Search found 76 matches

by Sapperzz
Wed Nov 28, 2018 10:31 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

"Wait up Northman! I'll back you up!"
by Sapperzz
Tue Nov 27, 2018 8:20 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

"A passage winds downward, companions. Should we venture into this unknown before we return to our normal selves?"
by Sapperzz
Thu Nov 22, 2018 4:50 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Oh, silly me, I have a crowbar in may backpack, can I use that?
by Sapperzz
Thu Nov 22, 2018 1:12 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

"I am curious as to what lies beyond this small door, perhaps our perpetrator cowers on the other side? Either way I think it wise to make a way inside the chimney."
by Sapperzz
Wed Nov 21, 2018 4:19 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

I've got a dagger, some wire from a Garrotte, and a lot of gusto!

I don't know if Rogues start out with a kit?
by Sapperzz
Tue Nov 20, 2018 10:39 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal too, shall heal with a fleeting luck point:

healing turns [1d3] = 1

heal die [1d6] = 2

Man the health rolls are brutal for Saal


5/6 hp
by Sapperzz
Tue Nov 20, 2018 8:22 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Is that a rule exclusive to Lankmar? Cause I haven't seen that in the DCC rulebook
by Sapperzz
Tue Nov 20, 2018 8:13 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

How does healing work on short rests?
by Sapperzz
Tue Nov 20, 2018 4:53 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal wouldn't mind a swig of health potion, then he will volunteer to scout the miniature door in the chimney, before we try to go back to normal size
by Sapperzz
Mon Nov 19, 2018 8:00 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal has one he can throw as well! Given only he has hit so far we might need the extra damage just in case
by Sapperzz
Mon Nov 19, 2018 5:46 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal goes to launch another stone:

Initiative: [1d20+2] = 3+2 = 5

sling attack [1d20+2] = 20+2 = 22

CRITICAL! but, no crits on this thing...

sling damage [1d4+1] = 2+1 = 3
by Sapperzz
Mon Nov 19, 2018 1:27 am
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal will desperately let fire a stone from his sling to halt the creature:

Initiative: [1d20+2] = 1+2 = 3


sling attack [1d20+2] = 14+2 = 16

sling damage [1d4+1] = 4+1 = 5
by Sapperzz
Sun Nov 18, 2018 5:55 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Crap...

Okay then this is the revised damage roll:

dagger [1d4+1] = 4+1 = 5
by Sapperzz
Sun Nov 18, 2018 5:41 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Alright does that mean he is immune to backstab? Cause I came close but didn't crit.
by Sapperzz
Sun Nov 18, 2018 5:11 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal's Initiative:

Initiative: [1d20+2] = 15+2 = 17

Would Saal get his backstab bonus for his advantageous position and initiative?

Backstab [1d20+1] = 19+1 = 20

SO CLOSE! add +2 to hit and that 22!

Damage if backstab is applicable:

backstab damage [1d10+1] = 7+1 = 8
by Sapperzz
Sat Nov 17, 2018 7:29 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Mine Regenerates!

luck die [1d3] = 1

luck die [1d3] = 1

Wow horrible rolls but still enough!
by Sapperzz
Sat Nov 17, 2018 4:31 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Oh yeah Saal can use one or two luck dice!
by Sapperzz
Thu Nov 15, 2018 3:01 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Oh yeah forgot initiative roll:

Initiative: [1d20+2] = 19+2 = 21
by Sapperzz
Thu Nov 15, 2018 1:21 pm
Forum: DrPete's Lankhmar Game (DCC)
Topic: Chapter 3: The Lord's House
Replies: 520
Views: 42959

Re: Chapter 3: The Lord's House

Saal tries to throw his grappling hook into a niche within the robot's armor from a shadowed corner, hoping to find hold to either climb up or bring the creature toppling down. ranged attack [1d20+2] = 16+2 = 18 I don't know if doing this from the shadows confers my +1 backstab bonus, but it is an ...

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