Search found 76 matches
- Wed Nov 28, 2018 10:31 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
"Wait up Northman! I'll back you up!"
- Tue Nov 27, 2018 8:20 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
"A passage winds downward, companions. Should we venture into this unknown before we return to our normal selves?"
- Mon Nov 26, 2018 11:55 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
- Thu Nov 22, 2018 4:50 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Oh, silly me, I have a crowbar in may backpack, can I use that?
- Thu Nov 22, 2018 1:12 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
"I am curious as to what lies beyond this small door, perhaps our perpetrator cowers on the other side? Either way I think it wise to make a way inside the chimney."
- Wed Nov 21, 2018 4:19 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
I've got a dagger, some wire from a Garrotte, and a lot of gusto!
I don't know if Rogues start out with a kit?
I don't know if Rogues start out with a kit?
- Tue Nov 20, 2018 10:39 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal too, shall heal with a fleeting luck point:
healing turns [1d3] = 1
heal die [1d6] = 2
Man the health rolls are brutal for Saal
5/6 hp
healing turns [1d3] = 1
heal die [1d6] = 2
Man the health rolls are brutal for Saal
5/6 hp
- Tue Nov 20, 2018 8:22 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Is that a rule exclusive to Lankmar? Cause I haven't seen that in the DCC rulebook
- Tue Nov 20, 2018 8:13 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
How does healing work on short rests?
- Tue Nov 20, 2018 4:53 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal wouldn't mind a swig of health potion, then he will volunteer to scout the miniature door in the chimney, before we try to go back to normal size
- Mon Nov 19, 2018 8:00 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal has one he can throw as well! Given only he has hit so far we might need the extra damage just in case
- Mon Nov 19, 2018 5:46 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal goes to launch another stone:
Initiative: [1d20+2] = 3+2 = 5
sling attack [1d20+2] = 20+2 = 22
CRITICAL! but, no crits on this thing...
sling damage [1d4+1] = 2+1 = 3
Initiative: [1d20+2] = 3+2 = 5
sling attack [1d20+2] = 20+2 = 22
CRITICAL! but, no crits on this thing...
sling damage [1d4+1] = 2+1 = 3
- Mon Nov 19, 2018 1:27 am
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal will desperately let fire a stone from his sling to halt the creature:
Initiative: [1d20+2] = 1+2 = 3
sling attack [1d20+2] = 14+2 = 16
sling damage [1d4+1] = 4+1 = 5
Initiative: [1d20+2] = 1+2 = 3
sling attack [1d20+2] = 14+2 = 16
sling damage [1d4+1] = 4+1 = 5
- Sun Nov 18, 2018 5:55 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Crap...
Okay then this is the revised damage roll:
dagger [1d4+1] = 4+1 = 5
Okay then this is the revised damage roll:
dagger [1d4+1] = 4+1 = 5
- Sun Nov 18, 2018 5:41 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Alright does that mean he is immune to backstab? Cause I came close but didn't crit.
- Sun Nov 18, 2018 5:11 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal's Initiative:
Initiative: [1d20+2] = 15+2 = 17
Would Saal get his backstab bonus for his advantageous position and initiative?
Backstab [1d20+1] = 19+1 = 20
SO CLOSE! add +2 to hit and that 22!
Damage if backstab is applicable:
backstab damage [1d10+1] = 7+1 = 8
Initiative: [1d20+2] = 15+2 = 17
Would Saal get his backstab bonus for his advantageous position and initiative?
Backstab [1d20+1] = 19+1 = 20
SO CLOSE! add +2 to hit and that 22!
Damage if backstab is applicable:
backstab damage [1d10+1] = 7+1 = 8
- Sat Nov 17, 2018 7:29 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Mine Regenerates!
luck die [1d3] = 1
luck die [1d3] = 1
Wow horrible rolls but still enough!
luck die [1d3] = 1
luck die [1d3] = 1
Wow horrible rolls but still enough!
- Sat Nov 17, 2018 4:31 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Oh yeah Saal can use one or two luck dice!
- Thu Nov 15, 2018 3:01 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
- Thu Nov 15, 2018 1:21 pm
- Forum: DrPete's Lankhmar Game (DCC)
- Topic: Chapter 3: The Lord's House
- Replies: 520
- Views: 42959
Re: Chapter 3: The Lord's House
Saal tries to throw his grappling hook into a niche within the robot's armor from a shadowed corner, hoping to find hold to either climb up or bring the creature toppling down. ranged attack [1d20+2] = 16+2 = 18 I don't know if doing this from the shadows confers my +1 backstab bonus, but it is an ...