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by Teflon
Fri Mar 11, 2022 11:58 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

Science Fiction 6
Cyberpunk 4
Modern 7
Horror 2
Super-Hero 9
Western 3
Historical (refers to a specific time period, ie, soldiers in world war 2, etc) 5
Time Travel 4
Ancient 1
by Teflon
Fri Mar 04, 2022 3:46 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

once Tprin realizes that the other doors arre not alarmed he heads for the roof
by Teflon
Sun Feb 27, 2022 9:31 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

On the comms, everyone be ready to move. Im going to attempt to draw them away from you. To the GM, Im going to attempt to go to the opposite side of the building as to where the alarms are currently sounding. once there I will begin opening doors until another alarm starts sounding then i will high...
by Teflon
Fri Feb 25, 2022 5:55 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

Was T'prin able to wander off in the confusion of the alarm going off?
by Teflon
Thu Feb 17, 2022 12:52 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

In the confusion T'prin will attempt to grab one of the medical scanners and then slip away to try to get to the roof.
by Teflon
Sun Feb 06, 2022 8:12 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

did we happen to see as we were being brought in, where they took our vehicles?
by Teflon
Sun Jan 30, 2022 11:11 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

keep in mind, T'prin can glide sclose enough to jump to i can possibly leave from the roof, cant really carry anyone though. Maybe if there is another building close enough to jump to the non gliders can jump across and use that building tp make their way down to ground level . or I could glide down...
by Teflon
Tue Jan 25, 2022 8:14 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

HMMM drinks and beds, me thinks they mean to sedate us
by Teflon
Wed Jan 19, 2022 4:53 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin s facinated by the medical devices and will attempt to look over the data as they probe me
He will point to himself then his eyes the to the device to indicate he would like to see.
by Teflon
Sat Jan 15, 2022 4:10 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin will sureptiously activate his chronocom and relay to the rest of the team whats going on and also my discovery about the medical device, (trying to do so without being overly obvious)
by Teflon
Thu Jan 13, 2022 12:05 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin will roll against his medical to see if he can intuit what the device may be for.
medical roll=[1d100]=13
by Teflon
Sun Jan 09, 2022 7:42 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin will attempt tp rise and act as if he is going to follow.
by Teflon
Wed Jan 05, 2022 8:03 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin says to daz and rick, " easier to play along at this point and hope to gather some information"
by Teflon
Tue Jan 04, 2022 10:09 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

T'prin approaches the chairs and sits in one.
by Teflon
Thu Dec 23, 2021 5:56 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

Out of shear morbid curiosity t'prin wants to check his chronocom and see if the internet exists and check the date and time.
MI
by Teflon
Thu Dec 16, 2021 11:59 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

(ooc: welcome back Lloyd)
by Teflon
Thu Dec 09, 2021 8:15 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

So the reactor is still running? guess whateverJ'lan was doing to shut it down failed. T'prin will remove his rifle slowly and place it in the back of one of our vehicles, then close and lock said vehicle after making sure someone has the keys to the vehicle. After this he will keep his hands where ...
by Teflon
Wed Dec 08, 2021 9:06 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

Even tho its not my area of expertise, T'prin wants to examine the reactor, see if anything unusual jumps out at him
Not sure what I would roll but heres a random roll
[1d100]=8
by Teflon
Sat Nov 27, 2021 10:50 pm
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

This is getting more and more tenuous, were attracting a crowd,we need to use the vehicles and find some place where we can think without worrying about getting over run
by Teflon
Tue Nov 23, 2021 1:26 am
Forum: Star Frontiers Alpha 1.0 (Advanced Rules)
Topic: Adventure 2.0
Replies: 1442
Views: 30935

Re: Adventure 2.0

They have a spaceport but seem like they have never seen races like us ,i don't recall a spaceport ruins where we were,we may have moved through space as well as time.

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