Campaign ID: 844
Rolling Stats: Here are the two options for rolling for stats.
Method 1: Roll 4d6 drop the lowest place in order you would like.
Method 2: Roll 2d6 to see what point value you get from the following table. Don't forget to apply race stat changes after assigning your scores.
Roll | Points | Min | Max |
---|---|---|---|
2 | 72 | 7 | 18 |
3 | 74 | 8 | 18 |
4 | 76 | 8 | 17 |
5 | 76 | 8 | 18 |
6 | 78 | 9 | 17 |
7 | 78 | 9 | 18 |
8 | 80 | 9 | 16 |
9 | 80 | 10 | 17 |
10 | 82 | 10 | 16 |
11 | 82 | 10 | 17 |
12 | 84 | 11 | 16 |
Starting Level: everyone gets 5,000 XP to start this should put all single classes at the minimum of 3rd level. Dual and Multiclass will have to take that and divide among all classes.
Spells: Wizard classes roll to learn spells, if you fail please make note of it on the character sheet under notes. Priest classes do not need to do this to select spells. Wizard classes get Read and Detect Magic as freebie spells known.
Starting Equipment: You are all experienced adventurers don't worry about buying equipment (within reason) So long as you do not spend more than 300 GP worth on equipment you are fine. Also don't worry about encumbrance (again within reason.) Keep the change left over from the 300 GP as the rest of your coin.
Starting Magic Items: Give me 2 x 1d100 rolls, followed by 2 x 1d20 rolls and I can inform you of what you start with. 1 Re-roll is offered for one item only. Trading with others is allowed so is selling of items.
Source Material: Core books, Complete Handbooks, Celtic Pantheon (Legends & Lore book)
Alignments: Nothing Evil please! All other alignment types are allowed.
Races: All core races are allowed, races from the complete handbooks are negotiable. Preferably no underdark races.
Level Limits: are waved entirely don't worry about them.