The Quest Continues
Re: The Quest Continues
init [1d10] = 6
before orville can strike the demons powerful legs flex and his wings push down sending him rocketing into the air out of range of the rod, he flies 20' feet into the air and hovers.
before orville can strike the demons powerful legs flex and his wings push down sending him rocketing into the air out of range of the rod, he flies 20' feet into the air and hovers.
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Re: The Quest Continues
Sylhorn casts spiritual hammer again since he cannot harm the pain in the ass flying demon any other way other than with his bow.
Spiritual Hammer [1d20] = 12 hit, [1d6] = 1 s/m dmg, [1d4] = 1 lrg dmg
Init [1d10] = 2
Orville throws his spear at the demon.
spear +1 +2 vs undead [1d20+2] = 19+2 = 21 to hit [1d8+4] = 2+4 = 6
Spiritual Hammer [1d20] = 12 hit, [1d6] = 1 s/m dmg, [1d4] = 1 lrg dmg
Init [1d10] = 2
Orville throws his spear at the demon.
spear +1 +2 vs undead [1d20+2] = 19+2 = 21 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
the spear hits the demon wounding him further. It lets out a angry growl and again raises his arms releasing a wave of fire
roll saves vs spell
roll saves vs spell
- GreyWolfVT
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Re: The Quest Continues
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
syl takes 6 damage
orville takes 17
init
orville takes 17
init
- GreyWolfVT
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Re: The Quest Continues
Sylhorn concentrates on the spiritual hammer and tries to get it to strike the demon again.
Init [1d10] = 2
Spiritual Hammer [1d20] = 7 hit, [1d6] = 3 s/m dmg, [1d4] = 1 lrg dmg
Orville downs the last potion of extra healing the two have.
Potion of Extra Healing [3d8+3] = 19+3 = 22
Init [1d10] = 2
Spiritual Hammer [1d20] = 7 hit, [1d6] = 3 s/m dmg, [1d4] = 1 lrg dmg
Orville downs the last potion of extra healing the two have.
Potion of Extra Healing [3d8+3] = 19+3 = 22
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
you have magic arrows
the demon waves a hand in the direction of syl as the spiritual hammer misses
save vs spell
the demon waves a hand in the direction of syl as the spiritual hammer misses
save vs spell
- GreyWolfVT
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Re: The Quest Continues
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
A globe of darkness appears beside syl's head causing him to move to once again be able to see.
init
init
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Re: The Quest Continues
Syl
Init [1d10] = 8
Spiritual Hammer [1d20] = 19 hit, [1d6] = 5 s/m dmg, [1d4] = 4 lrg dmg
Orville
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 8+4 = 12
Init [1d10] = 8
Spiritual Hammer [1d20] = 19 hit, [1d6] = 5 s/m dmg, [1d4] = 4 lrg dmg
Orville
spear +1 +2 vs undead [1d20+2] = 5+2 = 7 to hit [1d8+4] = 8+4 = 12
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
again with a rise of his arms a wave of flame rushes over you.
both save v spell
both save v spell
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Re: The Quest Continues
Ok and again why is nothing damaging him with solid hits? Or is this just being overlooked in the updates??
Syl save Saves [1d20] = 11
Init [1d10] = 10
Spiritual Hammer [1d20] = 12 hit, [1d6] = 4 s/m dmg, [1d4] = 3 lrg dmg I think this is the last round of it.
Ovrille save Saves [1d20] = 5
spear +1 +2 vs undead [1d20+2] = 4+2 = 6 to hit [1d8+4] = 7+4 = 11
Syl save Saves [1d20] = 11
Init [1d10] = 10
Spiritual Hammer [1d20] = 12 hit, [1d6] = 4 s/m dmg, [1d4] = 3 lrg dmg I think this is the last round of it.
Ovrille save Saves [1d20] = 5
spear +1 +2 vs undead [1d20+2] = 4+2 = 6 to hit [1d8+4] = 7+4 = 11
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
you take 8 damage orville takes 15
spiritual hammer hit last round I deducted the damage orville missed
you both miss the demon as he points at Syl (make a save v spell)
spiritual hammer hit last round I deducted the damage orville missed
you both miss the demon as he points at Syl (make a save v spell)
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Re: The Quest Continues
Syl
Init [1d10] = 5
Saves [1d20] = 7
(great....)
Unsure said 1 round per level so if last round was 4 then this doesn't happen.
Spiritual Hammer [1d20] = 11 hit, [1d6] = 5 s/m dmg, [1d4] = 4 lrg dmg
Orville
spear +1 +2 vs undead [1d20+2] = 17+2 = 19 to hit [1d8+4] = 2+4 = 6
Init [1d10] = 5
Saves [1d20] = 7
(great....)
Unsure said 1 round per level so if last round was 4 then this doesn't happen.
Spiritual Hammer [1d20] = 11 hit, [1d6] = 5 s/m dmg, [1d4] = 4 lrg dmg
Orville
spear +1 +2 vs undead [1d20+2] = 17+2 = 19 to hit [1d8+4] = 2+4 = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
Syl is overcome by fear and turns to flee when orville's spear strikes the demon i the heart. he flutters in the air for a second then spins out of control crashing to the gorund.
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Re: The Quest Continues
Orville tries to smack the demon with his rod just for good measure. "Gotta make sure this thing is truly defeated." he says as Syl runs off.
Rod of Smiting [1d20+4] = 16+4 = 20 to hit [1d8+6] = 1+6 = 7 dmg
Rod of Smiting [1d20+4] = 16+4 = 20 to hit [1d8+6] = 1+6 = 7 dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
you hear bones break as the corpse lay unmoving
- GreyWolfVT
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Re: The Quest Continues
Orville chases after Sylhorn trying to catch and stop him from fleeing.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: The Quest Continues
After a few minutes orville catches him in the fire giant room
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Re: The Quest Continues
Sylhorn shakes his head like he was lost in a dream "What happened Orville did you defeat the demon? How did I end up here?"
Orville turns the half-elf around and they go back to the demon's defeated form "Some spell or something I guess he cast on you sent you running in fear. I managed to defeat him yes. Now what?"
Syl holding a hand to his head as if having a headache says "Not sure let me pour some holy water on the beast and maybe we can leave this place." he takes out a vial of holy water and pours it on the dead demon and takes out his hand axe and attempts to chop off the demon's head.
Orville turns the half-elf around and they go back to the demon's defeated form "Some spell or something I guess he cast on you sent you running in fear. I managed to defeat him yes. Now what?"
Syl holding a hand to his head as if having a headache says "Not sure let me pour some holy water on the beast and maybe we can leave this place." he takes out a vial of holy water and pours it on the dead demon and takes out his hand axe and attempts to chop off the demon's head.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling