The Marduk System
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
The Marduk System
Orbit 1: Gas Giant Svásuðr "Mild-One" Moon: Son: Sumarr
Orbit 2: Suttungr Moons: Father: Gillingr, Brother: Baugi, Daughter: Gunnlöð
Orbit 3: Gas Giant Dumbr Moons: Wife: Mjǫll, Son: Bárðr
Last edited by The Bindoner on Fri Jan 14, 2022 9:42 pm, edited 2 times in total.
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
1: Skeaping. A trading port. About 500 population. Well built stone houses, market square adjacent to docks. It has significant offworld contact as the trawlers put in here to pick up fresh food and trade for scavenged artefacts. It will have better weapons than most settlements of its size. The three small villages to the south bring their finds from the crater fields to Skeaping
2: Donat. A large trade port. About 2500 population. Ores and simple manufactured items from the east and south are brought here. There is a power-plant and there are smelting and more advanced manufacturing and processing workshops in small villages scattered across the large island. Offworld trawlers put in for supplies and sometimes trade for local items. There are gunmakers among the workshops, so the defenders will be well armed, all households having rifles and shotguns.
3: Bisin. An ore-processing community and small port. About 750 population. There are several mines in the mountainous interior. Trade with Donat provides decent weaponry for the defenders.
4:Lalor. A large town with a small port. Population approximately 1500. The island is a large farming community with many scattered farmsteads. Lalor is the breadbasket of the region. They do not allow trawlers to visit, but local tradeships are welcome. The defence force is moderately armed, but all farms have a few shotguns and hunting rifles.
5: Canro. A town of about 500 population, port to a farming island. Much like Lalor, only smaller and more insular.
6: Jats. A fishing community. Population about 750. Insular, hostile to offworld trawlers. Local tradeships are accepted, to trade fish for agricultural products and manufactured goods. Probably the least well armed.
2: Donat. A large trade port. About 2500 population. Ores and simple manufactured items from the east and south are brought here. There is a power-plant and there are smelting and more advanced manufacturing and processing workshops in small villages scattered across the large island. Offworld trawlers put in for supplies and sometimes trade for local items. There are gunmakers among the workshops, so the defenders will be well armed, all households having rifles and shotguns.
3: Bisin. An ore-processing community and small port. About 750 population. There are several mines in the mountainous interior. Trade with Donat provides decent weaponry for the defenders.
4:Lalor. A large town with a small port. Population approximately 1500. The island is a large farming community with many scattered farmsteads. Lalor is the breadbasket of the region. They do not allow trawlers to visit, but local tradeships are welcome. The defence force is moderately armed, but all farms have a few shotguns and hunting rifles.
5: Canro. A town of about 500 population, port to a farming island. Much like Lalor, only smaller and more insular.
6: Jats. A fishing community. Population about 750. Insular, hostile to offworld trawlers. Local tradeships are accepted, to trade fish for agricultural products and manufactured goods. Probably the least well armed.
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
2: Temple. Remains of an ancient building.
3: Cavern entrance.
4: Town Hall. Admin and meeting-place.
5: Cave entrance.
6: Walkway to lookout tower.
7: Lord's House.
8: Merchant House.
9: Warehouses.
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
B: SLR from upper window. Probably hit.
C: Autorifle from house
D: Antique rifle from upper window
E: Woman with hunting rifle.
F: Building on fire
S: Smoke
Green Dot: APC
Turquoise cloud: Tear-Gas
Small Pink Dots: citizens
Small Blue Dots: Raiders - Now with numbers.
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
The workshop:
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
The tunnel:
- Attachments
-
- Zinat's Tunnels 3a masked.jpg (1.77 MiB) Viewed 4478 times
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Sketch of the Temple:
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
The doors at A and B would close to form this:
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
The inner doors at 1:
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Old god images at 5 and 6:
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Shrine sculptures:
4: 2: 3:
4: 2: 3:
- Attachments
-
- eeddb847c779ef9c2f3d7954727bb6e7.jpg (33.63 KiB) Viewed 4455 times
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Marduk fashion, for an idea of how the prisoners are dressed:
- Attachments
-
- 20c7426416861241ad2d0313aa7b065c.jpg (99.84 KiB) Viewed 4447 times
-
- 6e4816e12c86ef808a2252ed4e211a6d.jpg (56.45 KiB) Viewed 4447 times
-
- fa6c24e6a75e55ca37a130e9c161b051.jpg (76.26 KiB) Viewed 4447 times
-
- ef6447a66210abf71c9d01524e62c147.jpg (82.2 KiB) Viewed 4447 times
-
- b2db71343b154b96094cab6d39c4b970.jpg (54.73 KiB) Viewed 4447 times
-
- 974114524624fb9b4f7123ee9894649e.jpg (59.35 KiB) Viewed 4447 times
-
- 714defa0162fa58c33477d3dfe06e3a7.jpg (49.11 KiB) Viewed 4447 times
-
- 9b8d0fb9ba50f45268dd30096eba4a66.jpg (56.86 KiB) Viewed 4447 times
-
- 8e7e0b1bc1e053463e37ba63a28d7497.jpg (110.41 KiB) Viewed 4447 times
-
- 0c8f4375f73899b567f0a5b9e256ea76.jpg (94.48 KiB) Viewed 4447 times
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Floor patterns:
Centre Edges Ceiling Frieze Bridge from outer temple
Centre Edges Ceiling Frieze Bridge from outer temple
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
A sim of the wave: https://www.youtube.com/watch?v=-W2r1GHjD-c
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: The Marduk System
Some colour references for tentacles: