Old Friends & Enemies (Retired Characters)

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ctcharger
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Re: Character Sheets

#1 Post by ctcharger »

Capture.JPG
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Name: Fiapy
Class: Fighter
Level: 1
XP: curr/next: 10/50
Place of Origin: Northern Wastes
Languages: Northspeak
Lucky Roll: Charmed House (ACs +2)

AC: 15 (Hide + Luck)
HP: 8/8
Speed: 30'

STR: 13
AGI: 10 (+1)
STA: 10
PER: 8
INT: 5 (-2)
LUK: 17

Reflex: +1
Fortitude: +1
Will: -1

Init: 1d20+1/level
Action Dice: 1d20
Deed Die: 1d3

Attack: +1+deed die+2 Luck (if using Rabbit's Foot) Critical on 19-20
Mighty Deed if Deed Die >=3 and attack lands
Melee Attack: Long Sword (Rabbit's Foot)
Melee Damage: 1d8+Deed Die+1
Missile Attack:
Missile Damage:

Crit Die: d12
Crit Table: III





Armor: Hide

money:
1gp


Equipment



Belt:
Pouch (with hidden pocket) contains money
Longsword


Torso:
Hide Armor Fumble Die d12

Notes:

Age :20
Height: 6'4"
Weight: 250lbs
Pale skin, Fire Red Hair

Benison: 3 Thief Skills
Doom: -1 Intelligence
Interesting item: Ratskin Gloves, was told their were rabbit's skin
Starting Money:41gp it goes so fast...

Thief Skills:
(do I get the bonuses 1st level thieves get?)
Sneak +1 (-3 if wearing hide armor)
Hide +1
Climb +1 (-3 if wearing hide armor)

NJWilliam
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Re: NJWilliam Character Creation Thread

#2 Post by NJWilliam »

Name: Dunulk
Class: Thief (Beggar)
Level: 1
XP: curr/next: 10 / 50
Place of Origin: Born in Lankhmar, Raised in Eastern Lands (Immigrant)
Languages: Low Lankmarese, Horborixic, Cant
Lucky Roll: Born Under the Loom, Skill Checks including Thief Skills

STR: 13 (+1)
AGI: 7 + 5 = 12
STA: 9
PER: 4 (-2)
INT: 11
LUK: 11

AC: 10
HP: 10
Speed: 30'

Reflex: +1 (+1 in Lankhmar)
Fortitude: +1 (+1 in Lankhmar)
Will: -2 (+1 in Lankhmar)

Init: +0
Action Dice: 1d20

Attack: 1d20
Melee Attack: +1
Melee Damage: +1 - - - - Dagger, 1d4/1d10
Missile Attack: +0 - - - - - Dagger 10/20/30 - - - - - Dart 20/40/60 (1d4)
Missile Damage: +1 (thrown, short range)
Lucky Weapon(War):
Weapons: Blackjack, Blowgun, Crossbow, Dagger, Dart, Garrote, Longsword, Shortsword, Sling, Staff
Crit Die: 1d10
Crit Table: II
Threat Range(War):

Wizard Skills:
Base Spell Check:
Familiar:
Patron:
Corruption:

Spells:
Name/Level/Check/ Notes


Thief Abilities: (Path of the Swindler)
Luck Die: d3
Backstab: +0
Sneak Silently (A): +3
Hide in Shadows (A): +1
Pick Pocket (A): +3
Climb Sheer Surfaces (A)t: +3
Pick Lock (A)t: +1
Find Trap(I)t: +1
Disable Trap (A)t: +1
Forge Document (A)t: +3
Disguise Self (P): +0
Read Languages (I): +0
Handle Poison t: +0
Cast Spell From Scroll (I): d12

Armor: None

Money:
... iron tik - 10
... bronze agol - 5
... copper pennies - 13
... silver smerduk - 8
... gold rilk - 0

Equipment
- Silk Stockings

Backpack (takes one round to recover)
- Flask, empty
- Torch, 2
- Rations, 4 days
- Large Sack
- Oil, 4 flasks
- Rope, 50'
- Grappling Hook

Belt:
- Dagger
- Dart, 2
- Sling
- Sling Stones, 30
- Small Sack
. . . Chalk, 3
. . . Candle, 5
. . . Flint & Steel
. . . Mirror, hand sized

Torso:
- Waterskin, full

Notes: Urban Affinity (Lankhmar) Benison:
Urban Affinity* (3 Luck): The PC is at home in the city
and well-versed in its everyday customs and challenges.
He knows how to keep an eye out for danger, find his way
about, and otherwise avoid becoming a victim to alleybashers
and thieves. The PC enjoys a +1d bonus to all skill
and ability rolls relating to his city of birth. Affected rolls
include Intelligence checks to know about the city, Personality
checks when dealing with others, Agility checks to
climb rooftops and shimmy into sewers, and similar tests.
Additionally, he can choose one of the following roll types
to gain a +1 bonus to in urban settings: attack rolls, saving
throws, or spell checks.
Last edited by NJWilliam on Fri Aug 03, 2018 3:31 pm, edited 6 times in total.
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drpete
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Old Friends & Enemies (Retired Characters)

#3 Post by drpete »

Folks who are not with us any more...

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