The Void (OOC Stuff)

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wolfpack
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Re: Character Creation & House Rules: per the DM

#1 Post by wolfpack »

rolls

Stats: STR:17, INT:8, WIS:13, DEX:10, CON:17, CHR:12

will decide order when I decide class


[1d100] = 99
[1d100] = 67
[1d20] = 4
[1d20] = 6




hp 1st level 10/2=5 8/2=4 + 3 con = 12
2nd level 3 con + [1d10] = 8/2 + [1d8] = 5/2 = 10

22 total
Last edited by wolfpack on Mon Jun 01, 2020 1:17 am, edited 2 times in total.

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Rex
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Re: Character Creation & House Rules: per the DM

#2 Post by Rex »

Last edited by Rex on Mon Jun 01, 2020 1:09 am, edited 1 time in total.

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Re: Character Creation & House Rules: per the DM

#3 Post by Rex »

Is there a half orc somewhere in 2e?

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GreyWolfVT
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Re: Character Creation & House Rules: per the DM

#4 Post by GreyWolfVT »

Yup Humanoids handbook page 49. +1 STR +1 CON -2 CHA can be Fighter, Cleric or Thief classes.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Character Creation & House Rules: per the DM

#5 Post by Bluetongue »

I managed to roll 11 out if 12 successes for Knowing spells. There were 12 in the first level list. My intelligence says I know a min of 8 and a max of 14.

Do I pick which 8 or keep the 11 successes? It doesn't include Read or Detect Magic which most GM's seem to give as freebies to mages.

Being 1st level I cast only 2 each day until rested. I have a question. Normally by the book spell users meditate to decide which two spells he would prepare out of the eleven he knows to cast that day. Do you go along with that ir the premise he meditates to remember each daily but gets a choice which two castings to make from any of the eleven known?
Last edited by Bluetongue on Mon Jun 01, 2020 1:15 am, edited 1 time in total.

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Re: Character Creation & House Rules: per the DM

#6 Post by GreyWolfVT »

Rex magical items

Ringmail Armor +1 re-rolled Cloak of Protection +2
Dust of Disappearance

Dust of Disappearance: This dust looks just like dust of appearance, and it is typically stored in the same manner and quantity. All things touched by it reflect and bend light of all sorts (infrared and ultraviolet included), becoming invisible. Normal sight can’t see
dusted creatures or objects, nor can they be detected by any normal detection or even magical means. Even detect invisibility spells don’t work. Dust of appearance, however, does reveal people and objects made invisible by dust of disappearance. Invisibility bestowed by the dust lasts for 2d10 turns (1d10+10 if sprinkled carefully upon an object). Attack while thus invisible is possible, always by surprise if the opponent fails to note the invisible creature and always at an Armor Class 4 better than normal (while invisibility lasts). Unlike the invisibility spell, dust of disappearance remains effective even after an attack is made.

Cloak of Protection: The various forms of this marvelous device all appear to be normal garments made of cloth or leather. However, each plus of a cloak of protection betters Armor Class by one and adds one to saving throw die rolls. Thus, a cloak +1 would lower Armor Class 10 (no armor) to Armor Class 9, and give a +1 bonus to saving throw rolls. This device can be combined with other items or worn with leather armor. It cannot function in conjunction with any sort of magical armor, normal armor not made of leather, or with a shield of any sort.
Last edited by GreyWolfVT on Mon Jun 01, 2020 1:52 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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GreyWolfVT
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Re: Character Creation & House Rules: per the DM

#7 Post by GreyWolfVT »

Bluetongue wrote:I managed to roll 11 out if 12 successes for Knowing spells. There were 12 in the first level list. My intelligence says I know a min of 8 and a max of 14.

Do I pick which 8 or keep the 11 successes? It doesn't include Read or Detect Magic which most GM's seem to give as freebies to mages.

Being 1st level I cast only 2 each day until rested. I have a question. Normally by the book spell users meditate to decide which two spells he would prepare out of the eleven he knows to cast that day. Do you go along with that ir the premise he meditates to remember each daily but gets a choice which two castings to make from any of the eleven known?
Detect and Read = Freebies in my book as well. Of the 11 successes pick 6 I'll pick the other 2 if that is ok.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Character Creation & House Rules: per the DM

#8 Post by GreyWolfVT »

wolfpack your magic items are

Dagger +1
Brigandine armor +1 re-rolled Battle Axe +1
Last edited by GreyWolfVT on Mon Jun 01, 2020 1:38 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Character Creation & House Rules: per the DM

#9 Post by Bluetongue »

Well I asked because those two are not Illusionist spells so unless an exception is made, I wouldn't cast them anyway. Hence I asked so I could have two spells from my list as a reciprocation for not knowing them which just leaves me one short of all those I succeeded in.

I am thinking, hoping that I can know all 11. The illusionist loses his silty to cast if his stats go below 17/16 for Int & dex while mages don't suffer until they get down to 9/6.

