Search found 417 matches
- Fri May 01, 2015 7:00 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Actually... I wanted to thank everyone very much for playing in the game, but I am planning on bowing out for a good long while from Play-by-Post. I've had a few months of easy goings at work making this possible, but the spring and summer are going to be busy and I just can't afford to be distract...
- Thu Apr 30, 2015 2:52 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
REWARDS Did you take action in service of your character’s Belief during the session, even though it may not have been the wisest or easiest path to take? OR Did you play against your Belief in a dramatic fashion — if you made a decision in the game that’s counter to what you believe — and you let ...
- Thu Apr 30, 2015 2:51 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Unfortunately in this game, finding anything useful in a dungeon is extremely difficult! Mark a failed Scavenger test and a new check. Garen bends down as low as he can, careful not to take in a mouthful of the foul black water, and swishes his hands around the floor surface looking for something go...
- Thu Apr 30, 2015 12:27 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Make an Ob 7 Scavenger test (dungeon scavenged items, something useful).
- Wed Apr 29, 2015 7:23 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Correct! It is a failed test, but Norgrim gets what he wants - a repaired pack for Rand.
- Wed Apr 29, 2015 4:20 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Your first attempt, laughable. Your second attempt, heartfelt and sincere, but also heartbraking, like a little boy trying to impress his parents. But the fourth attempt! You finally showed that backpack who's boss! A dozen annoying pinpricks and frustrating failures gets you to complete the repairs...
- Tue Apr 28, 2015 5:17 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
I'll take Healer and Survivalist for helping, yeah totally. Not Criminal, though.
- Tue Apr 28, 2015 4:39 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Whew!
Norgrim: Make an Ob 1 Peasant test (mending).
-1D for Injured, +1D for using the wineskin as supplies.
Norgrim: Make an Ob 1 Peasant test (mending).
-1D for Injured, +1D for using the wineskin as supplies.
- Tue Apr 28, 2015 8:57 am
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
OK, I think we can agree that someone somewhere has some rudimentary sewing tools.
Does Norgrim mend Rand's pack? Does he use up the ripped wineskin?
Does Norgrim mend Rand's pack? Does he use up the ripped wineskin?
- Mon Apr 27, 2015 12:40 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Do you do that??
- Mon Apr 27, 2015 9:21 am
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Nothing in your pack per se. Do you look around the room for something? Maybe a fishhook?
- Sat Apr 25, 2015 10:24 am
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Healers have supplies for healing, not necessarily for skills related to patching up clothes. But that does sound like a good case for helping.
- Fri Apr 24, 2015 3:20 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Norgrim: Are you mending Rand's pack then? Cannibalizing the torn wineskin?
- Thu Apr 23, 2015 10:19 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Exhausted is +1 Ob, generally much worse than -1D!
- Thu Apr 23, 2015 7:34 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Yes and yes! Though you could also repair both (separate actions).
- Thu Apr 23, 2015 4:54 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
No half-slots! But you've got some good ideas about stabbing torches in 7 ft mounds of clay. If you end up with more non-loan stuff than you can carry, throw that crap away!
- Thu Apr 23, 2015 3:34 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
There isn't any more treasure, but "valuable" is different to different people. There's lots of rusty tools and other junk beneath the water, you can hear it clang around when you walk. Is there something specific that you're looking for?
- Thu Apr 23, 2015 2:38 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
You grab the emerald! It is Pack/Carry 1 and worth 3D loot.
- Thu Apr 23, 2015 1:57 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
The staff is gnarled and has spots of rot, but no inscriptions. It functions as a 10 ft. pole (Carry 2, +1D Scout tests).
- Thu Apr 23, 2015 12:37 pm
- Forum: No Country for Deadbeat Adventurers (Torchbearer)
- Topic: Session 2b: Unlikely Allies
- Replies: 221
- Views: 9750
Re: Session 2b: Unlikely Allies
Drum-Haak is slain and his lifeless body sinks beneath the fetid water. Blood pools up to the surface, swirling red and black. END TURN 5 2 Turns to Rewards As I recall, torches are burning out on even numbers, so 2 torches get used up. Don't forget to mark a passed Fighter test for Ulrich. What do ...