OOC 1 - A Place for Chattering, Planning, Questions & Gossip

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hedgeknight
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OOC 1 - A Place for Chattering, Planning, Questions & Gossip

#1 Post by hedgeknight »

Hey folks and welcome to the game! We'll get rolling in a week or two...or three. :mrgreen:
Winter is coming...

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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#2 Post by hedgeknight »

Anybody out there?
If you are signed on to play in this game, please check in!
This is a Roll Call! 8-)
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OGRE MAGE
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#3 Post by OGRE MAGE »

HEY ROLL!!!!

my version of the roll call :oops:

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SocraticLawyer
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#4 Post by SocraticLawyer »

PRESENT!
How do we know you're not a donkey-brained man?


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Monsieur Rose
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#6 Post by Monsieur Rose »

It looks like a nice group here. Any thoughts on classes? What is fair game?

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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#7 Post by SocraticLawyer »

I haven't played 2e in awhile, so I'm considering something specifically 2e that I can't do in my 1e games. Like a gnome illusionist/cleric.....
How do we know you're not a donkey-brained man?

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Hotgoblin
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#8 Post by Hotgoblin »

Hellooooo!!

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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#9 Post by hedgeknight »

Hey folks! Thanks for checking in > we may have one or two more stragglers over the weekend.
Check out the Heroes of Greyhawk thread for character creation ideas and guidelines.
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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#11 Post by hedgeknight »

We ain't in no hurry > take yer time!
With the holidays and such, I figured we'd work on characters and get ready to launch maybe on 1/1/2020...or maybe a day or two sooner. :mrgreen:
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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#13 Post by hedgeknight »

I can envision that in my head. Such a character would have been handy with troop formations.
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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#16 Post by hedgeknight »

2500 xp to start.
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ChubbyPixie
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#17 Post by ChubbyPixie »

One more question (for now :) ).

I've leveled up in Chanter, which would allow me to cast a spell (or more precisely, a counter spell). How do I determine which spell(s) I know how to counter? Do I start with one known spell, or more than one, in my counter spell book?

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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#18 Post by hedgeknight »

Er...um...I have no clue.
Anybody?
I'll go looking for info...
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ChubbyPixie
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#19 Post by ChubbyPixie »

The question is really just "how many known spells does a bard get in his spellbook at 2nd level?" Except in the Chanter's case it's knowing the spells not to be able to cast them, but to counter them.

The book suggests that the DM decides how many spell are known, though, as far as I can tell. From one to four in the case of starting Wizards. Bards? Not sure.

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hedgeknight
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Re: OOC 1 - A Place for Chattering, Planning, Questions & Go

#20 Post by hedgeknight »

ChubbyPixie wrote:The book suggests that the DM decides how many spell are known, though, as far as I can tell. From one to four...
Bard spells known: [1d4] = 3

Now, as to exactly which ones, there are 45 options in the PHB.
I went to the online dice roller at Wizards and set the roller to roll 5 d10's -5 and here is what I got:
Roll(5d10)-5:
10,4,10,3,4,-5
Total:26

Roll(5d10)-5:
3,1,8,4,3,-5
Total:14

Roll(5d10)-5:
9,3,7,4,3,-5
Total:21

Those rolls correspond to the following spells in the PHB list:
14 = Detect Undead
21 = Grease
26 = Light

Not bad, so I reconfigured using 6d8's -3 and here is what I got:
Roll(6d8)-3:
1,3,3,5,8,6,-3
Total:23

Roll(6d8)-3:
2,2,2,2,2,5,-3
Total:12

Roll(6d8)-3:
6,5,1,2,8,8,-3
Total:27

Which corresponds to the following spells:
12 = Dancing Lights
23 = Hold Portal
27 = Magic Missile

I'll let you choose which list works best for your character. Because I'm nice like that. :mrgreen:
Winter is coming...

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