Search found 5479 matches
- Fri May 31, 2024 7:47 pm
- Forum: Big Shiny Island (1E Sandbox, with real sand)
- Topic: Quest #44 "The Ethereal Job"
- Replies: 651
- Views: 102193
Re: Quest #44 "The Ethereal Job"
Theo says to the heroes (that is, the group other than the avaricious gnomes), It seems that them getting the full coffer and half of the other coins and gems is a little too much. But the other terms seem tolerable enough to me.
- Fri May 31, 2024 3:23 pm
- Forum: Big Shiny Island (1E Sandbox, with real sand)
- Topic: Quest #44 "The Ethereal Job"
- Replies: 651
- Views: 102193
Re: Quest #44 "The Ethereal Job"
Theo nods in agreement with Alordan's sensible comment. He looks around at his companions. Three of them are bloodied and seriously beaten up. The group needs time to heal up in peace. I also agree with your proposal, Maag.
- Fri May 31, 2024 12:48 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Law of the Gun OOC
- Replies: 499
- Views: 62862
Re: Law of the Gun OOC
Horses in gunfights This hasn't come up yet, but please note the rules on horses in gunfights. Gun skill indicates that the horse is familiar with the sound of a gunshot and probably won't panic when one is fired near it . Normally, a horse makes an Intelligence check to not panic in a gunfight. A ...
- Fri May 31, 2024 12:21 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Chapter IV - Comancheria (Charlie & Ezekiel)
- Replies: 197
- Views: 8395
Re: Chapter IV - Comancheria (Charlie & Ezekiel)
Turn 1 The scouts won the tiebreaker roll for initiative with a 6. I won't post the roll, because you guys won. Comanches state their actions (in order from north to south (the scouts are facing west)) 1 (rifle sheathe) - Will move, galloping 2 (lance) - Will gallop 3 (no visible weapon - Will gall...
- Thu May 30, 2024 1:21 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: House Rules
- Replies: 23
- Views: 1107
Re: House Rules
Dropping unconscious from a horse, wagon, train, saloon roof, etc. P. 59 (bronco busting) has damage effects from being thrown from a bucking horse. Dropping in an unconscious state from any height will have similar effects. Modifiers based on height from the ground at the time of the fall, velocit...
- Thu May 30, 2024 1:09 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Law of the Gun OOC
- Replies: 499
- Views: 62862
Re: Law of the Gun OOC
That reminds me, if someone is shot on a horse, particularly multiple times, I’d say a Riding skill check is needed per that skill’s description of staying in the saddle in a challenging situation. What do you think? Just bumping this for people to weigh in. The RAW doesn't address this situation, ...
- Thu May 30, 2024 12:59 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Law of the Gun OOC
- Replies: 499
- Views: 62862
Re: Law of the Gun OOC
And that reminds me of another rule I raised a time ago in the Rules Discussion thread… I was pondering an aspect of the rules that felt odd. The Speed after a Fast Draw rule seems counter-intuitive. It makes more random an attribute that should reflect the more skilled gunman. Say Matt Dillon (ren...
- Thu May 30, 2024 12:35 am
- Forum: Big Shiny Island (1E Sandbox, with real sand)
- Topic: Quest #44 "The Ethereal Job"
- Replies: 651
- Views: 102193
Re: Quest #44 "The Ethereal Job"
Theo considers stripping down to his skivvies again and putting the beautiful chainmail back in the divvy pile. But now is not the time-- just in case things get ugly with the gnome brothers.
- Wed May 29, 2024 3:13 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Law of the Gun OOC
- Replies: 499
- Views: 62862
Re: Law of the Gun OOC
I think weapon Speed only applies in a Shootout Turn. With 10 seconds of time, divided into split-second counts. That's where the Speed of the weapon comes in. Chars have to choose between Fanfire to Careful shots, and every kind of shot in between. Fastdraw skill and success rolls too. As compared ...
- Wed May 29, 2024 2:44 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: House Rules
- Replies: 23
- Views: 1107
Re: House Rules
Combat Turn (not Shootout Turn) actions The options are: -Shoot -Move -Shoot and Move -Any other action, to be sorted out via a GM call. A Combat Turn is the longer type, at 10 seconds. A character can take one or two Careful shots, then the other side take their one or two shots. Then movement hap...
