, holographic star map is projected into the air. There is no way to be certain of the map’s accuracy, but it may well reveal undiscovered stars, worlds, asteroid belts and so forth.
And the locket has a hologram of a smiling man on one side and a preteen girl on the other. As it was found with a long dead woman, that story did not have a happy ending.