Search found 4173 matches

by Starbeard
Mon May 13, 2024 5:15 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

I will get his weapons and inventory done at some point this week. I may take some liberties with his inventory and see what it looks like. Rope to micro climbing cord type stuff. That's the idea. Just come up with something and if it's within the thematic ballpark and doesn't add too much utility ...
by Starbeard
Mon May 13, 2024 3:25 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Well, hopefully it won't bother you to the point of no enjoyment, because as the recruitment posts indicated, things will be cheapened with loads of laser swords. :)

Character rosters are up. Later this week a premise will be posted, and next week we will begin!
by Starbeard
Mon May 13, 2024 3:16 pm
Forum: Record of the Star Wars (OD&D)
Topic: Character Roster
Replies: 4
Views: 19

Re: Character Roster

Placeholder for OGRE MAGE's character.
OGRE MAGE wrote: Tue Apr 30, 2024 7:06 pm Hey folks!

I will drop in a few posts whenever I can.

GP [3d6]=14 Int [3d6]=17 Cun [3d6]=14 Str [3d6]=8 Health [3d6]=10App [3d6]=11

Int: 17
Cun: 14
Str: 8
Health: 10
App: 11

Gold: 140

This looks like a Human Magic User type. :?: :D
by Starbeard
Mon May 13, 2024 3:15 pm
Forum: Record of the Star Wars (OD&D)
Topic: Character Roster
Replies: 4
Views: 19

Re: Character Roster

Seren (Elf magic-user)
Dicey

by Starbeard
Mon May 13, 2024 3:13 pm
Forum: Record of the Star Wars (OD&D)
Topic: Character Roster
Replies: 4
Views: 19

Re: Character Roster

Gore Muckraker (dwarf fighter)
Rex

by Starbeard
Mon May 13, 2024 3:12 pm
Forum: Record of the Star Wars (OD&D)
Topic: Character Roster
Replies: 4
Views: 19

Re: Character Roster

Placeholder for gurusql's character Soont Waldas.
gurusql wrote: Sun Apr 28, 2024 12:01 am GP[3d6]=6Int[3d6]=8Cun[3d6]=14Str[3d6]=12Health[3d6]=11App[3d6]=10

Giving these rolls, I will try Soont Waldas a Human Dai Ashla (Lawful Cleric)
by Starbeard
Mon May 13, 2024 3:11 pm
Forum: Record of the Star Wars (OD&D)
Topic: Character Roster
Replies: 4
Views: 19

Character Roster

http://village.photos/images/user/762e4afd-a643-46af-82b1-b3efe2d90c7f/cc70072a-18d9-4240-8d6b-276ff6927d94.png List of Player Characters Gurusql: Soont Waldas , a Human Dai Ashla (Lawful Cleric) Rex: Gore Muckraker , one of the Hubble People (Lawful Dwarf, Fighter) Dicey: Seren , a Jedi Padawan of...
by Starbeard
Sat May 11, 2024 5:49 am
Forum: Record of the Star Wars (OD&D)
Topic: Combat Rules
Replies: 0
Views: 9

Combat Rules

There are three primary combat tables that player characters will use. My prediction is that the Man-to-Man and D20 tables will see much more play than the 1:20 Mass Combat table, but all three are provided for completion's sake. The descriptions of when to use which table are a little vague, so we ...
by Starbeard
Fri May 10, 2024 10:17 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

I'll send out the relevant Chainmail combat tables this evening, and put them in their own Combat Rules thread for easy reference. After that, I have finals grading to do all this next week, during which we can continue with characters and questions, and I'm hoping to get the game rolling the week a...
by Starbeard
Thu May 09, 2024 7:14 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

gurusql wrote: Wed May 08, 2024 6:38 pm I will not be able to post for at least a few days as I am in the hospital
Oh, dear. Get well soon!
by Starbeard
Tue May 07, 2024 4:50 am
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Does everyone have a copy of Chainmail? Having the combat table will help with determining what type of weapon or armor you might want.
by Starbeard
Tue May 07, 2024 4:49 am
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

HP: [2d6]=7 With the +1 at 2nd level, a total of 8. 10111 Love the spells! We'll determine costs for the items tomorrow. What weapons are you using for your lightsaber and blaster? A normal sword is a good bet, but a two-handed sword is terrific in Chainmail and also feels lightsabery (though obvio...
by Starbeard
Tue May 07, 2024 4:45 am
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Rex wrote: Mon May 06, 2024 2:45 am Hits [4d6]=18

The only thing I just caught is that Gore's 7 Health should drop his HP to 14, from the -1 to each die.
by Starbeard
Mon May 06, 2024 8:05 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Looks good, Rex! Here is (I think) the list of everything we need from characters to begin: Aside from prime requisite XP modifiers, the only hardcoded ability score modifier goes to Health, which determines hit dice adjustments: Page 6 (PDF page 12) Health Modifiers 6 or less: -2 from hit dice (min...
by Starbeard
Fri May 03, 2024 7:34 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

A magic-leaning jedi would be fun, and sort of a mystic wizard portrayal. If you picture Yoda's original depiction, I would say he once trained up to level 4 as a fighter only as the required training, and otherwise spent his 800+ years pursuing nothing but enlightenment and wizardry. We'll play jed...
by Starbeard
Fri May 03, 2024 12:08 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Dicey (Jedi, 10%/10%): Hero (4500/4500)+Medium (0/1800); OR lvl3 Seer (4500/8100) If I understand this correctly, a jedi can be a 3/1 level F/MU or a 3rd level MU? If so, I’ll go with 3rd level MU so as to get more spells/jedi powers. Roll HD, just once for your current level mustering out. All HD ...
by Starbeard
Thu May 02, 2024 4:52 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Suddenly came down with a cold, too! So it looks like I might not get full character tables out until the weekend. In the meantime, since we're beginning with 4.5k, I suggest everyone do the following: 1. Roll HD, just once for your current level mustering out. All HD are d6. Jedi who are twin-class...
by Starbeard
Wed May 01, 2024 6:05 am
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

I hoped to get more character information up tonight but I've had to prep for class a lot more than expected, so it'll have to wait.
by Starbeard
Wed May 01, 2024 6:04 am
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

I am having a hard time reading the dwarf section. What level do they max at? They max at 6, Myrmidon. Here's what I have on them: [page 3.] If they [the players] choose to be magic-users or fighting men they have the additional option of playing as Elves or dwarves. Elves find secret doors easier,...
by Starbeard
Tue Apr 30, 2024 10:17 pm
Forum: Record of the Star Wars (OD&D)
Topic: Intersystems Academy (Character Creation)
Replies: 46
Views: 360

Re: Intersystems Academy (Character Creation)

Interesting suggestion! I can readily accommodate either way, so I think we just might. It will also give us a stronger idea of how Chainmail combat scales with the game right off the bat, instead of having to wait around forever until characters finally start fighting as 2 or 3 men apiece. It also ...

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