CHAPTER 9: Return to the Tunnels, Part II

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rossik
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Re: CHAPTER 9: Return to the Tunnels, Part II

#281 Post by rossik »

MacMak will run all the way around, trying to get them from the south (behind 7)
[1d20] = 11 +1 from Ag = 12
DMG [1d6] = 1

(ooc: i really need a better weapon)

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Re: CHAPTER 9: Return to the Tunnels, Part II

#282 Post by greyarea »


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Yrkoon
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Re: CHAPTER 9: Return to the Tunnels, Part II

#283 Post by Yrkoon »

Farmanus the Unneeded

For the first time in his life, Farmanus begins to fear for his life. "Get back, ugly bug!"

Initiative [1d20+3] = 7+3 = 10

Fear guides his spear into a most sensitive area of the insect's body.

Attack w/spear [1d20+4] = 20+4 = 24
Base damage w/spear [1d8+3] = 3+3 = 6
Crit roll Table III [1d12+1] = 12+1 = 13
Extra damage [1d8] = 6
Last edited by Yrkoon on Sat Oct 19, 2019 9:31 pm, edited 1 time in total.

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Urson
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Re: CHAPTER 9: Return to the Tunnels, Part II

#284 Post by Urson »

Belial
Belial charges the other two bug-dudes, snarling and barking, wings half-spread. He slashes at (7) with his svetglak.
init. [1d20+1] = 12+1 = 13
melee [1d20+3] = 5+3 = 8

...and misses.
FA FO

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Re: CHAPTER 9: Return to the Tunnels, Part II

#285 Post by shaidar »

Silvestri heads to the corner and peers around it. Seeing Faramanus in combat, he takes aim at the enemy with the energy blaster and fires:

Blaster: to-hit [1d20+1] = 19+1 = 20, dmg [3d6] = 10


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Norjax
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Re: CHAPTER 9: Return to the Tunnels, Part II

#287 Post by Norjax »

...

Tunnel Complex, 300D/81 (Morning)

Combat, Round 4

Denslow utilizes his fibrous tendrils to squeeze and subdue his opponent. (#4) The rope-like appendages wrap around the insectoid, entagling it and hampering its actions!

OOC: While the Scavenger is entangled by Denslow, all attacks made against it are at +1d (i.e., if you would normally roll a d20 attack die, use a d24 instead. Its actions are at -1d.

Kurot rushes forward to assist the cybershark. The android’s axe cleaves with a solid hit and topples the mutant roach – DEAD! (#7, 7pt. dmg)

Farmanus summons an inner rage as fear for survival begins to overwhelm his senses. The uberstrain human aims his spear into what he determines to be the most vulnerable area of the Scavenger’s body. The spear penetrates, twists and rips the bug’s abdomen open! (#3, 19pt. dmg – DEAD!) Farmanus withdraws the weapon and lets the putrid carcass drop onto the floor.

Belial works his way past Kurot and tries to slash the other roachoid (#8) on Ron, but slips and misses the arcing slice.

  • ~ Ron is slashed and stabbed (DMG 14) by the lone Scavenger (#8) in the turntable chamber. The mutant shark falls to the furious attacks and bleeds out onto the floor – DEAD!

    Denslow’s entangled attacker (#4) struggles against the plantient’s tentacles and attempts to break free, but remains held! (Fails save vs STR)

    The two Scavengers who have been holding back (#5 & #6), advance against Farmanus and Denslow. The uberstrain human is struck three times by slashing blades (DMG 9) and the plantient suffers a single strike! (DMG 4)


Silvestri enters the side tunnel, spots an insectoid attacking Farmanus, and fires the blaster pistol into the fray! The blue energy bolt cracks and strikes his target (#5), burning a hole in its carapace! (10pt. dmg) A clicking screech bellows forth from the creatures vocal organ!

MacMak makes a move to try and round the turntable husk and conduct a rear attack.

OOC: Double move to the location shown on the map.

Seeing Ron fall to the Scavenger, Frank leaps over his body and strikes the mutant roach with a blow from his longsword! (6pt. dmg)

Action Details:


MAP:
Image

OOC: Bruce is allowed an action this round.

Initiative and Actions?

Hit Points [Luck Points]:

Belial – 38/57 [0/9]
Denslow – 20/42 [9/16]
Silvestri – 47/60 [2/14]
MacMak – 38/68 [4/17]
Bruce – 42/50 [1/12]
Kurot – [50]/50 [1/15]
Frank – 40/63 [4/13]
Farmanus – 12/87 [3/13]


...

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Re: CHAPTER 9: Return to the Tunnels, Part II

#288 Post by shaidar »

Silvestri continues to close with Farmanus and his enemy, once again firing with the blaster:

Initiative: [1d20] = 8

Blaster: to-hit [1d20+1] = 11+1 = 12, dmg [3d6] = 10

I've got 2 points of luck if that'll help to get a hit

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Re: CHAPTER 9: Return to the Tunnels, Part II

#289 Post by greyarea »


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Re: CHAPTER 9: Return to the Tunnels, Part II

#290 Post by Zhym »

Kurot decides that Frank, Belial, and MakMak can take care of the lone insectiod opponent. Hearing a commotion behind him, Kurot zooms back to help Denslow and Farmanus.

Axe: [1d20+3] = 17+3 = 20 [1d6+1] = 6+1 = 7
Axe: [1d20+3] = 19+3 = 22 [1d6+1] = 4+1 = 5
Axe: [1d20+3] = 10+3 = 13 [1d6+1] = 3+1 = 4
Initiative: [1d20] = 13

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Re: CHAPTER 9: Return to the Tunnels, Part II

#291 Post by Urson »

Belial

With an angry bark, Belial attacks again.
init. [1d20+1] = 8+1 = 9
melee [1d20+3] = 9+3 = 12
spear [1d8+3] = 1+3 = 4
FA FO

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Re: CHAPTER 9: Return to the Tunnels, Part II

#292 Post by Yrkoon »

Farmanus the Unneeded

Initiative [1d20+3] = 10+3 = 13
Attack w/spear [1d20+4] = 3+4 = 7
Damage [1d8+3] = 2+3 = 5

"No! My spear missed!" wails Farmanus. He steels himself to fight to the death.

OoC: If spending his last 3 luck points will turn a 7 into a hit, he'll do it.

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Re: CHAPTER 9: Return to the Tunnels, Part II

#293 Post by rossik »

(ooc: lol, mak is being very useless, sorry guys. i have a really bad luck at shooting in melee).

MacMak will finish his route, and try to make noises to call the attention of the creature, so the others could benefit from a flank/surprise attack (or something)

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Re: CHAPTER 9: Return to the Tunnels, Part II

#294 Post by Ardak2000 »

Bruce dashes back to the other confrontation behind them to provide assistance. Round 4


Continuing toward his compatriots Bruce shakes his head in disbelief as Kurot zooms past him apparently of the same mind. Round 5
Initiative [1d20+4] = 11+4 = 15+Zon[1d4] = 4 = 19

Momentarily distracted, Bruce is on the scene before he knows it. Quickly analyzing the situation, He determines that Farmanus is in desperate need of assistance.

Bruce activates his inner Chronotron. His eyes glow red and his face vibrates to near translucency.

Time Sense [1d20+2] = 20+2 = 22

He lays into the Bug currently engaged with the Large Human, pummeling it with his Nunchaku.
Nunchacku[1d20+4] = 6+4 = 10+Time Sense[1d6] = 5+Zon[1d4] = 3 = 18 Zon Crit! Zon Crit Result[1d14] = 7

A severe blow to one of the insectoid's forelimbs sends it's weapon flying!
Nunchaku Damage [1d6+2] = 2+2 = 4+Zon[1d4] = 3 = 7

Nunchacku[1d16+4] = 3+4 = 7+Time Sense[1d6] = 4+Zon[1d4] = 4 = 14 Zon Crit! Zon Crit Result[1d14] = 11

A smash to the bugs midsection caves in it's thorax!
Nunchaku Damage [1d6+2] = 4+2 = 6+Zon[1d4] = 1 = 7
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Re: CHAPTER 9: Return to the Tunnels, Part II

#295 Post by Norjax »

...

