Character generation

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Stonjuz
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Character generation

#1 Post by Stonjuz »

Roll s4d6, drop the lowest and place wherever you need.

Skills and Powers is the book that is used most during character creation for 2.5e
This is the system that has split abilities.
Ex....you can take a 15 dex and split it up as a 16 aim,14 balance.
You have better 'to hit' but not as much 'ac bonus'
You do not need to split if you wish.
Only fighters,paladins and rangers can raise strength above 18.
A fighter wishing to have split stats, merely rolls percentile for both Stamina and Muscle. and can adjust up and down
example......18 is rolled for strength, then % is rolled for Stamina and again for Muscle
resulting in 18/49 and 18/40 these can then be adjusted to 18 Stamina and 18/51 Muscle

Races available:
ELF
DWARF
GNOME
HALFLING
HALF ELF
HALF ORC
HALF OGRE
HUMAN
2.5 OPTIONAL RACES are not available (sorry, maybe next time)

Classes Available :
Bard
Cleric
Druid
Fighter
Mage
Paladin
Ranger
Thief
Wizard, Specialist

Psionics are not available

Character kits are welcome

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Stonjuz
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Re: Character generation

#2 Post by Stonjuz »

http://www.purpleworm.org/rules/
Picking race & class together is your first step. (Multi-class & Dual-Class are acceptable.)
That will determine your starting point value. I can begin helping after that.

Next, a storyline on HOW and WHY your character came to be in The Inn of the Unseen Servant.
Greyhawk backgrounds will develop with player input. In other words, players can help develop the Inn.

Alignments. For those who wish to create characters with evil intent, now is your chance. I am certain the Innkeeper has unknowingly gave room & board to players with less scruples than you in the past. (My saturday night group's PCs occasionally have a good alignment. ) But remember, there may be a Paladin in the next room. And prior Greyhawk backgrounds may put demands on your own desires.
.... hypothetical examples....
player 1. states that his human paladin is of royal family and comes to the Inn after every foxhunt for drinks with the horse club and is the first to arrive to this upper scale locale and orders a bottle of fine wine.
player 2. elven bard comes here looking for a chance to learn tales of said royalty.
3. has a gnome thief that has heard this place could be a good score.
4. halfogre fighter comes barging thru the door. Looking for a hiding place far from a pursuing patrol.
5. Dwarven cleric comes running in also being pursued by the stated patrols.
6. human mage enters, drops a single copper coin on the gaming table, figuring this place should have some adventurers to help him start his world domination.

the same examples, twisted...
1. gnome sets up his gaming table in the corner of his favorite lower-middle class, currently empty, establishment.
2. halfogre stands just inside the door as bouncer.
3. human mage decides this could be a cheap place to stay while attending the Mage Academy.
4. paladin enters looking for a certain gnome rogue who can assist him in some quest he is on.
5. Elven bard comes in looking for town rumors of the City of Greyhawk, realizing there is no bartender.
6. The dwarven cleric walks in, nods to the bouncer, says "Sorry Im late" and takes his place behind the bar, making sure that their 'yes we're open' sign is turned properly.


Then after all 6 players are in place, and havent killed each other, the story will begin.

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Stonjuz
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Re: Character generation

#3 Post by Stonjuz »

Jobatett has helped me see the light.
Going with regular 4d6 drop the lowest for stats. Re-rolling the 1s was possible, but way too taxing.
Originally was thinking the added bonus would be worth the work, but hell with it.

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Stonjuz
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Re: Character generation

#4 Post by Stonjuz »

Characters are required to have photo, drawing, web art posted representing that PC.
If one is not posted, one will be assigned for you.

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Stonjuz
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Re: Character generation

#5 Post by Stonjuz »

Any racial character points unspent disappear. Skills and Powers pg 23, Sorry.

Humans get 10 pts to spend
Half-elf gets 25
The two players that have shown me their sheets are both fine .
will post others as they become relevant
Half Orcs get 15 to spend on race. They can save 5 points for later. So 10 of the initial points are 'use or lose'.

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Stonjuz
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Re: Character generation

#6 Post by Stonjuz »

Character points for Class Abilities

Thief gets 80
Bard gets 70
Fighters get 15
these points CAN be saved for non weapon profics.

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Stonjuz
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Re: Character generation

#7 Post by Stonjuz »

Any left over class skill points can be spent on Non Weapon Proficiencies.
So far, the two Rogues both get 6 points to spend on nwp. Adjust for Knowledge modifier
(7 for Jobatett and 1 for vargr)

There is an initial cost for each NWP purchased. (usually 2 each for skills related to your class)
(Rogue and General for Thieves and Bards)
After the cost is paid, the relevant ability modifier is added to the stated initial rating.

This is where most players have problems with 2.5
in the examples above....(if each skill cost is 2)
jobatett has 13, could afford 6 different NWP
Vargr with 7,could only purchase 3
each player would have 1 point left over.

Traits can be purchased with NWP points & class points as well.
Disadvantages can be purchased to add points to their totals.

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Stonjuz
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Re: Character generation

#8 Post by Stonjuz »

Initial Character Funds:
Warriors 5d4x10 (Fighters,Paladins, Rangers)
Wizard (1d4+1)x10 (Illusionists, Mages, Wizards)
Priests 3d6x10 (Clerics, Druids)
Rogues 2d6x10 (Thieves, Bards)

Players will not be able to exchange gold for character points during creation process.
This is not to say that the PC cannot spend gold during his/her training later.
(Skills and Powers pages 120-122)

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Re: Character generation

#9 Post by JobaTett »

So are you saying I have more NWP slots to fill?
No, I did check your count, it is correct.

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Stonjuz
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Re: Character generation

#10 Post by Stonjuz »

Max hitpoints at creation. Roll with each new level.

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Re: Character generation

#11 Post by Stonjuz »

So far we have Human Thief, Half-Elf Bard and Half-Orc Fighter.
"Be fast, or be the healer."

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Ironmagin
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Re: Character generation

#12 Post by Ironmagin »

If you are referring to Quivalen as the bard he is human, sorry.

So do I simply add/modify what I have come up with for stats on the dice roller? Or is there a character generating program of which I am unaware?

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Re: Character generation

#13 Post by JobaTett »

Ironmagin wrote:If you are referring to Quivalen as the bard he is human, sorry.

So do I simply add/modify what I have come up with for stats on the dice roller? Or is there a character generating program of which I am unaware?
I am also a Bard. And I used the AD&D Core Rules 2.0 Expansion CD-ROM.

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Re: Character generation

#14 Post by Stonjuz »

I hvae used core rules expansion MANY times in F-T-F. They are ok with me if you use it, although trust is a factor for ability scores. I wish I could find my copies, but Im SURE ive lost em.
Assigning your character to the campaign on the dice roller website is key however.

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Stonjuz
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Re: Character generation

#15 Post by Stonjuz »

I/we have lost Ironmagic. Rules and dice roller overwhelmed him. I reassured him he can pm me if he can commit in the future.
Thanks for trying Ironm.

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Re: Character generation

#16 Post by Vargr1105 »

The rules I understand. Lord knows I was going nuts with all them CPs myself. But he couldn't handle the US Dice roller? :shock:

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Re: Character generation

#17 Post by Stonjuz »

Vargr, TWO WEAPON FIGHTING STYLE is only beneficial if the off hand weapon is smaller than the main. It reduces the attack roll penalty to 0/-2. (this is what you have so far)
To use two weapons that are the SAME size, 2 additonal points MUST be spent at this time.
Skills and Powers pg 117. :(
An easy fix. just put Ancient History back to (6) and spend that 2 in enchanced two weapon style. (3rd edition calls it OVERSIZED OFF HAND i think)
Future reference....Ambidexterity can further reduce the penalty to 0/0.

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Re: Character generation

#18 Post by Vargr1105 »

Stonjuz wrote:Vargr, TWO WEAPON FIGHTING STYLE is only beneficial if the off hand weapon is smaller than the main. It reduces the attack roll penalty to 0/-2. (this is what you have so far)
To use two weapons that are the SAME size, 2 additonal points MUST be spent at this time.
Skills and Powers pg 117. :(
An easy fix. just put Ancient History back to (6) and spend that 2 in enchanced two weapon style. (3rd edition calls it OVERSIZED OFF HAND i think)
Future reference....Ambidexterity can further reduce the penalty to 0/0.

Ok, let us sort this out once and for all. :)

Human Racial CPs = 10

Bought Balance.

CPs left = 0

Thief Class CPs = 80

Bought:

Climb walls 5
Detect noise 5
Escaping bonds 10
Find/remove traps 10
Hide in shadows 5
Move silently 5
Open locks 10
Defense Bonus 10


Total CP spent = 60

CP Left = 20

Thief Non-Weapon Proficiencies CPs = 6
plus bonus from Knowledge (+3) = 9
plus leftover from Class CP (+20) = 29

Bought:

Read/Write 5
Riding, Land 2
Etiquette 2
Ancient History 5
Orienteering 3


Total CP spent = 29-17 = 12

Traits, bought:

Glibness 4

CP Left 12-4 = 8

Disadvantages, bought:

Powerful Enemy (+10)
Moderate Phobia: Snakes (+5)


CP Left = 8+15 = 23

Thief Weapon Proficiencies CP = 6
+23 = 29 total CP

Bought:

Longsword 3
Dagger 3
Shortsword 3


CP spent = 9

CP Left = 29-9 = 20

Fighting Style Specialization:

Bought Two Weapon for 4 CP (normal WP cost +1)
+2 CP to use FS specialization with two weapons of same size
Total Cost = 6 CP

CP Left = 20-6 = 14

Initial NWP ratings (modified by ability scores):

Read/Write 8
Riding, Land 13
Etiquette 8
Ancient History 5
Orienteering 6

CPs spent increasing NWPs:

Read/Write +2
Riding, Land +2
Etiquette +3
Ancient History +4
Orienteering +3

Final NWPs Ratings:

Read/Write 10
Riding, Land 15
Etiquette 11
Ancient History 9
Orienteering 9

CPs Left = 0

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Stonjuz
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Re: Character generation

#19 Post by Stonjuz »

Yep, good job. Simple right?
What say you, do we have a new 2.5 fan?

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Re: Character generation

#20 Post by Vargr1105 »

Nope, not really.

It takes a huge amount of time to make a character, fiddling with points here and there and you don't get a result that is remarkably different from the original, or that could not be achieved with a couple of house rulings.

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