- Wed May 29, 2024 1:41 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Law of the Gun OOC
- Replies: 499
- Views: 62862
Re: Law of the Gun OOC
Horses in gunfights Gun skill indicates that the horse is familiar with the sound of a gunshot and probably won't panic when one is fired near it. Normally, a horse makes an Intelligence check to not panic in a gunfight. A horse with Gun skill use it skill score instead. If the horse's Intelligence...
- Wed May 29, 2024 12:56 am
- Forum: WW2 Supers d6
- Topic: WW2 Supers d6: Mission Six: Saipan
- Replies: 178
- Views: 15353
Re: WW2 Supers d6: Mission Six: Saipan
Saul, unaware that he's spoiling a bazooka shot, quickly climbs onto the hull of the tank, pulls a grenade's pin, and drops the pineapple into the hatch. He dives for the ground and lies flat.
- Wed May 29, 2024 12:49 am
- Forum: WW2 Supers d6
- Topic: WW2 Supers d6: SST 11: Mission Six: Anzio, The Worst has Come
- Replies: 97
- Views: 4586
Re: WW2 Supers d6: SST 11: Mission Six: Anzio, The Worst has Come
Luke rushes toward Hill, ready to apply his Healing talent.
- Wed May 29, 2024 12:32 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Paladin - Have Gun, Will Travel
- Replies: 219
- Views: 16340
Re: Paladin - Have Gun, Will Travel
The conductor didn't want to delay the train by taking the robbers to the sheriff in Belton. So if Paladin gets off there, the train will go on to Fort Worth without him. Let's resolve that one, then go onto Paladin's other actions in the last post. If Paladin can get a good Luck roll at a -3 penal...
- Tue May 28, 2024 7:57 pm
- Forum: The Lost City of Eternity (1e)
- Topic: But Shadows (ooc and questions Vl)
- Replies: 267
- Views: 9570
Re: But Shadows (ooc and questions Vl)
I didn't know how much fun it would be to play a Pict. That's a nice thing about playing a Hyborian Age game. The characters have a pre-made cultural background.
- Tue May 28, 2024 7:53 pm
- Forum: The Lost City of Eternity (1e)
- Topic: Chapter 25: Tooth and Claw
- Replies: 95
- Views: 1590
Re: Chapter 25: Tooth and Claw
Torix will make his way back to the party as quickly as possible while also staying cautious and observant. He'll serve as interpreter with the Picts. He'll take the dead ones' arrows and offer to buy the live ones'. Then divide the arrows among the fighters. If the fish needs to be smoked to prese...
- Tue May 28, 2024 5:15 pm
- Forum: Big Shiny Island (1E Sandbox, with real sand)
- Topic: Quest #44 "The Ethereal Job"
- Replies: 651
- Views: 102193
Re: Quest #44 "The Ethereal Job"
Theo nods his agreement as well.
- Mon May 27, 2024 10:31 pm
- Forum: The Lost City of Eternity (1e)
- Topic: Chapter 25: Tooth and Claw
- Replies: 95
- Views: 1590
Re: Chapter 25: Tooth and Claw
Torix worries about the Picts hunting in the vicinity of his companions, but is a little relieved to hear that they aren't many. He replies to the shaman, My friends, are on we in my clan would call a spear quest, like I am. They are traveling looking for challenges and experiences to make themselv...
- Mon May 27, 2024 1:15 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Paladin - Have Gun, Will Travel
- Replies: 219
- Views: 16340
Re: Paladin - Have Gun, Will Travel
Tiny says, Luke, you and me either don't have any claim to any reward. If that really is Sam Bass. Bass was last seen around Round Rock, and we're 40 miles north outside of Belton. But of course Sam Bass is supposed to be from Denton, which is north of Fort Worth. Maybe him and his gang were headed ...
- Sun May 26, 2024 1:26 am
- Forum: Law of the Gun (Boot Hill 3e)
- Topic: Chapter 4: Strange Pursuit
- Replies: 236
- Views: 3925
Re: Chapter 4: Strange Pursuit
June 18, 1873, 12:30 PM. Clear and sunny. Last quarter Moon, headed to new Moon. The noontime sun is strong enough to make the crown of a hat hot to the touch, and to make the yellow grass glare. Andreas looks for terrain features that would attract a rancher in this part of the country to site a r...