Table #9: Dungeon! (TSR, 1981)

Grognardsw
Locked
Message
Author
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12968
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Table #9: Dungeon! (TSR, 1981)

#1 Post by Grognardsw »

Image


Board
Image

To keep the suprise element, I won't show pictures of monster or treasure cards until they're drawn.

Rules
If you have trouble reading these, you can access a cleaner version at:
https://magisterrex.files.wordpress.com ... nrules.pdf

Image

Image

Image

Image

Image

Image

Wizard Spell Cards:
Image

As usual, everyone roll 1d100. Highest goes first and picks class (first choice and second choice), followed by next highest, etc. There can be two of each class.

There is no roll for movement, it's up to five spaces every turn, so you'll need to specify which direction you're going. Cardinal directions are probably easiest.

In each Turn, players will post their movement and actions. Include any rolls as part of your post (for example, include a 1d6 when searching a secret door, or if you enter a room roll 2d6 for the monster fight.) Specify spell cast if that is part of your Turn's action.

I'll summarize the round, including combat results, and resulting treasure.

A blogger created convenient text lists of all monster and treasure cards, so we could roll for these if you want to have control of your randomness. Or I could draw from the deck here on my real table. I'm not sure yet which will be easier for me; whatever it is, that is what we'll do.

For simplicity in running this virtually, we won't be keeping treasure cards private (otherwise I'd need to run private forums for everyone.)

Let's read the rules this week, and start next week or this weekend if folks want.

We'll flesh out any other necessary details as we go along.
Last edited by Grognardsw on Fri Feb 11, 2022 9:22 pm, edited 2 times in total.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34096
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Table #9: Dungeon! (TSR, 1981)

#2 Post by GreyWolfVT »

Start [1d100]=77

Hero or Elf I guess
Last edited by GreyWolfVT on Wed Feb 09, 2022 12:56 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8294
Joined: Tue Mar 02, 2021 6:12 pm

Re: Table #9: Dungeon! (TSR, 1981)

#3 Post by gurusql »

Start [1d100]=73
Superhero, Hero
Last edited by gurusql on Wed Feb 09, 2022 2:44 pm, edited 1 time in total.
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Table #9: Dungeon! (TSR, 1981)

#4 Post by DadsAngry »

Are these the same rules as posted above?
https://magisterrex.files.wordpress.com ... nrules.pdf
It's hard to read the bottom half of the rules posted.
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12968
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Table #9: Dungeon! (TSR, 1981)

#5 Post by Grognardsw »

Dungeon play order roll [1d100]=63
Superhero, hero
DadsAngry wrote: Wed Feb 09, 2022 2:40 pm Are these the same rules as posted above?
https://magisterrex.files.wordpress.com ... nrules.pdf
It's hard to read the bottom half of the rules posted.
Those are slightly different rules. Which page(s) can't be read on the bottom? They seem dimmer but readable.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29303
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Table #9: Dungeon! (TSR, 1981)

#6 Post by Rex »

Rex

Dungeon play order [1d100]=7

Superhero, Hero

Considering my roll I may just have to take what is available.
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12968
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Table #9: Dungeon! (TSR, 1981)

#7 Post by Grognardsw »

I adjusted the contrast on the rules photos, so it should be easier to read.

Our player order rolls are in except DadsAngry.

Here is Dungeon! creator Dave Megarry with the prototype board of the game:
Image
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34096
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Table #9: Dungeon! (TSR, 1981)

#8 Post by GreyWolfVT »

Nobody wants to be a wizard lol
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29303
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Table #9: Dungeon! (TSR, 1981)

#9 Post by Rex »

I have never cared for wizards in anything.
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Table #9: Dungeon! (TSR, 1981)

#10 Post by DadsAngry »