Tunnel Complex, 300D/81 (Morning)

Combat, Round 5

Bruce activates his chronotron and races north to help his isolated comrades. He blazes past Silvestri, through the green slime and into melee with Farmanus’ opponent (#5)! A flurry of hardened nunchaku sticks flails and pummels the insect into a bloody pulp! (7+7=14pt. dmg – DEAD!) One of its short swords goes flying aside and its throat area is crushed by the attack, and it ’SCREECHES’ its last breath! The lifeless bug topples forward onto the floor and squishes, limp.

Kurot follows his android-kin first into the main and then the side tunnel. Silvestri dodges again to avoid the second construct blitzing past him! Arksen engages Denslow’s flank enemy (#6) and chops twice at the roachoid, cleaving gashes into its side! (7+5 = 12pt. dmg)

Farmanus tries to spear the same insectoid (#6), but fails to penetrate its parrying blades.

OOC: 3 Luck points added to the attack roll won’t result in a hit. Its AC is 14.

  • ~ Wrapped in fibrous tentacles, the Scavenger (#4) tries to break free of the plantient’s grip. It struggles and successfully breaks the bonds, stepping back and readying its blades! (Makes its save)

    Reeling from axe blows, the flank insect (#6) counters Kurot and ignores the uberstrain human. One of its short swords punctures the android’s rib area, sparking the blade! (DMG ?)


Belial takes a swipe at the remaining mutant roach (#8), but is checked by edged barriers.

  • ~ The Scavenger, wounded and facing three opponents, tries to withdraw from the melee.


Denslow attempts to strangle the insectoid’s body once again, but the creature fights the whipping organic ropes and avoids entanglement!

Silvestri positions himself for a clear shot and successfully threads the space between the bodies in melee. All in the room witness a bright, blue-white energy bolt impact one of the bugs (#6, 10pt. dmg – DEAD!) with a loud ’CRACK!’. The Scavenger falls over, dead, with a smoking hole through its chest!

OOC: 2 Luck points spent to bring attack roll up to a 14.

Frank swings four times at the retreating roachoid, but swings wildly and misses!

Action Details:


MAP:
Image

Initiative and Actions?

OOC: Belial and MacMak may make a free attack this round against #8 due to its withdrawal from melee.

Hit Points [Luck Points]:

Belial – 38/57 [0/9]
Denslow – 20/42 [9/16]
Silvestri – 47/60 [0/14]
MacMak – 38/68 [4/17]
Bruce – 42/50 [1/12]
Kurot – [50]/50 [1/15]
Frank – 40/63 [4/13]
Farmanus – 12/87 [3/13]


...

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Re: CHAPTER 9: Return to the Tunnels, Part II

#296 Post by Zhym »

Kurot raises his axe to take revenge on the bugthing that speared his chest unit, only to see his enemy felled by Silvestri's bolt. "Nice shot," he says as he turns to the remaining bug (#4) and hacks away.

Axe: [1d20+3] = 15+3 = 18 [1d6+1] = 2+1 = 3
Axe: [1d20+3] = 16+3 = 19 [1d6+1] = 3+1 = 4
Axe: [1d20+3] = 10+3 = 13 [1d6+1] = 5+1 = 6
Initiative: [1d20] = 15

ETA: Initiative
Last edited by Zhym on Wed Oct 23, 2019 3:06 pm, edited 1 time in total.

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Re: CHAPTER 9: Return to the Tunnels, Part II

#297 Post by greyarea »


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Re: CHAPTER 9: Return to the Tunnels, Part II

#298 Post by greyarea »

Denslow brings the roach to its knees and attacks again. :)
Denslow Svetlegk attack [1d20+3] = 2+3 = 5, dmg [1d10] = 9
Seems it has too many knees, and that throws the tree off. :?

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Re: CHAPTER 9: Return to the Tunnels, Part II

#299 Post by shaidar »

Silvestri

With Kurot and Bruce helping out and only one bug left, Silvestri makes sure that nothing is sneaking up on them from further up the tunnel.

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Re: CHAPTER 9: Return to the Tunnels, Part II

#300 Post by rossik »

MacMak tries his best, but thats not enough!
[1d20+1] = 6+1 = 7[1d6] = 1

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