Chapter One: Arrival

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ybn1197
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Re: Chapter One: Arrival

#381 Post by ybn1197 »

Following after the fleeing ghouls, you proceed to the end of the "T" corridor. The ghouls fled north but taking a moment to check the southern hall you see if goes 10 feet before twisting back to the west. Seeing nothing apparent to move up behind you, you turn north only to see this hall does the same; it goes north 10 feet before turning west as well.
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Rex
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Re: Chapter One: Arrival

#382 Post by Rex »

Bingo

"They just disappeared? Must be a secret door or something like it somewhere around here." Bingo searches the area carefully.

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Re: Chapter One: Arrival

#383 Post by ybn1197 »

Rex wrote:Bingo

"They just disappeared? Must be a secret door or something like it somewhere around here." Bingo searches the area carefully.
Sorry, its been 5 minutes since the combat. You had to wait for the paralysis to wear off the 2 new members plus Shade.

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Storm11
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Re: Chapter One: Arrival

#384 Post by Storm11 »

Hex will join in the search for secret doors as well. Are there any tracks we can see? he asks as he looks himself
Greys Campaign.

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Re: Chapter One: Arrival

#385 Post by shaidar »

Thir uses his keen dwarven eyes to look for stonework oddities.

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Ahlmzhad
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Re: Chapter One: Arrival

#386 Post by Ahlmzhad »

Aelfred

Concentrates on the passageway ahead. Holding sword and dagger at the ready.

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Re: Chapter One: Arrival

#387 Post by Darklin2 »

Shade will check along the walls as we move down the hall.
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Re: Chapter One: Arrival

#388 Post by ybn1197 »

Try as hard as you might, no one is able to find any manner of secret doors in this section. As for tracks, it is very difficult to discern any sets. There has been a lot of traffic in this area recently apparently. The hall does continue to the north out of sight from where you stand.
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Re: Chapter One: Arrival

#389 Post by Ardak2000 »

Krazog

"Hmph, Wasting Time." the big man mumbles with a notable scowl at the shorter members of the party (which is everyone).

He proceeds North.
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Re: Chapter One: Arrival

#390 Post by ybn1197 »

Looking north, it appears as though this hall connects back with a hall previously passed. You still do not catch sight of the ghouls.
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Rex
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Re: Chapter One: Arrival

#391 Post by Rex »

Bingo

"Want to swing back and try another direction?"

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Re: Chapter One: Arrival

#392 Post by ravenn4544 »

Jardin agrees to continue even though it leaves an enemy behind. "We'll need to keep eyes on our rear - they could sneak up on us again."

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Re: Chapter One: Arrival

#393 Post by Ahlmzhad »

Aelfred

"At this point we don't have much choice since they could already be behind us which is the way we'd head to try someplace new. So might as well go, and just be careful as they could be in the way again."

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Re: Chapter One: Arrival

#394 Post by ybn1197 »

Just as a point of reference, you haven't cleared the hallway ahead of you to the north. I filled it in merely for ease. After the bend to the north and till where the halls split is unexplored.

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Re: Chapter One: Arrival

#395 Post by Rex »

Bingo

"Lets check the rest of this hallway and then if we don't find anything turn around." Bingo checks the new area.

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Re: Chapter One: Arrival

#396 Post by shaidar »

Thir "Agreed, we should finish what we started"

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Re: Chapter One: Arrival

#397 Post by Darklin2 »

Shade

Agrees.

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Re: Chapter One: Arrival

#398 Post by ybn1197 »

Bingo, Thir, and Shade continue on the last stretch of unexplored hallway in order to confirm their suspicions that this piece of hall connects with one they past earlier. As they round the corner, they catch the sound of movement just before the ghouls jump out at them.

Surprise [1d10] = 10

Roll 1d10 for Initiative.

Ghouls [1d10] = 7

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Re: Chapter One: Arrival

#399 Post by shaidar »

Last edited by shaidar on Thu Mar 05, 2020 1:02 pm, edited 1 time in total.

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Re: Chapter One: Arrival

#400 Post by Darklin2 »

Last edited by Darklin2 on Sat Mar 07, 2020 2:39 am, edited 1 time in total.
All things are possible through Magic.
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Sai Eranthor - Cleric / Fighter/Mage - Hedge's Greyhawk Adventures (2E)

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