As I'm reading through the rules I'm seeing a problem in running this game in this format. Just like Thieves World, it requires one person to take action before others can go. Assets belonging to the player are taken away, moved to their respected pile, or absorbed by other players. It will require a lot of attention from Grog to keep things moving/updated unless we can find a way to modify play. We can't all go at once as we have been. If more than one of us is entering the same room or chamber the decisions of those who follow are based on the outcome of the person who entered first. Did they defeat the monster and grab the treasure—no point in entering? Did they die leaving treasure behind creating another dilemma on what treasure is lost and what is added? There are a lot of moving parts—the failure of Thieves World and The Shadow—that will determine a player's move and a lot of assets to keep track of. It can be done but the pace would be very slow and require good bookkeeping on Grogs part. If all the monster and treasure are broken out into rollable charts a single player could move through their turn without Grog getting involved. Grog would need to update the board after each player. We are looking at a week to two weeks to get through a turn, maybe more depending on how many players we end up with. Does anyone else have any thoughts or opinions on how this could work better?

I also found a better scan of the rules in case anyone needs it. It includes a larger image of the game board which is more legible than the one posted—level names still not readable.
https://drive.google.com/file/d/1EONsAw ... sp=sharing
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12968
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Table #9: Dungeon! (TSR, 1981)

#11 Post by Grognardsw »

Thanks Stephen. Those are good thoughts that also crossed my mind. I'm willing to give it a go if folks want, recognizing it may take longer because of the consecutive-instead-of-simultaneous-turn play. If players are in different sections of the dungeon, it can run simultaneous. As the game progresses, that is what tends to happen. Otherwise we'd resolve each player's turn before moving to the next.

In trying to replicate the game virtually, I was leaning on not revealing all the monsters and treasures in a list. That ruins some of the surprise factor. That said, having each player roll on the monster and treasure list themselves, as part of their turn post, would speed things along.

To keep the surprise factor and the list speed, I thought if each player rolls a monster card draw, attack roll, and treasure draw as part of their Turn, I could then adjudicate the whole without going back and asking for more rolls.

There are 61 Monster Cards (1st Level x7, 2nd Level x8, 3rd Level x11, 4th Level x12, 5th Level x14, and 6th Level x9). 80 Treasure Cards (1st Level x9, 2nd Level x9, 3rd Level x16, 4th Level x18, 5th Level x16, and 6th Level x12). This came from a blogger. I spot-checked level one and it was right, so I'm assuming the rest are.

TURN EXAMPLE:

In his Turn Post, player A states that from the Start space he moves west 2 spaces then north 2 spaces to enter a 1st level room. He includes a 1d7 roll for the monster in that room, a 2d6 attack roll, and a 1d9 treasure roll. The GM then adjudicates it by looking at what monster the roll drew (showing the card), if the attack succeeded, and what the treasure is. If the attack failed, I'd roll on the Monster Attack chart and report that result as part of my post.

A counter would be placed in that room, indicating there is no treasure there anymore. Each Turn the current board is shown with player pieces and counters. That board picture is a close-up so it can be seen clearly. They'll be plenty of pictures so you'll see what color is what level, secret doors, etc.

As to treasure that is lost/left in a room, which could be scooped by another player, the treasure card is left on the space so it shouldn't be a tracking burden. We'll be keeping treasure public, everyone will know what everyone else has, which is different than in-person but is adminstratively necessary for me. There will be a running list of PC treasure as part of each GM post.

Now if everyone would prefer to have access to the monster and treasure lists (and see all that is in the dungeon), we can do it that way and you can make your rolls and narrate all the results in your post.

Starting out, we'll try sequentially given everyone is so near each other. At some point it will go simultaneous. We could experiment with going simultaneous from the start, and allow editing of posts based on what happens.

Anyway, I'm cautiously optimistic this will work, with ironing out of processes as necessary.
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29303
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Table #9: Dungeon! (TSR, 1981)

#12 Post by Rex »

It sounds like a doable plan, just need to pay attention to the last update and each player before you so you know what die to roll for the cards.
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 34096
Joined: Wed Oct 30, 2013 10:02 pm
Location: Central Vermont
Contact:

Re: Table #9: Dungeon! (TSR, 1981)

#13 Post by GreyWolfVT »

I agree with Rex. Sounds doable I just need to pay attention more to the other players rolls/posts as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8294
Joined: Tue Mar 02, 2021 6:12 pm

Re: Table #9: Dungeon! (TSR, 1981)

#14 Post by gurusql »

Works for me
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Table #9: Dungeon! (TSR, 1981)

#15 Post by DadsAngry »

O.K. sounds like you got it worked out. I'm willing to give it a try. It does seem though that private threads or messages will be needed for special magic items like the ESP medallion and Crystal ball.

Start [1d100]=14
Wizard or Elf
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Table #9: Dungeon! (TSR, 1981)

#16 Post by DadsAngry »

One more thing. Could you list the level by color? I could not find an image of the board where the level markings were legible.
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8294
Joined: Tue Mar 02, 2021 6:12 pm

Re: Table #9: Dungeon! (TSR, 1981)

#17 Post by gurusql »

DadsAngry wrote: Thu Feb 10, 2022 6:56 pm One more thing. Could you list the level by color? I could not find an image of the board where the level markings were legible.
Per the rules (Setting up the game), the level colors are gold (1), green (2), orange (3), purple (4), red (5), blue (6)
User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 29303
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: Table #9: Dungeon! (TSR, 1981)

#18 Post by Rex »

I don't think it matters what I pick since I am picking last.
User avatar
Grognardsw
Rider of Rohan
Rider of Rohan
Posts: 12968
Joined: Wed Jun 26, 2013 12:30 pm
Location: ImagiNation

Re: Table #9: Dungeon! (TSR, 1981)

#19 Post by Grognardsw »

Entering the Dungeon...
Image

Turn One

Turn Order / Player / Adventurer / Color

#1 / Greywolf / Hero / Blue
#2 / Guru / Superhero / Red
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White - DA pick your spells
#5 / Rex / Hero / Blue

If folks are ready, let’s start this weekend. As an experiment, let’s try simultaneous turn posting. You may edit your post if you see another player do something that will effect your action. For example, if Grey goes into a room that Guru was also going to, Guru can edit his post to go elsewhere. A day after the final player posts for a turn, I’ll post, so you’ll need to get edits in by then.

I think this approach will be faster than sequentially. If it gets too messy, we’ll go sequentially. Thanks.

The Dungeon board at beginning of Turn One:
Level colors are gold (1), green (2), orange (3), purple (4), red (5), blue (6). If you zoom in on the photo, you can make out the banners that indicate level. Image

Image

Image

I substituted my red pawn for a red armored knight (Grenadier Models, Knights of the Round Table, Fantasy Lords line, 1989).
Image
If others would prefer minis, let me know.

Adventurers begin at Start space (Main Staircase), moving to Main Gallery and onward.

Your actions:
- Declare movement (specify direction and spaces, up to 5 spaces)
- If entering a room, include three rolls: 1) monster card draw roll based on list number (see below); 2) 2d6 attack roll; 3) treasure card draw roll based on list number (see below.)
- If searching for secret door, include that 1d6 roll.

Monster List Numbers:
Monster Cards (1st Level x7, 2nd Level x8, 3rd Level x11, 4th Level x12, 5th Level x14, and 6th Level x9).
So for example, for 1st level roll 1d7.
Treasure List Numbers:
Treasure Cards (1st Level x9, 2nd Level x9, 3rd Level x16, 4th Level x18, 5th Level x16, and 6th Level x12).

I'll start. Grognardsw Turn One: Erekose the Red journeys east 4 spaces, turning south one space. No rolls required.
User avatar
gurusql
Rider of Rohan
Rider of Rohan
Posts: 8294
Joined: Tue Mar 02, 2021 6:12 pm

Re: Table #9: Dungeon! (TSR, 1981)

#20 Post by gurusql »

Gurusql Turn One: Beryl Ruby (the dwarven Superhero) travels down the southern corridor two squares and enters the door on his right.

Level 1 Monster: [1d7]=5
Attack: [_2d6]=(1+5)=6
Level 1 Treasure: [1d9]=2

One note, the secret doors are very hard to see. I really can only see them in the two more zoomed in board views.
Locked

Return to “The Old School Board Game Parlor”