I will put on my sheet the 'memorised six' you can let me know the rest.

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Re: Character Creation & House Rules: per the DM

#10 Post by GreyWolfVT »

Bluetongue wrote:Well I asked because those two are not Illusionist spells so unless an exception is made, I wouldn't cast them anyway. Hence I asked so I could have two spells from my list as a reciprocation for not knowing them which just leaves me one short of all those I succeeded in.

I am thinking, hoping that I can know all 11. The illusionist loses his silty to cast if his stats go below 17/16 for Int & dex while mages don't suffer until they get down to 9/6.

I will put on my sheet the 'memorised six' you can let me know the rest.
Very well you get all 11 then.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Character Creation & House Rules: per the DM

#11 Post by Bluetongue »

See. I knew Ferris came to the right game ;)

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The Void (OOC Stuff)

#12 Post by GreyWolfVT »

Image

Everything out of character.
Last edited by GreyWolfVT on Mon Jun 01, 2020 4:52 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: The Void (OOC Stuff)

#13 Post by GreyWolfVT »

I posted this yesterday since we kinda turned the tavern into a RP introduction space lets just use this for all out of character stuff.

Looks like some adjusting needs to be done I mentioned in the creation topic that everyone starts with 5,000 XP divide among classes if you have more than 1. So please adjust on your sheets folks. :)

if anyone rolled a 1 for HP re-roll it. :) adding to the creation page. I keep editing and adding stuff to my initial post.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: The Void (OOC Stuff)

#14 Post by Rex »

So I wanted to mention how I intend to play Yagul. I was thinking about him on my walk this morning. Orcs are natural followers and tend to LE. Yagul was born and raised a slave, in a violent environment. And most important he has a Charisma of 5, so a born follower. I think he would trend highly lawful, so I went LN leans LG, since he has seen too much suffering and is trying to do good. But he is violent, very violent at times. As a follower with Montgomery around who personifies what he wishes he was (as far as good goes anyways) and her 17 Charisma, a natural leader I think he will instinctively start to follow her lead, at least in many situations. If I can roll average on attacks he is going to be very deadly in melee combat (2/4 attacks with +2 to hit and 1d8+5 damage for each attack). This should be fun if I can keep him alive.

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Re: The Void (OOC Stuff)

#15 Post by tarlyn »

Rex wrote:So I wanted to mention how I intend to play Yagul. I was thinking about him on my walk this morning. Orcs are natural followers and tend to LE. Yagul was born and raised a slave, in a violent environment. And most important he has a Charisma of 5, so a born follower. I think he would trend highly lawful, so I went LN leans LG, since he has seen too much suffering and is trying to do good. But he is violent, very violent at times. As a follower with Montgomery around who personifies what he wishes he was (as far as good goes anyways) and her 17 Charisma, a natural leader I think he will instinctively start to follow her lead, at least in many situations. If I can roll average on attacks he is going to be very deadly in melee combat (2/4 attacks with +2 to hit and 1d8+5 damage for each attack). This should be fun if I can keep him alive.
Montgomery would definitely be pleased to have Yagul follow her example. She would be more than willing to guide him and
teach him in any way she can. She will judge anyone by their actions not what they look like(A book by its cover etc etc)

With how I built her she attacks with 2 weapons and should be fairly deadly as well with her attacks (1d10+5 & 1d10+4)
"I drained the soul of a monk once....... It tasted like Chocolate."

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Re: Character Creation & House Rules: per the DM

#16 Post by GreyWolfVT »

Bluetongue wrote:See. I knew Ferris came to the right game ;)
Certainly. Wonder how well illusions will work on undead. ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: The Void (OOC Stuff)

#17 Post by wolfpack »

Mctavish is going to be a loud heavy drinking smart ass.

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Re: The Void (OOC Stuff)

#18 Post by GreyWolfVT »

It's a solid concept Rex and I don't disapprove.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Rex
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Re: The Void (OOC Stuff)

#19 Post by Rex »

It should be fun.

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Re: Character Creation & House Rules: per the DM

#20 Post by Bluetongue »

In the addition. Illusionists are nerfed. No one hardly plays them, better to be a straight gnome fighter than a dual class and then you might as well choose dwarf fighter over gnome.

Illusionists spells are replicated in mage lists but often mages can cast them bigger and stronger, even illusions which contradicts the point of being a specialist in illusions. The illusionist for example casts 'phantasmal force' but can only create a 5 inch square illusion at 1st level for less duration than a mage and must have Intel and dex of 17/16 scores to do so but a mage only needs 9/6.

Illusionists also cast fewer daily spells and magic item use ability is less. WoTC tried to make a big deal about 'gnome illusionists' but capping the ability class levels they never cast higher than 3rd level spells.

So playing a gnome is a lame duck character unless you get creative with other skills such as crafting items, engineering. Will have to roleplay lots.

How do your Fighter characters get two attacks?

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