How it Works

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dmw71
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How it Works

#1 Post by dmw71 »

  • How it Works
    Like a multiplayer adventure, a solo adventure allows you to participate in an established world and with the characters who dwell within it; the main difference is that you embark alone without a Dungeon Master to navigate. It’s essentially a choose-your-own-adventure, so the story unfolds based on your choices. To aid you, the story is clearly annotated to make it easy for you to progress to each narrative beat.

    Not every choice is outlined in this module. Feel free to adapt the story to your own needs; like all modules, recommended choices and rolls are included, but it is ultimately up to you. If an option doesn’t fit your exact thinking or motivation, select the closest option.


    Combat
    In a solo adventure, you control both your actions and those of the enemies you encounter. The stats and actions of potential enemies are listed in the relevant section of the story. When making decisions for the enemy, consider what motivates them to make that particular move. The encounter should be challenging for both you and the enemy.

    Note: There are no maps included in this adventure. If you are unsure of whether an enemy or an action is within range, it’s ultimately your call. Make decisions based off of what seems most logical during the encounter.


    Who are you?
    This adventure is recommended for level 3 characters.

    It is up to you to decide who you are in this story. Make choices as they are presented to you. The way you build your character — including your alignment and background — should also inform your decision-making.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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