Adventure begins
- GreyWolfVT
- Wants a special title like Scott
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Re: Adventure begins
Alvar i might be wrong but my sheet shows Alvar 12/20 HP so yes he might need healing. "I might require some healing."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Adventure begins
where do you go
- spanningtree
- Ranger Lord
- Posts: 3488
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha
Lets head south from this room to the unexplored junction, from there its east or west.
OCC: Let me know if its time to post the map again.
Lets head south from this room to the unexplored junction, from there its east or west.
OCC: Let me know if its time to post the map again.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Adventure begins
Pieni
"Sounds good."
"Sounds good."
Re: Adventure begins
you head south 40' and it branches east and west
Re: Adventure begins
Pieni
East
East
- spanningtree
- Ranger Lord
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- Location: Las Vegas, NV
Re: Adventure begins
Sasha
East is fine. Looking at her map: This directions may lead, in a round about way, back toward the black curtain area.
East is fine. Looking at her map: This directions may lead, in a round about way, back toward the black curtain area.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
- Wants a special title like Scott
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Re: Adventure begins
Alvar will follow the group. "East is fine."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Darklin2
- Ranger Lord
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- Location: Mountains of North Carolina
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Re: Adventure begins
Fulcan
Let's go east there are hallways that direction. If you would like I can scout ahead a short distance.
Let's go east there are hallways that direction. If you would like I can scout ahead a short distance.
All things are possible through Magic.
Re: Adventure begins
you go east 30' and the tunnel continues and branches south.
Re: Adventure begins
Pieni
Keep east.
Keep east.
Re: Adventure begins
Kreed will take point. He call nod to Fulcan if there is something that requires his expertise.
Current Characters/Games
Re: Adventure begins
another 20' and the hall splits north and continues east
Re: Adventure begins
Pieni
Keep east.
Keep east.
- GreyWolfVT
- Wants a special title like Scott
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- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
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Re: Adventure begins
Alvar agrees "Yes let's stick to going east."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3488
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Adventure begins
Sasha
East is fine, leading us toward where the curtains of darkness by the look of it.
East is fine, leading us toward where the curtains of darkness by the look of it.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Adventure begins
Kreed will continue to lead the party towards the east.
Current Characters/Games
Re: Adventure begins
you go east another 60' then it turns south 40' then back east 40' and the tunnel continues east and splits south