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by jemmus
Wed May 22, 2024 2:14 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 195
Views: 15708

Re: Paladin - Have Gun, Will Travel

Paladin entered the front coach to find Tiny rushing forward, apparently looking for him. Seeing Paladin, and that he's unwounded, he nods. The train at last slides to a sliding stop. Twelve yards before it, the bodies of the two prostrate men lie not far from the tracks. One is flat cold dead. The ...
by jemmus
Tue May 21, 2024 2:19 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Chapter IV - Comancheria (Charlie & Ezekiel)
Replies: 186
Views: 7947

Re: Chapter IV - Comancheria (Charlie & Ezekiel)

The scouts see six horsemen top a rise to the north, the same time they top one on their east northeast ride to the road and the settlers' wagons. The riders stop their walking horse and quietly observe, at around 400 yards. The scouts, experienced with the dress and habits of the various tribes, kn...
by jemmus
Tue May 21, 2024 1:54 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Chapter 4: Strange Pursuit
Replies: 181
Views: 2802

Re: Chapter 4: Strange Pursuit

The riders pass the Bland place at around 1:30 in the afternoon, stop, and turn southwest. The area remains hilly, but with fewer limestone outcroppings, and grassland between the dotted trees and bushes. They expect the Vitek place to be about a mile away. A half hour's ride, in this hilly country....
by jemmus
Tue May 21, 2024 1:04 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 491
Views: 112626

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Jinsei, realizing the dog hadn’t detected them, yet Fuma was stepping east instead of joining him under the floor , per the plan, chirped a cricket sound and wildly waved his arm for his fellow ninja to stop. He signed quickly - let dog come to us! movement is risk! two blowguns better then one! wa...
by jemmus
Mon May 20, 2024 6:56 pm
Forum: Big Shiny Island (1E Sandbox, with real sand)
Topic: Quest #44 "The Ethereal Job"
Replies: 592
Views: 101039

Re: Quest #44 "The Ethereal Job"

:D Theo and I have been pretty good at that lately too.
by jemmus
Mon May 20, 2024 12:51 am
Forum: WW2 Supers d6
Topic: WW2 Supers d6: SST 11: Mission Six: Anzio, The Worst has Come
Replies: 86
Views: 4335

Re: WW2 Supers d6: SST 11: Mission Six: Anzio, The Worst has Come

Luke Goodfox sees the bigger force of marines unloading from the truck, and the big weapon they're carrying. Something to worry about, but at 300 yards the range was too far, would be a risky shot. He aimed his M1 Garand at the closer marines shooting at the airman.
by jemmus
Mon May 20, 2024 12:41 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 491
Views: 112626

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Based on his Speed score, Fuma walks 7 yds per 6-second Detailed Turn. So he closed to 33 yds, undetected by the dog (or anyone else). Out of blowgun range, so we'll disregard that roll.

Actions Jinsei, Kaida and Minoru?
by jemmus
Mon May 20, 2024 12:34 am
Forum: WW2 Supers d6
Topic: WW2 Supers d6: Mission Six: Saipan
Replies: 169
Views: 15025

Re: WW2 Supers d6: Mission Six: Saipan

Saul rushes to the side of the tank, zigzagged to try not to get made into mincemeat. He grabs above the tread and with a mighty strain, tries to turn it onto its side.

Trying to Super Strength talent.
by jemmus
Mon May 20, 2024 12:26 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 491
Views: 112626

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Here's a map. The dog is to the east.
Image
by jemmus
Mon May 20, 2024 12:08 am
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 491
Views: 112626

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Yes. A ninjutsu success makes the shinobi unheard and unseen.
by jemmus
Mon May 20, 2024 12:06 am
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 195
Views: 15708

Re: Paladin - Have Gun, Will Travel

The boy gallops on, driving his horse as if his life depends on it.

He ends at 177 yds range.

Turn 13 initiative
[1d6]=4
by jemmus
Sun May 19, 2024 11:52 pm
Forum: Honor or Death (FGU Bushido)
Topic: OOC Discussion
Replies: 477
Views: 17237

Re: OOC Discussion

Sorry for the delay posting. I don't expect GM posting to be this slow going forward.
by jemmus
Sun May 19, 2024 11:50 pm
Forum: Honor or Death (FGU Bushido)
Topic: Scroll 1 - The Master Craftsman's Tea Vessel
Replies: 491
Views: 112626

Re: Scroll 1 - The Master Craftsman's Tea Vessel

Jinsei quietly goes over the wall, crosses the short way to the mansion's outer wall, and takes position under the master bedroom's floor. Minoru follows right after, crosses, and uses is climbing pole to ascend onto the mansion's roof. They see the dog trot past the round the corner of walls to the...
by jemmus
Sun May 19, 2024 11:27 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Chapter IV - Comancheria (Charlie & Ezekiel)
Replies: 186
Views: 7947

Re: Chapter IV - Comancheria (Charlie & Ezekiel)

Sorry for the delay posting. I'll try to speed things up going forward. The scouts recall that the wagon master said that the train would move as quickly as it could to water for the livestock, then circle the wagons and wait for the Army. To get Charlie's horse Pict back, they'll need to go to the...
by jemmus
Sun May 19, 2024 10:50 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Chapter 4: Strange Pursuit
Replies: 181
Views: 2802

Re: Chapter 4: Strange Pursuit

Gideon gives Bouchard two dollars, over his objection. If ya don't need it, put it in the church offerin plate. Er give it to Steve and Mark fer some goin to town pocket money. Bouchard replies to Doos, That's a nice saddle. If it's weighin you down, we could use it. He gives the visitors directions...
by jemmus
Sun May 19, 2024 10:17 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 195
Views: 15708

Re: Paladin - Have Gun, Will Travel

At Long range, the wound location can't be moved. Regarding need a make a Strength check to stay on a horse after getting hit, we'll again stay with the RAW. I don't see a rule for that, so we'll go with when Strength reaches 0, the unconscious rider falls off the horse. After the latest hit Turn 1...
by jemmus
Sun May 19, 2024 9:58 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: House Rules
Replies: 21
Views: 1032

Re: House Rules

Sniping The sniping rules are a little unclear and confusing. The sniping modifier applies only if the shooter's weapon is resting on a solid support: a rock or window ledge, for example, or even across the saddle of a standing horse. This bonus only applies to the first shot, however. If that shot...
by jemmus
Sat May 18, 2024 10:08 pm
Forum: The Lost City of Eternity (1e)
Topic: But Shadows (ooc and questions Vl)
Replies: 213
Views: 8757

Re: But Shadows (ooc and questions Vl)

Since Torix is solo, let's go with Panther. Revising my post. Thanks!
(How's that for some power geek RP? :D)
by jemmus
Sat May 18, 2024 7:02 pm
Forum: Law of the Gun (Boot Hill 3e)
Topic: Paladin - Have Gun, Will Travel
Replies: 195
Views: 15708

Re: Paladin - Have Gun, Will Travel

I considered that it hasn't turned into a "general gunfight" here yet too. Here are some thoughts about what the rule may intend. a) The first shot is sniping because it's unexpected and coming from an unseen shooter. If that's the case, then the other shots wouldn't be sniping, because t...

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