OOC Chat II

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Zhym
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Re: OOC Chat II

#121 Post by Zhym »

Gotcha.

What kind of roll should I use for damage?
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Norjax
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Re: OOC Chat II

#122 Post by Norjax »

Zhym wrote:Gotcha.

What kind of roll should I use for damage?
1d6 for arrows.

Your last attack was a natural 20, roll 1d3 to determine what Kurot inflicted for a Critical Hit.
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Re: OOC Chat II

#123 Post by Norjax »

FYI: Frank has a long bow with 30 arrows that someone could use.
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Zhym
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Re: OOC Chat II

#124 Post by Zhym »

I've updated Kurot's last post.
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shaidar
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Re: OOC Chat II

#125 Post by shaidar »

this is going to be a challenging fight. Do we have anything big to hit them with?

silvestri's powers have a short range, 20', and don't do that much more damage than ordinary weapons.

Norjax, when i roll on a power , can i choose a lesser result than i roll?
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Norjax
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Re: OOC Chat II

#126 Post by Norjax »

shaidar wrote:this is going to be a challenging fight. Do we have anything big to hit them with?

silvestri's powers have a short range, 20', and don't do that much more damage than ordinary weapons.

Norjax, when i roll on a power , can i choose a lesser result than i roll?
Yes. I will house rule this. I think its better for gameplay.

The DCC (for spells) and MCC (for powers) rules are not clear. I, personally, don't like the fact that a high-level wizard in DCC can obliterate his own party if he rolls "too high" on a spell casting. Higher roll is better, right?
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Norjax
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Re: OOC Chat II

#127 Post by Norjax »

Urson wrote:Belial

Like, Banzai, dudes!

Belial slings his crossbow and readies his assegai, then begins flying at top speed toward the Dreadtooth.

His intention is to dive on one of the beasts and slam his spear into it at top speed.
Roger, that! I'll post a house rule for resolving this maneuver.
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shaidar
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Re: OOC Chat II

#128 Post by shaidar »

Norjax wrote:
shaidar wrote:this is going to be a challenging fight. Do we have anything big to hit them with?

silvestri's powers have a short range, 20', and don't do that much more damage than ordinary weapons.

Norjax, when i roll on a power , can i choose a lesser result than i roll?
Yes. I will house rule this. I think its better for gameplay.

The DCC (for spells) and MCC (for powers) rules are not clear. I, personally, don't like the fact that a high-level wizard in DCC can obliterate his own party if he rolls "too high" on a spell casting. Higher roll is better, right?
cool!

That's exactly what I was thinking, the radius effect of the higher pyrokinesis power rolls
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Re: OOC Chat II

#129 Post by Norjax »

shaidar wrote:That's exactly what I was thinking, the radius effect of the higher pyrokinesis power rolls
Right! You get a good roll and have to go "Sorry guys...".
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Re: OOC Chat II

#130 Post by shaidar »

I noticed the dominate power has a range of touch, does that mean a to-hit roll in combat, what happens on higher rolls when you affect multiple targets?
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Re: OOC Chat II

#131 Post by Norjax »

shaidar wrote:I noticed the dominate power has a range of touch, does that mean a to-hit roll in combat, what happens on higher rolls when you affect multiple targets?
I'm thinking this is a typo. High level mutants only receive two action dice for to-hit, yet the wording implies multiple targets (more than 2) with cumulative HD are affected.

Let's go with 10' per character level. :)
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Urson
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Re: OOC Chat II

#132 Post by Urson »

Noted, Norjax.

I don't have any idea how it would work- but let's face it, Belial _is_ a baboon of very little brain. :lol:
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shaidar
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Re: OOC Chat II

#133 Post by shaidar »

Norjax wrote:
shaidar wrote:I noticed the dominate power has a range of touch, does that mean a to-hit roll in combat, what happens on higher rolls when you affect multiple targets?
I'm thinking this is a typo. High level mutants only receive two action dice for to-hit, yet the wording implies multiple targets (more than 2) with cumulative HD are affected.

Let's go with 10' per character level. :)
cool, thanks

(thought I'd already responded to this :? )
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Norjax
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Re: OOC Chat II

#134 Post by Norjax »

Urson wrote:Noted, Norjax.

I don't have any idea how it would work- but let's face it, Belial _is_ a baboon of very little brain. :lol:
I'll use the DCC charging rules and add a fumble modifier:

+2 to hit
-2 AC penalty
Fumble on a 1-3
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Re: OOC Chat II

#135 Post by Norjax »

I've failed to identify some fumble rolls in Combat Rounds 1-9.

I will be enforcing fumbles going forward. Thanks for understanding.
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Re: OOC Chat II

#136 Post by Norjax »

greyarea wrote:Denslow will throw explosive apples when and if they are in range.

Sorry about the lack of response, for some reason I wasn't getting updates for a while. Grrr :x
It happens. I'll hold these rolls until/if they are in range. :)
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Zhym
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Re: OOC Chat II

#137 Post by Zhym »

What should we roll for fumbles?
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Re: OOC Chat II

#138 Post by Norjax »

Zhym wrote:What should we roll for fumbles?
It varies depending on armor worn. For Kurot, roll 1d12.

I'll post the fumble rules after I combine the MCC and DCC descriptions.
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Re: OOC Chat II

#140 Post by Zhym »

Thanks. I added a fumble roll to my latest post.
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