Adventure #001 - Grakhirt's Lair

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Darklin2
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Re: Adventure #001 - Grakhirt's Lair

#341 Post by Darklin2 »

Artemus

Artemus will stay and keep an eye on the Norker. While he does that he will walk around the room looking for any secret panels or doors in this room.
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Re: Adventure #001 - Grakhirt's Lair

#342 Post by Odin One Eye »

GreyWolfVT wrote:Kelben helps lead the humans out as well.
The two merchants are very appreciative for your help. And now that they have their strength back make their way to the city.

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Re: Adventure #001 - Grakhirt's Lair

#343 Post by Odin One Eye »

Darklin2 wrote:Artemus

Artemus will stay and keep an eye on the Norker. While he does that he will walk around the room looking for any secret panels or doors in this room.
You don't find any secret doors in this room. The norker is silent and watches you as you look around the room.

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Re: Adventure #001 - Grakhirt's Lair

#344 Post by GreyWolfVT »

Kelben after assisting will return to the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Adventure #001 - Grakhirt's Lair

#345 Post by ravenn4544 »

Gorash tries to communicate in orcish with the norker. He'll even draw on the floor a map of where they are and try to get the norker to draw the rest of the map...

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Re: Adventure #001 - Grakhirt's Lair

#346 Post by Odin One Eye »

ravenn4544 wrote:Gorash tries to communicate in orcish with the norker. He'll even draw on the floor a map of where they are and try to get the norker to draw the rest of the map...
The norker takes the chalk from you, and with some determination, draws on the floor a map of most of level one.

Please note that I have an updated map in the maps section.

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Re: Adventure #001 - Grakhirt's Lair

#347 Post by ken-do-nim »

Parn votes to release the norker given that he helped us.

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Re: Adventure #001 - Grakhirt's Lair

#348 Post by GreyWolfVT »

Kelben looks around "So what did I miss? Oh the norker helped ok let him go then yes? That'd be my vote."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Adventure #001 - Grakhirt's Lair

#349 Post by Rex »

Slatra

"I am fine releasing the Norker but I want to give the other prisoners at least a couple of hours head start just in case."

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Re: Adventure #001 - Grakhirt's Lair

#350 Post by Darklin2 »

Artemus

Artemus tosses the Norker a days worth of rations and speaks in Orc.

When you leave you tell us where your boss is and I'll give you a dagger to defend yourself on your way out. But you need to leave this area. This is a one time thing. So move away from here.
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Re: Adventure #001 - Grakhirt's Lair

#351 Post by ravenn4544 »

Gorash agrees with the plan - we can't hurt it now that it's actually been helpful... "we need to watch our backs though - so it doesn't warn it's friends.."

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Re: Adventure #001 - Grakhirt's Lair

#352 Post by wolfpack »

point at the norker then draw on the map him leaving the complex

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Re: Adventure #001 - Grakhirt's Lair

#353 Post by Odin One Eye »

The large norker takes the dagger from you, and leaves the dungeon.

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Re: Adventure #001 - Grakhirt's Lair

#354 Post by Odin One Eye »

What does the party do next?

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Re: Adventure #001 - Grakhirt's Lair

#355 Post by Storm11 »

Hex Will return to the others after escorting duty, and begin to scout out the tunnels leading from the cell.
Greys Campaign.

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Re: Adventure #001 - Grakhirt's Lair

#356 Post by Rex »

Slatra

Slatra follows along.

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Re: Adventure #001 - Grakhirt's Lair

#357 Post by GreyWolfVT »

Kelben continues to follow along as well.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Adventure #001 - Grakhirt's Lair

#358 Post by Odin One Eye »

The party makes it's way to room #12. In this bare room is a sleeping norker who is sitting on a stool. He snores loudly and is unaware of your presence.

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Re: Adventure #001 - Grakhirt's Lair

#359 Post by wolfpack »

rollo will walk up and use his club to club him


[1d20+3] = 7+3 = 10
[1d6+7] = 1+7 = 8

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Re: Adventure #001 - Grakhirt's Lair

#360 Post by Odin One Eye »

wolfpack wrote:rollo will walk up and use his club to club him


[1d20+3] = 7+3 = 10
[1d6+7] = 1+7 = 8
You strike him in the back of the head, and he slumps to the floor dead.

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