Group 2: Discussions

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dmw71
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Re: Group 2: Discussions

#61 Post by dmw71 »

Dram wrote:Targarious takes a shot at the bandit that shot at Catarina.


S. bow tohit[1d20] = 10, todam[1d6] = 6

I dont know what +' are for my attack roll. Where would I find this info.
They're found in the 'Actions' section of your character sheet, in the right column:
Actions.jpg
Actions.jpg (57.95 KiB) Viewed 3568 times
Generally speaking...

For a melee attack, you add your Strength modifier to both your attack roll and your damage roll. If the melee weapon you're using has the 'Light' property (which a shortsword does), you can choose whether to apply your Strength or Dexterity modifier.

If you're using a weapon you're proficient with (defined by your race/class/background), you also add your proficiency bonus (which is +2 for all characters at 1st level) to your attack roll (but not damage roll).


So, for Targarious, his attack roll modifier will be: +5
  • Proficiency bonus: +2
  • Dexterity modifier: +3
[/ooc]
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Re: Group 2: Discussions

#62 Post by dmw71 »

Catarina was already done (but she did gain a level), but I have edited my most recent update to include the footer information for all the characters.

It's not too bad to maintain, but I'm not going to lie, it's a real pain in the arse to initially build. In other words, it's very possible there might be some errors.


When you get a chance, can you please spend some time and review the information for your character. Make sure to check for your 2nd level updates (hit points, new features, etc...). I will freely admit that I am clueless when it comes to some of the classes (and domains, etc...) that are being used in the game, so I may have missed some things.

Once you've had a chance to review your information, please let me know -- here or in your private forum -- if there are any errors, or anything you'd like added; or, to sign off on the details because everything looks good (which is the eventual goal).


Thanks!
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Re: Group 2: Discussions

#63 Post by Computer +1 »

Sorry guys but I dont see Urth handing over this egg until he is sure it wont be used for evil.

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Re: Group 2: Discussions

#64 Post by Pulpatoon »

Computer +1 wrote:Sorry guys but I dont see Urth handing over this egg until he is sure it wont be used for evil.
Agreed.

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Re: Group 2: Discussions

#65 Post by BearSiren817 »

Good with me and not sure if I meta gamed too much. I think we all have knowledge of increased activity of the cult of the dragon. I’m not sure how much we realize that factions such as the Harper’s and their arch enemy Zhents have parlayed to work together to figure out what the increase in Cult activity is about. I will let Dave answer.
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Re: Group 2: Discussions

#66 Post by Computer +1 »

BearSiren817 wrote:Good with me and not sure if I meta gamed too much. I think we all have knowledge of increased activity of the cult of the dragon. I’m not sure how much we realize that factions such as the Harper’s and their arch enemy Zhents have parlayed to work together to figure out what the increase in Cult activity is about. I will let Dave answer.
I have no idea about any of this. In real life or in game.

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Re: Group 2: Discussions

#67 Post by BearSiren817 »

I played in the Adventurers League and before each new Season/Storyline they come out with a Player’s Guide explaining the storyline background and character creation and some other things. But don’t go spoiling it anymore maybe Dave will have some suggestions. Sorry! Forgot some people are new or haven’t played 5e, or played in the Adventurers League.
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Re: Group 2: Discussions

#68 Post by dmw71 »

Computer +1 wrote:I have no idea about any of this. In real life or in game.
To be honest, my knowledge about the factions is extremely limited. It will not super important important in this game, so it's not anything you need to be worried about.

Factions, which I may include later in the game, will be more for flavor than anything.
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Re: Group 2: Discussions

#69 Post by dmw71 »

I may be adding another player to the game (they will go into Group 1), but this will require a bit of housekeeping over on the D&D Beyond website since the campaigns there with shared content can only support 12 total invites -- and we're already at that number.

Because of this, I'm going to split the groups on D&D Beyond.

Currently, everyone exists within the same campaign. I have created a new campaign -- Group 2: Tyranny of Dragons (5e) -- and am going to invite you guys into it. It will be the same, with content sharing enabled, but it will be just for you six players instead of all 12. The player's from Group 1 will remain in the current campaign, which I've already renamed to reflect the change:
Groups.jpg
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Essentially, here is all you need to do:
  1. Follow this invite link to join the new campaign: Group 2: Tyranny of Dragons (5e)
  2. Once there, you have the option to create a new character, or select an existing character:[/ooc]
    Here's what my screen looks like:
    Group 2.jpg
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  3. Select your character from this game and press the 'JOIN WITH THIS CHARACTER' button.
If you have any questions or problems, definitely let me know.


Thanks!
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Re: Group 2: Discussions

#70 Post by dmw71 »

Yay, it worked!
Groups 1.jpg
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FYI... I'm about to drop another bomb on this group, but hopefully the impact should be minimal. Sorry![/ooc]
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Discussions

#71 Post by dmw71 »

Game split.
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Re: Discussions

#72 Post by GreyWolfVT »

alright thought something looked strange today.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
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"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Discussions

#73 Post by Pulpatoon »

Kañ-Demir is grayed out and not available for joining the new campaign. Do I need to leave the old campaign first, in some way?

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Re: Discussions

#74 Post by GreyWolfVT »

Pulpatoon wrote:Kañ-Demir is grayed out and not available for joining the new campaign. Do I need to leave the old campaign first, in some way?
Hmm DnD Beyond has me as group 1 :shock:

Fixed it. Leave Campaign then go to Dave's link above for the group 2 campaign Pulpatoon.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Discussions

#75 Post by dmw71 »

GreyWolfVT wrote: Fixed it. Leave Campaign then go to Dave's link above for the group 2 campaign Pulpatoon.
Thanks, Ed.
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Re: Discussions

#76 Post by Pulpatoon »

Got it! Thanks!

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Re: Discussions

#77 Post by Dram »

Got it Thanks
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Re: Discussions

#78 Post by GreyWolfVT »

took me a minute to figure it out myself. Glad to be of service fellows. :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Episode 0: Breburh

#79 Post by dmw71 »

To clarify, she is just showing the party the map. The actual map is going to remain in the bar.
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Re: Episode 0: Breburh

#80 Post by GreyWolfVT »

dmw71 wrote:To clarify, she is just showing the party the map. The actual map is going to remain in the bar.
Yeah i wasn't thinking we were keeping it just seeing it should be help enough.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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